So I just finnished writing this code but trying the buttons they seem to go with a bit of lag, needing like a second sometimes to show change in the program, is this because of my code? If so whats the issue?
Thanks in advance
#include <Keypad.h>
#include <Joystick.h>
#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 24
#define NUMROWS_1 3
#define NUMCOLS_1 4
#define NUMROWS_2 4
#define NUMCOLS_2 3
byte buttons1 [NUMROWS_1][NUMCOLS_1] ={
{1,2,3,4},
{5,6,7,8},
{9,10,11,12},
};
byte buttons2 [NUMROWS_2][NUMCOLS_2] ={
{13,14,15},
{16,17,18},
{19,20,21},
{22,23,24},
};
byte colPins1[NUMCOLS_1] = {18,15,14,16}; //column pins for keys1
byte rowPins1[NUMROWS_1] = {21,20,19}; //row pins for keys1
byte colPins2[NUMCOLS_2] = {6,7,8}; //column pins for keys2
byte rowPins2[NUMROWS_2] = {2,3,4,5}; //row pins for keys2
Keypad buttbx1 = Keypad( makeKeymap(buttons1), rowPins1, colPins1, NUMROWS_1, NUMCOLS_1 );
Keypad buttbx2 = Keypad( makeKeymap(buttons2), rowPins2, colPins2, NUMROWS_2, NUMCOLS_2 );
struct rotariesdef {
byte pin1;
byte pin2;
int ccwchar;
int cwchar;
volatile unsigned char state;
};
rotariesdef rotaries[NUMROTARIES] {
{0,1,24,25,0},
{2,3,26,27,0},
{4,5,28,29,0},
{6,7,30,31,0},
};
#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0
#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
// R_START (00)
{R_START_M, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CCW_BEGIN
{R_START_M | DIR_CCW, R_START, R_CCW_BEGIN, R_START},
// R_CW_BEGIN
{R_START_M | DIR_CW, R_CW_BEGIN, R_START, R_START},
// R_START_M (11)
{R_START_M, R_CCW_BEGIN_M, R_CW_BEGIN_M, R_START},
// R_CW_BEGIN_M
{R_START_M, R_START_M, R_CW_BEGIN_M, R_START | DIR_CW},
// R_CCW_BEGIN_M
{R_START_M, R_CCW_BEGIN_M, R_START_M, R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6
const unsigned char ttable[7][4] = {
// R_START
{R_START, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CW_FINAL
{R_CW_NEXT, R_START, R_CW_FINAL, R_START | DIR_CW},
// R_CW_BEGIN
{R_CW_NEXT, R_CW_BEGIN, R_START, R_START},
// R_CW_NEXT
{R_CW_NEXT, R_CW_BEGIN, R_CW_FINAL, R_START},
// R_CCW_BEGIN
{R_CCW_NEXT, R_START, R_CCW_BEGIN, R_START},
// R_CCW_FINAL
{R_CCW_NEXT, R_CCW_FINAL, R_START, R_START | DIR_CCW},
// R_CCW_NEXT
{R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_JOYSTICK, 32, 0,
false, false, false, false, false, false,
false, false, false, false, false);
void setup() {
Joystick.begin();
rotary_init();
Serial.begin(115200);
}
void loop() {
CheckAllEncoders();
CheckAllButtons();
char buttons1 = buttbx1.getKey();
if (buttons1)
{
Serial.println(buttons1);
}
char buttons2 = buttbx2.getKey();
if (buttons2)
{
Serial.println(buttons2);
}
}
void CheckAllButtons(void) {
if (buttbx1.getKeys())
{
for (int i=0; i<LIST_MAX; i++)
{
if ( buttbx1.key[i].stateChanged )
{
switch (buttbx1.key[i].kstate) {
case PRESSED:
case HOLD:
Joystick.setButton(buttbx1.key[i].kchar, 1);
break;
case RELEASED:
case IDLE:
Joystick.setButton(buttbx1.key[i].kchar, 0);
break;
}
}
}
}
if (buttbx2.getKeys())
{
for (int i=0; i<LIST_MAX; i++)
{
if ( buttbx2.key[i].stateChanged )
{
switch (buttbx2.key[i].kstate) {
case PRESSED:
case HOLD:
Joystick.setButton(buttbx2.key[i].kchar, 1);
break;
case RELEASED:
case IDLE:
Joystick.setButton(buttbx2.key[i].kchar, 0);
break;
}
}
}
}
}
void rotary_init() {
for (int i=0;i<NUMROTARIES;i++) {
pinMode(rotaries[i].pin1, INPUT);
pinMode(rotaries[i].pin2, INPUT);
#ifdef ENABLE_PULLUPS
digitalWrite(rotaries[i].pin1, HIGH);
digitalWrite(rotaries[i].pin2, HIGH);
#endif
}
}
unsigned char rotary_process(int _i) {
unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
return (rotaries[_i].state & 0x30);
}
void CheckAllEncoders(void) {
for (int i=0;i<NUMROTARIES;i++) {
unsigned char result = rotary_process(i);
if (result == DIR_CCW) {
Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
};
if (result == DIR_CW) {
Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
};
}
}