*self solved* Help on using SoftwareSerial for communication with a 4d Systems display

Hello! I have been struggling to get my Arduino to communicate with a 4d Systems display. I have a Visi Genie Program made up to display a price, amount of product dispensed, and total cost. The code I have been writing is just trying to take an inputted number from the Serial Monitor and display it in the price portion of the display. I have already changed the inputted number into an integer variable. I just can't seem to get the object on the screen to change. I know that these displays aren't a specialty of this forum, but I thought maybe the code is the issue. Any help would be much appreciated. Thanks.

#include <genieArduino.h>
Genie genie;
#include <SoftwareSerial.h>
SoftwareSerial mySerial(2,3);
#define RESETLINE 4

const byte numChars=5;
char receivedChars[numChars];
boolean newData=false;
int price;

void setup() {
    Serial.begin(9600);
    while(!Serial){
      ;
    }
    mySerial.begin(9600);
    genie.Begin(mySerial);
    pinMode(RESETLINE, OUTPUT);
    digitalWrite(RESETLINE, 1);
    delay(100);
    digitalWrite(RESETLINE, 0);
    delay(3500);
    genie.WriteContrast(7);
    genie.WriteStr(0, GENIE_VERSION);
    Serial.println("Charging Ready");
    Serial.println("How much is it?");
}
 
void loop() {
    recvWithEndMarker();
    showNewData();
    genie.WriteObject(GENIE_OBJ_LED_DIGITS,0,price);
}

void recvWithEndMarker(){
  static byte ndx=0;
  char endMarker = '\n';
  char rc;

  while(Serial.available()>0 &&newData==false){
    rc=Serial.read();

    if(rc != endMarker){
      receivedChars[ndx]=rc;
      ndx++;
      if(ndx>=numChars){
        ndx=numChars-1;
      }
    }
    else{
      receivedChars[ndx]='\0';
      ndx=0;
      newData=true;
    }
  }
}

void showNewData(){
  if(newData==true){
    Serial.print("New price is $0.");
    price = atoi(receivedChars);
    Serial.println(price);
    genie.DoEvents();
    newData = false;
    Serial.println("Has the price changed?");
  }
}

I just had to delete the line that said "genie.WriteStr(0,GENIE_VERSION);"

Totally working now