I have this code I found on the internet and it's the basic idea of what I want. Here's what I want, to have constant speed in both directions and have the direction change randomly. I tried to modify this code but it didn't work the way I wanted. I tried to adjust ".setMaxSpeed" and "setAcceleration".
// Random.pde
// -*- mode: C++ -*-
//
// Make a single stepper perform random changes in speed, position and acceleration
//
// Copyright (C) 2009 Mike McCauley
// $Id: Random.pde,v 1.1 2011/01/05 01:51:01 mikem Exp mikem $
#include <AccelStepper.h>
// Define a stepper and the pins it will use
AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
void setup()
{
}
void loop()
{
if (stepper.distanceToGo() == 0)
{
// Random change to speed, position and acceleration
// Make sure we dont get 0 speed or accelerations
delay(1000);
stepper.moveTo(rand() % 200);
stepper.setMaxSpeed((rand() % 200) + 1);
stepper.setAcceleration((rand() % 200) + 1);
}
stepper.run();
}
Ok, I understand about trying to change the motor's direction at high speed, I want to keep it at a low speed. I was thinking have it run in one direction, stop, delay, then run in the other direction or maybe the same direction.
I didn't consider the "accel" part meaning implementing acceleration because I got this sketch from the "examples", it uses runSpeed().
// ConstantSpeed.pde
// -*- mode: C++ -*-
//
// Shows how to run AccelStepper in the simplest,
// fixed speed mode with no accelerations
/// \author Mike McCauley (mikem@airspayce.com)
// Copyright (C) 2009 Mike McCauley
// $Id: ConstantSpeed.pde,v 1.1 2011/01/05 01:51:01 mikem Exp mikem $
#include <AccelStepper.h>
AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
void setup()
{
stepper.setMaxSpeed(1000);
stepper.setSpeed(500);
}
void loop()
{
stepper.runSpeed();
}
Actually, I just found this in the "Examples" under "AccelStepper" and is close to what I want but don't know exactly how to put the random() part in.
// Quickstop.pde
// -*- mode: C++ -*-
//
// Check stop handling.
// Calls stop() while the stepper is travelling at full speed, causing
// the stepper to stop as quickly as possible, within the constraints of the
// current acceleration.
//
// Copyright (C) 2012 Mike McCauley
// $Id: $
#include <AccelStepper.h>
// Define a stepper and the pins it will use
AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
void setup()
{
stepper.setMaxSpeed(150);
stepper.setAcceleration(100);
}
void loop()
{
stepper.moveTo(500);
while (stepper.currentPosition() != 300) // Full speed up to 300
stepper.run();
stepper.stop(); // Stop as fast as possible: sets new target
stepper.runToPosition();
// Now stopped after quickstop
// Now go backwards
stepper.moveTo(-500);
while (stepper.currentPosition() != 0) // Full speed basck to 0
stepper.run();
stepper.stop(); // Stop as fast as possible: sets new target
stepper.runToPosition();
// Now stopped after quickstop
}