Searching for info regarding the PS2X Library

Here is some code I adapted from bits of yours. Problem is, the value of Signal1 and Signal2 stay the same regardless of the PS2 stick position. What did I do wrong?

Thanks,
Walter

#include <Servo.h>
#include <PS2X_lib.h>  //for v1.6

PS2X ps2x; // create PS2 Controller Class

int error = 0; 
byte type = 0;
byte vibrate = 0;
Servo Signal1; 
Servo Signal2; 
int Input1 = 1500;// creates servo object
int Input2 = 1500;



void setup()
{
  Serial.begin(57600);
  
 Signal1.attach(6);  //the pin for the servo control 
 Signal2.attach(7);
  
  error = ps2x.config_gamepad(13,11,10,12, true, true);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

  if(error == 0)
    Serial.println("Controller found! You may now send commands");

  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

  type = ps2x.readType(); 
  switch(type) 
  {
  case 0:
    Serial.println("Unknown Controller type");
    break;
  case 1:
    Serial.println("DualShock Controller Found");
    break;
  }
}
//My sabortooth motordriver can use the two signals 1000us-2000us to control the two motors
void loop()
{

      Input1 = map(ps2x.Analog(PSS_LY), 0, 255, 1000, 2000);
     //Signal1.writeMicroseconds(Input1);
     Serial.print (Input1);
      
      Input1 = map(ps2x.Analog(PSS_LX), 0, 255, 1000, 2000);
     // Signal2.writeMicroseconds(Input1);
      Serial.print (Input2);
      delay(1000);
   
    }