OxyZe:
Il mio intento è accendere un led diverso ogni volta che lo speaker suona una nota. Provandoci, ho ottenuto un risultato che non era quello sperato: Arduino esegue i codici per accendere e spegnere i led ma senza musica.
Eh certo, tu accendi le luci nel setup(), prima di emettere le note, come pensi siano correlate in qualche modo?
Per cui dando per scontato che tu voglia accensioni casuali, prova qualcosa del genere (non l'ho provato, devi verificare tu e soprattutto cercare di capire cosa ho fatto):
int ledV = 3;
int ledR = 4;
int ledB = 5;
int buzzer = 6;
int buzzer2 = 11;
int songspeed = 1.5;
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_G5 784
#define NOTE_A5 880
#define NOTE_B5 988
int notes[] = {
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4, NOTE_DS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_DS4, NOTE_G4, NOTE_GS4, NOTE_G4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_GS4, 0,
NOTE_F4, NOTE_GS4, NOTE_GS4, NOTE_DS4, 0,
NOTE_CS4
};
int duration[] = {
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356, 356, 356, 356, 10,
356
};
void setup() {
pinMode(ledV, OUTPUT);
pinMode(ledR, OUTPUT);
pinMode(ledB, OUTPUT);
randomSeed(analogRead(0)); // Inizializzo il generatore di numeri casuali
for (int i=0;i<162;i++) { //162 is the total number of music notes in the song
int wait = duration[i] * songspeed;
tone(buzzer,notes[i],wait); //tone(pin,frequency,duration)
// Accendi i led casualmente
digitalWrite(ledR, (random(2)==1));
digitalWrite(ledV, (random(2)==1));
digitalWrite(ledB, (random(2)==1));
delay(wait);
} //delay is used so it doesn't go to the next loop before tone is finished playing
// Spengo i led
digitalWrite(ledR, LOW);
digitalWrite(ledV, LOW);
digitalWrite(ledB, LOW);
//You can click reset on Arduino to replay the song
}
void loop() {}