Project 12 - delay question

Hello,

I completed the Knock Lock in the project book using all of the pieces that came with the Arduino Starter Kit and I wanted to try and clean it up a little bit. Reading the serial monitor was a bit tricky, because it was cluttered with too much noise, so I changed the code so that it only checked for valid knocks if the knock value was greater than 2 instead of greater than 0. This worked well and eliminated all of the random knock values of 1.

The next thing I wanted to clean up was the problem of checking the same knock twice. Understandably, the table was still vibrating after the initial check and I would get a second (lower) value printed to the serial monitor. This could potentially cause a malfunction in your lock if the second value was high enough to be counted as a second valid knock. I decided to add a quarter second delay after checking for a valid knock to prevent this.

First I added a 200 ms delay right before returning true in the checkForKnock function and a 250 millisecond delay right before returning false. I choose a 200 ms delay for the true half of the if/else statement because that half already has a 50 ms delay when it flashes the yellow led. This worked perfectly and eliminated double checks for a single knock.

(See good.png, I couldn't figure out how to embed the image)

However, when I decided to just increase the delay of the flashing yellow light from 50 ms to 250 ms and remove the second delay (in the true half) the serial monitor starting showing a second check with a value of 3 after every valid knock. Why is this happening?

(See faulty.png)

I understand that the error doesn't really affect the operation of the lock, but I would really like to understand what is going on. Any thoughts are appreciated. Thank you!

Here is the full code:

#include <Servo.h>
Servo myServo;

const int piezo = A0;
const int switchPin = 2;
const int yellowLed = 3;
const int greenLed = 4;
const int redLed = 5;

int knockVal;
int switchVal;

const int quietKnock = 10;
const int loudKnock = 100;

boolean locked = false;
int numberOfKnocks = 0;

void setup() {
  myServo.attach(9);
  pinMode(yellowLed, OUTPUT);
  pinMode(greenLed, OUTPUT);
  pinMode(redLed, OUTPUT);
  pinMode(switchPin, INPUT);
  Serial.begin(9600);

  digitalWrite(greenLed, HIGH);
  myServo.write(0);
  Serial.println("The box is unlocked!");

}

void loop() {
  if (locked == false) {
    switchVal = digitalRead(switchPin);
    if (switchVal == HIGH) {
      locked = true;
      digitalWrite(greenLed, LOW);
      digitalWrite(redLed, HIGH);
      myServo.write(90);
      Serial.println("The box is locked!");
      delay(1000);
    }
  }

  if (locked == true) {
    knockVal = analogRead(piezo);
    if (numberOfKnocks < 3 && knockVal > 2) {
      if (checkForKnock(knockVal) == true) {
        numberOfKnocks++;
      }
      Serial.print(3 - numberOfKnocks);
      Serial.println(" more knocks to go");
    }
    if (numberOfKnocks >= 3) {
      locked = false;
      myServo.write(0);
      delay(20);
      digitalWrite(greenLed, HIGH);
      digitalWrite(redLed, LOW);
      Serial.println("The box is unlocked!");
      numberOfKnocks = 0;
    }
  }

}

boolean checkForKnock(int value) {
  if (value > quietKnock && value < loudKnock) {
    digitalWrite(yellowLed, HIGH);
    delay(50);
    digitalWrite(yellowLed, LOW);
    Serial.print("Valid knock of value: ");
    Serial.println(value);
    delay(200); //not sure why but splitting up the delay works better
    return true;
  }
  else {
    Serial.print("Bad knock value ");
    Serial.println(value);
    delay(250);
    return false;
  }
}

good.png

faulty.png

good.png

faulty.png

Well... I am looking at this again today and the code is working just fine with a single 250 ms delay for the yellow light. I'm almost certain that this is the exact same code that was giving me the second knock value of 3 after each valid knock. I don't know what to think. Thanks to anybody who took the time to read this over and give it a thought!

If you are confident that you didn't change the code then that suggests a faulty connection in the circuit, didn't connect before but does now.

Ah, that makes sense. Still strange the error was so consistent for the first hour I played with it if it was a faulty connection. At this point I've moved on to the next project so my opportunity to look at the connections on the circuit has past. Thanks dannable!