Hi,
I have to build a simulation of many 1vs1 games with the outcome that generates a ranking.
Could you point me in the right direction on what is the best way to build many random players with some stats attached to them and have them compete against one other?
Hi,
the ranking system is running on an Arduino, and works. So I thaught I could program a simulation on a Arduino as well since I already have the code for the calculations. Want to make sure no funny thing will happen when large numbers of games are played. Like ranking numbers exploding or beeing too flat.
Oh my, depending on the complexity of the game, this may take minutes or hours even on a desktop workstation. I feel like an arduino is out of the question. Care to elaborate on what kind of game you have in mind (I hope it isn't chess)?
I do not need to simulate the game, just how the rankings behave. In the simulation one could attribute a higher chance of winning to the player with higher rank and that’s it. Just a coin toss.
I wanted to know what a good broad framework would be to set up many players with some stats attached to them.
For letting them compete maybe some form of simple loop will do..
I still don't see the case for an arduino here. Unless there is some form of interaction with the physical world, a computer program will do the job faster and more easily. With a computer, you have access to high level languages that more than halve the developping time.