QUESTION CUBE LED 8X8X8

Good nite i got a question about this code i wanna put some effect this is original code to start that cube..

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     /***************************************************************************************
     * Name    : LED CUBE 8x8x8 74HC595
     * By      : 
     ****************************************************************************************/
     
    #include <TimerOne.h>
    #include <string.h>
    #define AXIS_X 1
    #define AXIS_Y 2
    #define AXIS_Z 3
     
    //--- Pin connected to ST_CP of 74HC595
    //--- Gelbe Leitung RCK
    int latchPin = 10;
    //--- Pin connected to SH_CP of 74HC595
    //--- Schwarze Leitung SCK
    int clockPin = 13;
    //--- Pin connected to DS of 74HC595
    //--- Lila Leitung SI
    int dataPin = 11;
    //--- Used for faster latching
    int latchPinPORTB = latchPin - 8;
    //holds value for all the pins, [x][y][z]
    byte cube[8][8];
     
    //Counts through the layers
    int current_layer = 0;
     
    //--- This process is run by the timer and does the PWM control
    void iProcess(){
      //last layer store
      int oldLayerBit = current_layer + 2;
       
      //increment layer count
      current_layer++;
      if(current_layer >= 8){
        current_layer = 0;
      }
     
      //--- Run through all the shift register values and send them (last one first)
      // latching in the process
      latchOff();
      for (int i = 0 ; i < 8 ; i++){
        spi_transfer(cube[current_layer][i]);
      }
     
      //Hide the old layer
      digitalWrite(oldLayerBit, LOW);
      //New data on the pins
      latchOn();
      //new layer high
      digitalWrite(current_layer + 2, HIGH);
    }
     
    //--- Direct port access latching
    void latchOn(){
      bitSet(PORTB,latchPinPORTB);
    }
    void latchOff(){
      bitClear(PORTB,latchPinPORTB);
    }
     
    //--- Used to setup SPI based on current pin setup
    //    this is called in the setup routine;
    void setupSPI(){
      byte clr;
      SPCR |= ( (1<<SPE) | (1<<MSTR) ); // enable SPI as master
      SPCR &= ~( (1<<SPR1) | (1<<SPR0) ); // clear prescaler bits
      clr=SPSR; // clear SPI status reg
      clr=SPDR; // clear SPI data reg
      SPSR |= (1<<SPI2X); // set prescaler bits
      delay(10);
    }
     
    //--- The really fast SPI version of shiftOut
    byte spi_transfer(byte data)
    {
      SPDR = data;                    // Start the transmission
      loop_until_bit_is_set(SPSR, SPIF);
      return SPDR;                    // return the received byte, we don't need that
    }
     
    void setup() {
      Serial.begin(9600);
     
      //layer pins
      for(int i = 2; i < 10; i++)
      {
        pinMode(i, OUTPUT);
      }
     
      pinMode(latchPin, OUTPUT);
      pinMode(clockPin, OUTPUT);
      pinMode(dataPin, OUTPUT);
     
      digitalWrite(latchPin,LOW);
      digitalWrite(dataPin,LOW);
      digitalWrite(clockPin,LOW);
     
      //--- Setup to run SPI
      setupSPI();
     
      //--- Activate the PWM timer
      Timer1.initialize(100); // Timer for updating pwm pins
      Timer1.attachInterrupt(iProcess);
    }
     
     
    void loop(){
      int i,x,y,z;
     
      while (true)
      {
       
       //effect_random_filler(75,1);
//       effect_random_filler(75,0);

  //     effect_planboing(AXIS_Z, 700);
    //effect_planboing(AXIS_Y, 700);
      // effect_planboing(AXIS_X, 700);

       //effect_text(1000);

      // effect_random_sparkle();

       //effect_random_sparkle_flash (2, 50 ,500);

    //sineWave3d();
      space(100);
  space(100);

     //  effect_intro();
       
       //effect_blinky2();
        
       
       
       
       
       
       
      
       
       
     //  effect_wormsqueeze (2, AXIS_Z, -1, 100, 1000);
       
  //     sinelines(4000,10);
       
              
    //   side_ripples (300, 500);
       
      // mirror_ripples(600,400);
       
 //      quad_ripples (600,300);
       
   //    linespin(1500,10);
       
     // fireworks(10,20,500);  //10,30,500

//       effect_rand_patharound(200,500);
       
  //     effect_box_wamp(1000);
       
    //   effect_rain(100);

       
       
       
       //effect_boxside_randsend_parallel (AXIS_X, 0, 200, 1);
       //effect_boxside_randsend_parallel (AXIS_X, 1, 200, 1);
       //effect_boxside_randsend_parallel (AXIS_Y, 0, 300, 1);
       //effect_boxside_randsend_parallel (AXIS_Y, 1, 300, 1);
       //effect_boxside_randsend_parallel (AXIS_Z, 0, 600, 1);
       //effect_boxside_randsend_parallel (AXIS_Z, 1, 600, 1);
       //effect_axis_updown_randsuspend(AXIS_Z, 550,5000,0);
       //effect_axis_updown_randsuspend(AXIS_Z, 550,5000,1);
       //effect_axis_updown_randsuspend(AXIS_Z, 550,5000,0);
       //effect_axis_updown_randsuspend(AXIS_Z, 550,5000,1);
       //effect_axis_updown_randsuspend(AXIS_X, 550,5000,0);
        //effect_axis_updown_randsuspend(AXIS_X, 550,5000,1);
       //effect_axis_updown_randsuspend(AXIS_Y, 550,5000,0);
       //effect_axis_updown_randsuspend(AXIS_Y, 550,5000,1);
        
      }
    }

how i can put this is the effects on my cube??

0xf2, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,

how i can put this is the effects on my cube??

With a sledge hammer? What the heck IS that?

My guess would be:

byte *cubePtr = (byte *)cube;
for (int i=0; i<64; i++) 
  *cubePtr++ = 0x01;

johnwasser:
My guess would be:

byte *cubePtr = (byte *)cube;

for (int i=0; i<64; i++)
  *cubePtr++ = 0x01;

i wanna use this program on my cube this give me that code.. but idk how to put it on on my arduino code..

expfull:
i wanna use this program on my cube this give me that code.. but idk how to put it on on my arduino code..

It looks like the convention is to create a function called "effect_SOME_NAME()" and call it from loop(). Look at all of the other 'effect' functions to see how they do things.