servo easing where / can I add delay/ pause detach?

I’m using the below servo easer code. What do I need to look at to be able to find where and if I can pause / detach the servo after each position?

Typically I have not mastered anything and am bodging
Thanks

//
// ServoEaser2MovesList.ino -- show how to send ServoEaser a list of moves
//
// 2011, TeamPneumo, Tod E. Kurt, http://todbot.com/blog/
//
//

#include <Servo.h>
#include "ServoEaser.h"

const int ledPin   = 13;
const int servoPin = 9;

int servoFrameMillis = 10;  // minimum time between servo updates

Servo servo1;
ServoEaser servoEaser;

// configurable list of servo moves
int myServoMovesCount0 = 4;
ServoMove myServoMoves0[] = {
  // angle, duration
  { 1, 3500},
  {179, 4000},
  {1, 6000},
  {179, 9000},
};


// pick which list you want here
int myServoMovesCount = myServoMovesCount0;
ServoMove* myServoMoves = myServoMoves0;

//
void setup()
{
  Serial.begin(19200);
  Serial.println("ServoEaser2MovesList");

  // give pin, and min,max microseconds
  servo1.attach( servoPin ); //, 3500,7300 );  // maybe give min/max here too?
  servoEaser.begin( servo1, servoFrameMillis );
  servoEaser.setMinMaxMicroseconds(700, 4000);

  // start playing a moves list on a particular servo
  servoEaser.play( myServoMoves, myServoMovesCount );
}

//
void loop()
{
  //   servo1.attach(9);
  //   delay(3000);

  servoEaser.update();

  // delay(1000); // waits for it to get to the position
  // servo1.detach();
  // delay(1000);


}

You command that your moves list gets played. This leaves no opportunity to introduce a delay (but see below).

I don't know why you want to detach from your servo. Is there a reason?

If you want to detach or delay, one way would be to make each move individually, delaying or detaching after each move has been made.

If you just want to delay, one way would be to move to the identical position but take the delay time to get there. This will double the length of your moves list.

I don't know why you want to detach from your servo. Is there a reason?

I thought detach effectively saves power?

Will try and code each move seperately.

thanks.

I thought detach effectively saves power?

No.