Scroll Text LCD Row 1 , no scroll text at Row 2

That worked great but then my ATTiny85 ran out space as fast as you can count bits. I want to post my results in case someone needs a little nudge in the future.

I stayed up all night tweaking out this code that works great with the ATTiny85:

byte counter = 1, ceiling = 18,  leadingPos = 0;

void animation(byte textChoice){ //method accepting a number for distinct choice of text for message
 char * message; //33 characters sized for 20x4 LCD
 if(textChoice == 0){
     message = "Good Morning                    "; //33 chars exactly
 }
 else if(textChoice == 1){
     message = "Good Afternoon                  "; //33 chars exactly
 }
 else if(textChoice == 2){
     message = "Good Evening                    "; //33 chars exactly
 }
 else if(textChoice == 3){
     message = "Good Night                      "; //33 chars exactly
 }

   lcd.setCursor(ceiling,0); //ceiling initialized to 19 outside of method's scope
   for(byte n = leadingPos; n <= counter; n++){ //counter initialized to 0 outside of method's scope
     lcd.print(message[n]);
   }

 ceiling -= 1;
 counter += 1;
 if(counter >= 19){ //after 20th iteration for 20 pixel widths, increase leadingPos to snip leading characters
  leadingPos += 1;
 }
 if (counter == 32){ //number equal to message length or greater outputs artifacts, while less results in incompleteness
  counter = 0 ; //reset counter to 0 after one successful scroll
  ceiling = 19; //reset ceiling to 19 after one successful scroll
  leadingPos = 0; //reset leadingPos to 0 after one successful scroll
 }
 


}