david_prentice:
Your XBM is stored in PROGMEM So you should use:void draw(void) {
// graphic commands to redraw the complete screen should be placed here
u8g2.drawXBMP( 30 , 0, eyesstraight_width, eyesstraight_height, eyesstraight_bits);
}
Sorry, I'm not sure I see how this differs from what I have, not sure what I'm missing. And as for just how the eye ends up, im not sure yet. Baby steps first ![]()