Program loads to board and is seen by Win10 but no JoyToKey buttuns - unshapentube

My bad on any and all improper usage. I have a tendency to leap before I look.

I have not be able to find my issue in the forum or may have overlooked it.

I have used Arduino IDE v2.0.0-bets.7 most recently as well as v1.8.15 and the Web Editor Via Arduino Create and I keep getting the same results...

Win10 sees the button box on the Arduino Leonardo board, but some other programs like JoyToKey do not see the button activation.

Hi @unshapentube. Which Arduino board are you using?

2021-06-12_20-39-22

Got this from Amazn. AITRIP 4PCS Pro Micro Atmega32U4 5V 16MHz Bootloadered IDE Micro USB Pro Micro Development Board Microcontroller Compatible with Pro Micro Serial Connection with Pin Header. Been having issues and on my 2nd mcu... lol

Due to the USB stack running on the same ATmega32U4 microcontroller as your sketch on the Pro Micro, it is possible for code in your sketch to break the USB functionality, which can lead to the sort of error you report.

Fortunately, the upload code (bootloader) is stored in a separate section of memory and can not be broken by the sketch code.

The only tricky thing is that the bootloader has to be activated at just the right time during the upload. Normally this is done by some special code that runs in the background of your sketch code recognizing a 1200 baud connection as the signal to reset the microcontroller and start the bootloader. However, in your current situation, that system won't work so you'll need to manually reset the board to activate the bootloader.

You need to get the timing right. If you do the reset too early, the bootloader will have already timed out by the time the upload starts. The tricky thing is that when you press the "Upload" button in the Arduino IDE, it first compiles your sketch before starting the actual upload. So you need to wait until after the compilation finishes before resetting the board.

Try this:

  1. Prepare some way to reset your Pro Micro by momentarily connecting the RST pin to the GND pin. This could be done with a wire or even some metal tweezers.
  2. Select Sketch > Upload from the Arduino IDE's menus.
  3. Watch the black console window at the bottom of the Arduino IDE window until you see something like this:
    Sketch uses 444 bytes (1%) of program storage space. Maximum is 30720 bytes.
    Global variables use 9 bytes (0%) of dynamic memory, leaving 2039 bytes for local variables. 
    Maximum is 2048 bytes.
    
  4. Immediately reset the Arduino board.

After that, the sketch should upload successfully. If the problem persists after a successful upload, you know there is something in your sketch that is breaking the USB functionality. You can verify this by uploading the File > New sketch, after which the board should be recognized by your computer and you should be able to upload normally. If the problem is in your sketch, you will need to find out what it is in your sketch breaking the USB code. Now that you know how to recover your board, that should be manageable.

I decided to change boards.
Now it loads the program but is not seen properly

//BUTTON BOX
//USE w ProMicro
//Tested in WIN10 + Assetto Corsa
//AMSTUDIO
//20.8.17

#include <Keypad.h>
#include <Joystick.h>

#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 24
#define NUMROWS 5
#define NUMCOLS 5


byte buttons[NUMROWS][NUMCOLS] = {
  {0, 1, 2, 3, 4},
  {5, 6, 7, 8, 9},
  {10, 11, 12, 13, 14},
  {15, 16, 17, 18, 19},
  {20, 21, 22, 23},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {0, 1, 24, 25, 0},
  {2, 3, 26, 27, 0},
  {4, 5, 28, 29, 0},
  {6, 7, 30, 31, 0},
};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

byte rowPins[NUMROWS] = {21, 20, 19, 18, 15};
byte colPins[NUMCOLS] = {14, 16, 10, 9, 8};

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
                   JOYSTICK_TYPE_JOYSTICK, 32, 0,
                   false, false, false, false, false, false,
                   false, false, false, false, false);

void setup() {
  Joystick.begin();
  rotary_init();
}

void loop() {

  CheckAllEncoders();

  CheckAllButtons();

}

void CheckAllButtons(void) {
  if (buttbx.getKeys())
  {
    for (int i = 0; i < LIST_MAX; i++)
    {
      if ( buttbx.key[i].stateChanged )
      {
        switch (buttbx.key[i].kstate) {
          case PRESSED:
          case HOLD:
            Joystick.setButton(buttbx.key[i].kchar, 1);
            break;
          case RELEASED:
          case IDLE:
            Joystick.setButton(buttbx.key[i].kchar, 0);
            break;
        }
      }
    }
  }
}


void rotary_init() {
  for (int i = 0; i < NUMROTARIES; i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
#ifdef ENABLE_PULLUPS
    digitalWrite(rotaries[i].pin1, HIGH);
    digitalWrite(rotaries[i].pin2, HIGH);
#endif
  }
}


unsigned char rotary_process(int _i) {
  unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i = 0; i < NUMROTARIES; i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

My board
AITRIP 4PCS Pro Micro Atmega32U4 5V 16MHz Bootloadered IDE Micro USB Pro Micro Development Board Microcontroller Compatible with Pro Micro Serial Connection with Pin Header AITRIP 4PCS Pro Micro Atmega32U4 5V 16MHz Bootloadered IDE Micro USB Pro Micro Development Board Microcontroller Compatible with Pro Micro Serial Connection with Pin Header

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