Programming with arming sequence using joystick help

I am doing a project with joystick and I want make it into before you can start moving with joystick you need to move the joystick one round, but I am new to it, so I need some help in it

Sequence
~User need to turn the joystick one full round
If true
~Do something

//UPDATED
int Pin_X_Axis = A0;
int Pin_Y_Axis = A1;
int XAxis = 0;
int YAxis = 0;
const int X_Axis_Min = 0;
const int X_Axis_Max = 1023;
const int Y_Axis_Min = 0;
const int Y_Axis_Max = 1025;

void setup() 
{
pinMode(Pin_X_Axis,INPUT);
pinMode(Pin_Y_Axis,INPUT);

}

void loop()
{ 
  int XAxis = analogRead(Pin_X_Axis);
  int YAxis = analogRead(Pin_Y_Axis);

  if ( XAxis ==  X_Axis_Min && XAxis == X_Axis_Max &&  YAxis == Y_Axis_Min && YAxis == Y_Axis_Max )// this line is wrong which I need help in 
   {
    do something
   }

A sequence of steps that have to be followed before being permitted to do the actual work is often called an 'arming sequence'.
I like the idea.

move the joystick one round

Help me with this.
Something like
move the joystick to the lower left
move the joystick to the upper left
move the joystick to the upper right
move the joystick to the lower right

Not sure to understand what you want, but I think you want the player to put the joystick at the 4 angles before doing something else.

If so, here is what I suggest (not tested) :

int Pin_X_Axis = A0;
int Pin_Y_Axis = A1;
int XAxis = 0;
int YAxis = 0;
const int X_Axis_Min = 234;
const int X_Axis_Max = 775;
const int Y_Axis_Min = 255;
const int Y_Axis_Max = 776;
bool TopLeft = false;
bool TopRight = false;
bool BottomLeft = false;
bool BottomRight = false;


void setup()
{
  pinMode(Pin_X_Axis, INPUT);
  pinMode(Pin_Y_Axis, INPUT);
  Serial.begin(115200);
}

void loop()
{
  while (!TopLeft && !TopRight && !BottomLeft && !BottomRight) {
    int XAxis = analogRead(Pin_X_Axis);
    int YAxis = analogRead(Pin_Y_Axis);
    if (XAxis <= X_Axis_Min && YAxis <= Y_Axis_Min && !TopLeft) {
      TopLeft = true;
      Serial.println("Top Left !");
    }
    if (XAxis >= X_Axis_Min && YAxis <= Y_Axis_Min && !TopRight) {
      TopRight = true;
      Serial.println("Top Right !");
    }
    if (XAxis <= X_Axis_Min && YAxis >= Y_Axis_Min && !BottomLeft) {
      BottomLeft = true;
      Serial.println("Bottom Left !");
    }
    if (XAxis >= X_Axis_Min && YAxis >= Y_Axis_Min && !BottomRight) {
      BottomRight = true;
      Serial.println("Bottom Right !");
    }
  }
  Serial.println("Finished !");
  while (1);
}

To see the output, set the serial monito to 115200 bauds.
And the labels (Top Left, Bottom right, etc) may be wrong, it's just to show you one way of doing it.

lesept:
Not sure to understand what you want, but I think you want the player to put the joystick at the 4 angles before doing something else.

If so, here is what I suggest (not tested) :

int Pin_X_Axis = A0;

int Pin_Y_Axis = A1;
int XAxis = 0;
int YAxis = 0;
const int X_Axis_Min = 234;
const int X_Axis_Max = 775;
const int Y_Axis_Min = 255;
const int Y_Axis_Max = 776;
bool TopLeft = false;
bool TopRight = false;
bool BottomLeft = false;
bool BottomRight = false;

void setup()
{
  pinMode(Pin_X_Axis, INPUT);
  pinMode(Pin_Y_Axis, INPUT);
  Serial.begin(115200);
}

void loop()
{
  while (!TopLeft && !TopRight && !BottomLeft && !BottomRight) {
    int XAxis = analogRead(Pin_X_Axis);
    int YAxis = analogRead(Pin_Y_Axis);
    if (XAxis <= X_Axis_Min && YAxis <= Y_Axis_Min && !TopLeft) {
      TopLeft = true;
      Serial.println("Top Left !");
    }
    if (XAxis >= X_Axis_Min && YAxis <= Y_Axis_Min && !TopRight) {
      TopRight = true;
      Serial.println("Top Right !");
    }
    if (XAxis <= X_Axis_Min && YAxis >= Y_Axis_Min && !BottomLeft) {
      BottomLeft = true;
      Serial.println("Bottom Left !");
    }
    if (XAxis >= X_Axis_Min && YAxis >= Y_Axis_Min && !BottomRight) {
      BottomRight = true;
      Serial.println("Bottom Right !");
    }
  }
  Serial.println("Finished !");
  while (1);
}




To see the output, set the serial monito to 115200 bauds.
And the labels (Top Left, Bottom right, etc) may be wrong, it's just to show you one way of doing it.

Hmm it is not working as what I wanted,what I meant is
1st. User need to turn the joystick one full round
If true
Do something

Please define precisely

User need to turn the joystick one full round

This will help you conceptualize how to code it.

BTW, as I didn't try it, can you decsribe what the code I proposed does and why it's not what you expected. Maybe I can work it out