Simple Night Lamp on timer yet I'm lost!

Thanks for the quick reply.

Here's a quick png of my setup in attachment. The code works minus the 30 min timer. When I start the arduino, the LEDs are all off when I push the button, they light up to magenta. I could add another button to another input to start the timer. That would allow me to cycle through different case to have different presets/colors. I used the Adafruit Neopixel library with the buttoncycle exemple. I stripped the code that didn't apply to what I wanted to do.

Here's the code:

// This is a demonstration on how to use an input device to trigger changes on your neo pixels.
// You should wire a momentary push button to connect from ground to a digital IO pin.  When you
// press the button it will change to a new pixel animation.  Note that you need to press the
// button once to start the first animation!

#include <Adafruit_NeoPixel.h>

#define BUTTON_PIN   2    // Digital IO pin connected to the button.  This will be
                       // driven with a pull-up resistor so the switch should
                       // pull the pin to ground momentarily.  On a high -> low
                       // transition the button press logic will execute.

#define PIXEL_PIN    6    // Digital IO pin connected to the NeoPixels.

#define PIXEL_COUNT 4

// Parameter 1 = number of pixels in strip,  neopixel stick has 8
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_RGB     Pixels are wired for RGB bitstream
//   NEO_GRB     Pixels are wired for GRB bitstream, correct for neopixel stick
//   NEO_KHZ400  400 KHz bitstream (e.g. FLORA pixels)
//   NEO_KHZ800  800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);

bool oldState = HIGH;
int showType = 0;

void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}

void loop() {
// Get current button state.
bool newState = digitalRead(BUTTON_PIN);

// Check if state changed from high to low (button press).
if (newState == LOW && oldState == HIGH) {
 // Short delay to debounce button.
 delay(20);
 // Check if button is still low after debounce.
 newState = digitalRead(BUTTON_PIN);
 if (newState == LOW) {
   showType++;
   if (showType > 9)
     showType=0;
   startShow(showType);
 }
}

// Set the last button state to the old state.
oldState = newState;
}

void startShow(int i) {
switch(i){
 case 0: colorWipe(strip.Color(0, 0, 0), 100);    // Black/off
         break;
 case 1: colorWipe(strip.Color(255, 0, 125), 50);  // pink
         break;
 

}
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
 strip.setPixelColor(i, c);
 strip.show();
 delay(wait);
}
}

void rainbow(uint8_t wait) {
uint16_t i, j;

for(j=0; j<256; j++) {
 for(i=0; i<strip.numPixels(); i++) {
   strip.setPixelColor(i, Wheel((i+j) & 255));
 }
 strip.show();
 delay(wait);
}
}



// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
 return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
 WheelPos -= 85;
 return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

Thanks guys!

Jay