I was using the script on the link below and was wondering how I could make the song in the void repeat itself constantly or for a set number of times.
Any advice would be greatly appreciated
Alan
I was using the script on the link below and was wondering how I could make the song in the void repeat itself constantly or for a set number of times.
Any advice would be greatly appreciated
Alan
First find a void.
for(byte x=0; x <forAsetNumberofTimes; x++)
{
//Play your song
}
Post your code here if you want help.
I suspect that what you are calling a void is what C/C++ programmers call a function. But without seeing your code I can't be sure.
...R
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#include <LiquidCrystal.h>
LiquidCrystal lcd(12,11,8,7,6,5);
const int LCDswitchPin = 3;
int LCDswitchState = 0;
int prevLCDswitchState = 0;
int LCDswitchCounter = 0;
int notes[] = {
262,294,330,349,392,440,494};
void setup(){
Serial.begin(9600);
lcd.begin(16,2);
pinMode(LCDswitchPin, INPUT);
}
void loop(){
LCDswitchState = digitalRead(LCDswitchPin);
int keyVal = analogRead(A0);
Serial.println(keyVal);
lcd.noDisplay();
if(LCDswitchState == HIGH){
lcd.display();
lcd.clear();
LCDstart();
}
if(keyVal >= 1022 && keyVal <= 1024){
tone(2,notes[0]);
}
else if(keyVal >= 1000 && keyVal <= 1004){
tone(2, notes[1]);
}
else if(keyVal >= 510 && keyVal <= 515){
tone(2, notes[2]);
}
else if(keyVal >= 5 && keyVal <= 10){
tone(2, notes[3]);
}
else if(keyVal >= 929 && keyVal <= 933){
tone(2, notes[4]);
}
else if(keyVal >= 694 && keyVal <= 700){
tone(2, notes[5]);
}
else if(keyVal >= 965 && keyVal <= 976){
tone(2, notes[6]);
}
else{
noTone(2);
}
}
void LCDstart(){
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin);
while(LCDswitchState == LOW){
LCDswitchState = digitalRead(LCDswitchPin);
if(LCDswitchState == HIGH){
LCDswitchCounter++;
Serial.print("number of button pushes:");
Serial.println(LCDswitchCounter);
delay(300);
Song1title();
lcd.clear();
break;
}
else{
LCDswitchCounter = 0;
lcd.clear();
lcd.setCursor(0,0);
lcd.print("Which Song Would");
lcd.setCursor(0,1);
lcd.print("You Like To Play");
delay(50);
}
}
}
void Song1title(){
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin);
while(LCDswitchState == LOW){
LCDswitchState = digitalRead(LCDswitchPin);
if(LCDswitchState == HIGH){
LCDswitchCounter++;
Serial.print("number of button pushes:");
Serial.println(LCDswitchCounter);
delay(300);
Song2title();
lcd.clear();
break;
}
else{
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2){
Song1();
break;
}
lcd.clear();
lcd.setCursor(0,0);
lcd.print("Super Mario Bros");
lcd.setCursor(0,1);
lcd.print(" Theme Song");
delay(50);
}
}
}
void Song2title(){
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin);
while(LCDswitchState == LOW){
LCDswitchState = digitalRead(LCDswitchPin);
if(LCDswitchState == HIGH){
LCDswitchCounter++;
Serial.print("number of button pushes:");
Serial.println(LCDswitchCounter);
delay(300);
Song3title();
lcd.clear();
break;
}
else{
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2){
Song2();
break;
}
lcd.clear();
lcd.setCursor(0,0);
lcd.print("Super Mario Bros");
lcd.setCursor(0,1);
lcd.print(" Underworld");
delay(50);
}
}
}
void Song3title(){
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin);
while(LCDswitchState == LOW){
LCDswitchState = digitalRead(LCDswitchPin);
if(LCDswitchState == HIGH){
LCDswitchCounter++;
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300);
Song4title();
lcd.clear();
break;
}
else{
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2){
Song3();
break;
}
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("The Hall of the");
lcd.setCursor(0, 1);
lcd.print("Mountain King");
delay(50);
}
}
}
void Song4title(){
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin);
while(LCDswitchState == LOW){
LCDswitchState = digitalRead(LCDswitchPin);
if(LCDswitchState == HIGH){
LCDswitchCounter++;
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300);
Song5title();
lcd.clear();
break;
}
else{
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2){
Song4();
break;
}
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Twinkle Twinkle");
lcd.setCursor(0, 1);
lcd.print(" Little Star");
delay(50);
}
}
}
void Song5title(){
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin);
while(LCDswitchState == LOW){
LCDswitchState = digitalRead(LCDswitchPin);
if(LCDswitchState == HIGH){
LCDswitchCounter=0;
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300);
lcd.clear();
break;
}
else{
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2){
Song5();
break;
}
lcd.clear();
lcd.setCursor(0, 0);
lcd.print(" Fur Elise");
delay(50);
}
}
}
void Song1(){
lcd.clear();
int melody[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
int noteDurations[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
lcd.setCursor(1,0);
lcd.print("Now playing...");
lcd.setCursor(0,1);
lcd.print("Mario Theme Song");
int size = sizeof(melody) / sizeof(int);
for(int thisNote = 0; thisNote < size; thisNote++){
int noteDuration = 1000 / noteDurations[thisNote];
tone(2, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
tone(2, 0, noteDuration);
}
Song1title();
}
I didn't post the code for the other voids with the other 4 songs as i just repeat the same process with different songs.
I didn't post the code for the other voids
They are called functions they are not called voids. Others tried to hint gently at this but you don't seem to get it. The word void means that the function definition that follows does not return any value. So please don't call functions voids, it makes you look foolish and makes us cringe.
Reply #1 gave you the answer about how to repeat a function. Please ask what you did not understand about this answer rather than ignoring it.
Sorry Grumpy_Mike I'll make sure to call them functions in the future. I am clearly new to programming so calling me an idiot isn't very helpful. The part I didn't understand was how to make it repeat infinitely rather than a set number of times. Thanks to LarryD and Robin2 for offering their advice.
alan15:
The part I didn't understand was how to make it repeat infinitely rather than a set number of times.
The function loop() repeats indefinitely. if you want your function to repeat indefinitely just call it from loop()
void loop() {
myFunction();
}
...R
Ok thanks
alan15:
I am clearly new to programming so calling me an idiot isn't very helpful.
When did I ever call you an idiot?
I said by using the wrong word made you look foolish. This is not saying you are foolish, it is saying it makes you look it.