Sketch uses 37424 bytes (121%) of program storage space. Maximum is 30720 bytes

Hello i need help with my project. I my trying make my own tamaguino, but my sketch is too big... i am using code from "by Alojz Jakob http://jakobdesign.com", already that sketch uses about 95% of space, but after i added serial communication, so i can cummunicate with my ESP project it uses 121% of space. Can someone help please? Here is my code:

#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <ArduinoJson.h>

#define OLED_RESET 4
Adafruit_SSD1306 display(OLED_RESET);

const int button1Pin = 9;
const int button2Pin = 8; 
const int button3Pin = 7; 

const int sound = 6; 

bool button1State = 0;
bool button2State = 0;
bool button3State = 0;
unsigned long timer_odesilani = 0;



// splash 48x26
const unsigned char splash1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x39, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x39, 0xc0, 0x00, 
0x00, 0x00, 0x00, 0x39, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 
0x00, 0x00, 0x00, 0x00, 0x07, 0xb9, 0xce, 0x78, 0x0f, 0xc0, 0x0f, 0xf9, 0xcf, 0xfc, 0x1f, 0xe0, 
0x1f, 0xf9, 0xcf, 0xfe, 0x3f, 0xf0, 0x3c, 0x79, 0xcf, 0x1e, 0x38, 0x78, 0x38, 0x39, 0xce, 0x0e, 
0x70, 0x38, 0x38, 0x39, 0xce, 0x0e, 0x70, 0x38, 0x38, 0x39, 0xce, 0x0e, 0x70, 0x38, 0x38, 0x39, 
0xce, 0x0e, 0x70, 0x38, 0x38, 0x39, 0xce, 0x0e, 0x70, 0x38, 0x3c, 0x79, 0xce, 0x0e, 0x78, 0x70, 
0x1f, 0xf9, 0xce, 0x0e, 0x3f, 0xf0, 0x0f, 0xf9, 0xce, 0x0e, 0x1f, 0xe0, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x10, 0x25, 0x37, 0x53, 0x90, 0xe1, 0xb8, 0x29, 0x22, 
0x51, 0xd0, 0x93, 0x90, 0x19, 0x22, 0x52, 0x50, 0x92, 0x10, 0x11, 0x23, 0x73, 0xd0, 0xf1, 0x98, 
0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
};
//splash dino 80x40
const unsigned char splash2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x1f, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x39, 0xff, 0xe0, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x3b, 0xff, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 
0xe1, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x5e, 0xc1, 0xde, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x80, 0x2f, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x01, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x80, 0x07, 0xf4, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xe0, 0x1f, 0xe8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 
0xaa, 0xbc, 0x7f, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x55, 0x5f, 0xff, 0xa0, 0x00, 0x00, 
0x00, 0x00, 0x00, 0xea, 0xaa, 0xaf, 0xff, 0x40, 0x00, 0x00, 0x00, 0x00, 0x03, 0xd5, 0x55, 0xff, 
0xfe, 0x80, 0x00, 0x00, 0x00, 0x00, 0x07, 0xab, 0xae, 0xbf, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x1f, 0x5f, 0xdf, 0xff, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xee, 0xfb, 0x6f, 0xf4, 0x00, 
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xe8, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xf7, 
0xff, 0xff, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xa0, 0x00, 0x00, 0x00, 
0x00, 0x1f, 0xff, 0xff, 0xff, 0xfd, 0xc0, 0x00, 0x00, 0x00, 0x00, 0xff, 0xdf, 0xff, 0xfe, 0xfe, 
0x80, 0x00, 0x00, 0x00, 0x1f, 0xff, 0xef, 0xef, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 
0x9f, 0xdf, 0xff, 0xbf, 0x00, 0x00, 0x00, 0xff, 0xff, 0xfc, 0x1f, 0xa1, 0xfc, 0x7f, 0x80, 0x00, 
0x0f, 0xff, 0xff, 0xe0, 0x1f, 0xb0, 0x03, 0xbf, 0x80, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x0f, 0xc0, 
0x00, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
};


// front grass 32x10
const unsigned char grass_front [] PROGMEM = {
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x08, 0x89, 0xc0, 0x48, 0x5c, 0x50, 0x84, 
0x9c, 0x48, 0x50, 0x22, 0x88, 0x80, 0x44, 0x22, 0x40, 0x84, 0x2e, 0x21, 0x49, 0x24, 0xa4, 0xb1, 
};
//grass 2 (dino walking on) 4x8
const unsigned char grass [] PROGMEM = {
0xff, 0xee, 0xbb, 0x55, 0xaa, 0x11, 
};

//trees
const unsigned char trees [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x10, 0x05, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x15, 0x00, 
0x00, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x55, 0x40, 0x00, 0x55, 0x40, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x15, 0x04, 0x40, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x02, 0xa0, 0x00, 0x00, 0x01, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 
0x00, 0x28, 0x84, 0x24, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x40, 0x00, 0x82, 0x00, 
0x00, 0x01, 0x10, 0x00, 0x04, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x20, 0x00, 0x00, 0x00, 
0x41, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x40, 0x00, 0x88, 0x82, 0x40, 0x91, 0x04, 0x24, 
0x41, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x44, 0x44, 0x11, 0x04, 0x10, 0x11, 0x04, 0x01, 0x00, 0x00, 
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x10, 0x00, 0x80, 0x00, 0x00, 0x08, 0x00, 0x04, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x04, 0x00, 0x08, 0x00, 0x20, 0x00, 0x01, 0x00, 
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 
};

const unsigned char mountains [] PROGMEM = {
0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 
0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 
0x01, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 
0x03, 0xf8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 
0x07, 0x74, 0x07, 0x80, 0x10, 0x00, 0x00, 0x80, 0x00, 0x06, 0x80, 0x00, 0x00, 0x00, 0x00, 0xd5, 
0x0e, 0xc2, 0x0d, 0xc0, 0x28, 0x01, 0x01, 0xc1, 0x00, 0x1f, 0x40, 0x00, 0x00, 0x00, 0x01, 0x28, 
0x1d, 0x13, 0x1b, 0x60, 0x54, 0x03, 0x83, 0xa3, 0x80, 0x36, 0x20, 0x00, 0x00, 0x00, 0x06, 0xd0, 
0x3a, 0x41, 0xb4, 0x30, 0xe2, 0xcc, 0xf7, 0x57, 0xc0, 0xd8, 0x10, 0x00, 0x00, 0x00, 0x19, 0x20, 
0x68, 0x84, 0x49, 0x19, 0xa1, 0x36, 0x5d, 0x2a, 0xa1, 0xa0, 0x10, 0x00, 0x00, 0x00, 0xe6, 0x40, 
0xd2, 0x10, 0xa4, 0x0c, 0x80, 0x8c, 0x1a, 0x15, 0x57, 0x40, 0x88, 0x00, 0x00, 0x1f, 0x38, 0x80, 
0x49, 0x08, 0x00, 0x06, 0x02, 0xc0, 0x24, 0x18, 0x0b, 0x80, 0x05, 0x0b, 0x8c, 0xe0, 0x23, 0x00, 
0xa0, 0x20, 0x00, 0x11, 0x00, 0x00, 0x48, 0x84, 0x84, 0x02, 0x20, 0x5d, 0xf3, 0x00, 0xcd, 0xc0, 
0x50, 0x00, 0x04, 0x04, 0x01, 0x44, 0x00, 0x00, 0x08, 0x00, 0x00, 0x30, 0x04, 0x07, 0x10, 0x20, 
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x40, 0x40, 0x00, 0x10, 
0x40, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x01, 0x11, 0x01, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x20, 0x02, 
};


const unsigned char cloud2 [] PROGMEM = {
0x04, 0x70, 0x18, 0x00, 0x6e, 0xfb, 0x7c, 0xee, 0xff, 0xff, 0xfd, 0xff, 0x6f, 0xfb, 0x38, 0xee, 
0x07, 0x70, 0x52, 0x00, 
};



// walking sprites
// walk right
const unsigned char dinoWalk0 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00, 
0x00, 0x00, 0x1f, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7b, 0xff, 
0xfc, 0x00, 0x00, 0x00, 0xff, 0xff, 0xd8, 0x00, 0x00, 0x03, 0xff, 0x7f, 0xe0, 0x00, 0x00, 0x0f, 
0xf7, 0xde, 0x00, 0x00, 0x00, 0x7f, 0xf8, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x7a, 0x00, 0x00,
};
const unsigned char dinoWalk1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00, 
0x00, 0x00, 0x1f, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x37, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7f, 0xff, 
0xfc, 0x00, 0x00, 0x00, 0xff, 0x7f, 0xd8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x0f, 
0xbf, 0xda, 0x00, 0x00, 0x00, 0x7f, 0xf8, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x30, 0x18, 0x00, 0x00, 
};
const unsigned char dinoWalk2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00, 
0x00, 0x00, 0x1b, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7f, 0x7f, 
0xfc, 0x00, 0x00, 0x00, 0xff, 0xff, 0xd8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x0f, 
0xbf, 0xfa, 0x00, 0x00, 0x00, 0x7f, 0x78, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x5e, 0x00, 0x00,
};
// walk left
const unsigned char dinoWalk3 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0xe0, 0x00, 0x00, 
0x00, 0x0f, 0x8f, 0xf8, 0x00, 0x00, 0x00, 0x1d, 0xff, 0xfc, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xde, 
0x00, 0x00, 0x00, 0x1b, 0xff, 0xff, 0x00, 0x00, 0x00, 0x07, 0xfe, 0xff, 0xc0, 0x00, 0x00, 0x00, 
0x7b, 0xef, 0xf0, 0x00, 0x00, 0x00, 0x3c, 0x1f, 0xfe, 0x00, 0x00, 0x00, 0x5e, 0x3d, 0x00, 0x00,  
};
const unsigned char dinoWalk4 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0xe0, 0x00, 0x00, 
0x00, 0x0f, 0x8f, 0xf8, 0x00, 0x00, 0x00, 0x1d, 0xff, 0xec, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xfe, 
0x00, 0x00, 0x00, 0x1b, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 
0x5b, 0xfd, 0xf0, 0x00, 0x00, 0x00, 0x3c, 0x1f, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x0c, 0x00, 0x00, 
};
const unsigned char dinoWalk5 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0xe0, 0x00, 0x00, 
0x00, 0x0f, 0x8f, 0xd8, 0x00, 0x00, 0x00, 0x1d, 0xff, 0xfc, 0x00, 0x00, 0x00, 0x3f, 0xfe, 0xfe, 
0x00, 0x00, 0x00, 0x1b, 0xff, 0xff, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 
0x5f, 0xfd, 0xf0, 0x00, 0x00, 0x00, 0x3c, 0x1e, 0xfe, 0x00, 0x00, 0x00, 0x7a, 0x2f, 0x00, 0x00,
};


/* --------- GAME SPRITES ---------- */
const unsigned char dinoJump [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00, 
0x00, 0x00, 0x1f, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x3b, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7f, 0xdf, 
0xfc, 0x00, 0x00, 0x00, 0xff, 0xff, 0xd8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x0f, 
0xff, 0xfe, 0x00, 0x00, 0x00, 0x7d, 0xf8, 0x1f, 0x00, 0x00, 0x00, 0x03, 0xc0, 0x07, 0x80, 0x00, 

};

const unsigned char obstacle1 [] PROGMEM = {
0x00, 0x00, 0x1e, 0x00, 0x2f, 0x00, 0x5e, 0x80, 0x5f, 0xc0, 0xb7, 0xc0, 
};

const unsigned char obstacle2 [] PROGMEM = {
0x14, 0x00, 0x08, 0x00, 0x52, 0x00, 0x34, 0x00, 0x69, 0x40, 0xf0, 0x80, 
};

const unsigned char poop [] PROGMEM = {
0x80, 0x88, 0x01, 0x81, 0x02, 0xe0, 0x27, 0x10, 0x0b, 0xf0, 0x1c, 0x08, 
};


#define WALKSIZE 6
//const unsigned char* const dinoWalk[WALKSIZE] PROGMEM = {
const unsigned char* dinoWalk[WALKSIZE] = {
      //dinoWalk0,dinoWalk0,dinoWalk1,dinoWalk1,dinoWalk2,dinoWalk2,
      //dinoWalk3,dinoWalk3,dinoWalk4,dinoWalk4,dinoWalk5,dinoWalk5
      dinoWalk0,dinoWalk1,dinoWalk2,
      dinoWalk3,dinoWalk4,dinoWalk5
    };
int walkPos=0;
int walkXPos=0;
bool walkAnimReverse=false;
bool walkRight=false;
int walkDirOffset=2;



// EATING

const unsigned char eating1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 
0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xe0, 0x00, 0x00, 0x00, 
0x7f, 0xff, 0xf0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x01, 0xff, 0xff, 0xfc, 0x00, 
0x00, 0x03, 0x7c, 0x7f, 0xfe, 0x00, 0x00, 0x02, 0xf9, 0xff, 0xfe, 0x00, 0x00, 0x0c, 0xf3, 0xff, 
0xff, 0x00, 0x00, 0x1f, 0xf4, 0x7f, 0xff, 0x80, 0x00, 0x7f, 0xf0, 0x7f, 0xff, 0xc0, 0x00, 0xff, 
0xf8, 0xff, 0xff, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0, 
0x1f, 0xe7, 0xff, 0xe0, 0xff, 0xe0, 0x3f, 0xdf, 0xff, 0xde, 0xff, 0xf0, 0x7f, 0xbf, 0xff, 0xbf, 
0x7f, 0xf0, 0x7f, 0x7f, 0xfe, 0x77, 0xbf, 0xf8, 0x7f, 0x7f, 0xf9, 0xf7, 0xbf, 0xfc, 0x3f, 0xff, 
0xe7, 0xef, 0xbf, 0xfe, 0x5f, 0xfe, 0x1f, 0x1f, 0xbf, 0xff, 0x67, 0xf1, 0xf9, 0x1f, 0xbf, 0xff, 
0x38, 0x0f, 0xe8, 0x3f, 0xbf, 0xff, 0x1f, 0xff, 0xe0, 0x3f, 0xbf, 0xff, 0x0e, 0xfe, 0x40, 0xbf, 
0x6f, 0xff, 0x04, 0x54, 0x00, 0xff, 0x57, 0xff, 0x00, 0x10, 0x01, 0xfe, 0xab, 0xff, 0x00, 0x18, 
0x01, 0xfd, 0x55, 0xff, 0x00, 0x18, 0x05, 0xfa, 0xaa, 0xff, 0x00, 0x1d, 0x27, 0xf1, 0x55, 0x5f, 
0x00, 0x0f, 0x7f, 0xe0, 0xaa, 0xaf, 0x00, 0x07, 0xff, 0x80, 0x55, 0x57, 0x00, 0x03, 0xfe, 0x00, 
0x2a, 0xab, 0x00, 0x01, 0xf0, 0x00, 0x15, 0x55, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xaa, 0x00, 0x00, 
0x00, 0x00, 0x05, 0x55, 0x00, 0x00, 0x00, 0x00, 0x02, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55, 

};
const unsigned char eating2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 
0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xe0, 0x00, 0x00, 0x00, 
0x7f, 0xff, 0xf0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x01, 0xff, 0xff, 0xfc, 0x00, 
0x00, 0x03, 0x7c, 0x7f, 0xfe, 0x00, 0x00, 0x02, 0xf9, 0xff, 0xfe, 0x00, 0x00, 0x0c, 0xf3, 0xff, 
0xff, 0x00, 0x00, 0x1f, 0xf4, 0x7f, 0xff, 0x80, 0x00, 0x7f, 0xf0, 0x7f, 0xff, 0xc0, 0x00, 0xff, 
0xf8, 0xff, 0xff, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0, 
0x1f, 0xe7, 0xff, 0xe0, 0xff, 0xe0, 0x3f, 0xdf, 0xff, 0xde, 0xff, 0xf0, 0x7f, 0xbf, 0xff, 0xbf, 
0x7f, 0xf0, 0x7f, 0x7f, 0xfe, 0x77, 0xbf, 0xf8, 0x7f, 0x7f, 0xf9, 0xf7, 0xbf, 0xfc, 0x3f, 0xff, 
0xe7, 0xef, 0xbf, 0xfe, 0x5f, 0xfe, 0x1f, 0x1f, 0xbf, 0xff, 0x67, 0xf1, 0xf9, 0x1f, 0xbf, 0xff, 
0x38, 0x0f, 0xe8, 0x3f, 0xbf, 0xff, 0x1f, 0xff, 0xe1, 0x7f, 0x3f, 0xff, 0x0e, 0xfe, 0x41, 0xfe, 
0xef, 0xff, 0x04, 0xd4, 0x0b, 0xfd, 0x57, 0xff, 0x00, 0xd4, 0x0f, 0xfa, 0xab, 0xff, 0x00, 0x60, 
0x9f, 0xf5, 0x55, 0xff, 0x00, 0x75, 0xff, 0xca, 0xaa, 0xff, 0x00, 0x3f, 0xff, 0x05, 0x55, 0x5f, 
0x00, 0x1f, 0xfc, 0x02, 0xaa, 0xaf, 0x00, 0x07, 0xc0, 0x01, 0x55, 0x57, 0x00, 0x00, 0x00, 0x00, 
0xaa, 0xab, 0x00, 0x00, 0x00, 0x00, 0x15, 0x55, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xaa, 0x00, 0x00, 
0x00, 0x00, 0x05, 0x55, 0x00, 0x00, 0x00, 0x00, 0x02, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55, 
 
};
const unsigned char eating3 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 
0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xe0, 0x00, 0x00, 0x00, 
0x7f, 0xff, 0xf0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x01, 0xff, 0xff, 0xfc, 0x00, 
0x00, 0x03, 0x7c, 0x7f, 0xfe, 0x00, 0x00, 0x02, 0xf9, 0xff, 0xfe, 0x00, 0x00, 0x0c, 0xf3, 0xff, 
0xff, 0x00, 0x00, 0x1f, 0xf4, 0x7f, 0xff, 0x80, 0x00, 0x7f, 0xf0, 0x7f, 0xff, 0xc0, 0x00, 0xff, 
0xf8, 0xff, 0xff, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0, 
0x1f, 0xe7, 0xff, 0xe0, 0xff, 0xe0, 0x3f, 0xdf, 0xff, 0xde, 0xff, 0xf0, 0x7f, 0xbf, 0xff, 0xbf, 
0x7f, 0xf0, 0x7f, 0x7f, 0xfe, 0x77, 0xbf, 0xf8, 0x7f, 0x7f, 0xf9, 0xf7, 0xbf, 0xfc, 0x3f, 0xff, 
0xe7, 0xef, 0xbf, 0xfe, 0x5f, 0xfe, 0x1f, 0xdf, 0xbf, 0xff, 0x67, 0xf1, 0xff, 0x3f, 0xbf, 0xff, 
0x38, 0x0f, 0xfc, 0xff, 0xbf, 0xff, 0x1f, 0xff, 0xf3, 0xff, 0x3f, 0xff, 0x0f, 0xff, 0xcf, 0xfe, 
0xef, 0xff, 0x00, 0x38, 0x3f, 0xf9, 0x57, 0xff, 0x07, 0x83, 0xff, 0xea, 0xab, 0xff, 0x01, 0xff, 
0xfe, 0x15, 0x55, 0xff, 0x00, 0xff, 0xf0, 0x0a, 0xaa, 0xff, 0x00, 0x3f, 0xc0, 0x05, 0x55, 0x5f, 
0x00, 0x00, 0x00, 0x02, 0xaa, 0xaf, 0x00, 0x00, 0x00, 0x05, 0x55, 0x57, 0x00, 0x00, 0x00, 0x02, 
0xaa, 0xab, 0x00, 0x00, 0x00, 0x01, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0xaa, 0xaa, 0x00, 0x00, 
0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55, 

};


const unsigned char* eating[4] = {
      eating1,eating2,eating3,eating2
    };

//const unsigned char apple0 [] PROGMEM = {
const unsigned char apple [] PROGMEM = {
0x00, 0x01, 0xf0, 0x00, 0x07, 0xe0, 0x00, 0x0f, 0xe0, 0x3f, 0x1f, 0xc0, 0x00, 0xdf, 0x80, 0x00, 
0x20, 0x00, 0x0f, 0xd7, 0xf0, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x78, 0xff, 0xfe, 0xf0, 0x7f, 
0xff, 0xe0, 0x7f, 0xff, 0xe0, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x1f, 
0xff, 0xf8, 0x0f, 0xff, 0xf0, 0x07, 0xc3, 0xe0, 
};


const unsigned char steak [] PROGMEM = {
0x0f, 0xe0, 0x00, 0x3f, 0xf8, 0x00, 0x31, 0xfe, 0x00, 0x6e, 0x7f, 0x00, 0xd1, 0x7f, 0x80, 0xa0, 
0xbf, 0x80, 0xa0, 0xbf, 0xc0, 0xa0, 0xbf, 0xc0, 0xd1, 0x3f, 0xc0, 0xae, 0xff, 0xe0, 0xd1, 0xff, 
0xe0, 0xef, 0xff, 0xe0, 0x77, 0xff, 0xf0, 0x7b, 0xff, 0xd0, 0x3d, 0xff, 0x78, 0x1e, 0xf9, 0xfe, 
0x0f, 0x67, 0xff, 0x07, 0x7f, 0xff, 0x03, 0x9f, 0xfc, 0x03, 0xc3, 0xf9, 0x01, 0xf8, 0xc3, 0x00, 
0xff, 0x1e, 0x00, 0x1f, 0xfe, 0x00, 0x01, 0xfc, 
};
    


//ground
int grassXPos=0;
float treesXPos=-20;
//sky
float couldsXPos=0;
const int sunRadius=3;
bool sunOrMoon = false;
const int moonShadow=2;
float sunXPos=-2*sunRadius;
//clouds
const int cloud1Width=32;
float cloud1XPos=display.width()+cloud1Width;


int stars [6][2];




// menus
bool menuOpened = false;
int menu=0;
int subMenu=1;
bool menuDepth=false;
bool justOpened=false;
#define MENUSIZE 8
#define STRING_SIZE 11

const char mainMenu[MENUSIZE][8][STRING_SIZE] PROGMEM = {
  {"food","apple","steak","water",NULL},
  {"game",NULL},
  {"sleep",NULL},
  {"clean",NULL},
  {"doctor",NULL},
  {"discipline",NULL},
  {"stats","hunger","happiness","health","discipline","weight","age",NULL},
  {"settings","sound",
    //"something",
    NULL
  },
};

/* ------- PET STATS ------- */

float hunger=100;
float happiness=100;
float health=100;
float discipline=100;
float weight=1;
float age=0;

//settings
bool soundEnabled=true;

int action=0;
int setting=0;

bool notification = false;
int notificationBlink=0;
bool dead=false;

bool sleeping=false;

//game
bool game=false;
bool paused=false;
bool gameOver=false;
int score = 0;
int hiScore = 0;
int level=0;
bool newHiScore = false;
bool jumping=false;
bool jumpUp=true;
int jumpPos=0;
bool obstacle1show = false;
bool obstacle2show = false;
int obstacle1XPos = 0;
int obstacle2XPos = 0;


float poopometer=0;
int poops [3] = {
  0,0,0,
};

void setup() {
  pinMode(button1Pin, INPUT);
  pinMode(button2Pin, INPUT);
  pinMode(button3Pin, INPUT);
  pinMode(sound, OUTPUT);

  pinMode(13,OUTPUT);

  randomSeed(analogRead(0));

  display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
  display.clearDisplay();


  display.setTextColor(WHITE);
  display.print(F(" UNGABUNGA")); 
  display.drawBitmap(15, 24, splash1 , 48, 26, WHITE);
  display.drawBitmap(48, 24, splash2 , 80, 40, WHITE);
  display.display();
  

  tone(sound,500,200);
  delay(200);
  tone(sound,1000,200);
  delay(400);
  tone(sound,700,200);
  delay(200);
  tone(sound,1100,200);

  delay(2200);

  
  display.clearDisplay();
  
}



void loop() {

  if(Serial.available()){
    int a = Serial.read();
    char mystring[a];
    Serial.readBytes(mystring,a);   //Read the serial data

    DynamicJsonDocument doc(1024);
    deserializeJson(doc, mystring);

    hunger = doc["hunger"];
    happiness = doc["happiness"];
    health = doc["health"];
    discipline = doc["discipline"];
    weight = doc["weight"];
    age = doc["age"];
  }
  if(millis()-timer_odesilani >= 10000){
    DynamicJsonDocument data_tamagoci(1024);
    data_tamagoci["hunger"] = hunger;
    data_tamagoci["happiness"]   = happiness;
    data_tamagoci["health"] = health;
    data_tamagoci["discipline"]   = discipline;
    data_tamagoci["weight"] = weight;
    data_tamagoci["age"]   = age;
    String jsonString;
    serializeJson(data_tamagoci, jsonString);
    char myChars[jsonString.length() + 1]; 
    jsonString.toCharArray(myChars, sizeof(myChars));
    Serial.write(sizeof(myChars));
    Serial.write(myChars, sizeof(myChars));
    timer_odesilani = millis();
  }

  button1State = digitalRead(button1Pin);
  button2State = digitalRead(button2Pin);
  button3State = digitalRead(button3Pin);

  
  if(!dead){
    if(sleeping){
      hunger-=0.00005;
      poopometer+=0.00005;
      if(happiness-0.0001>0){
        happiness-=0.0001;
      }
      health-=0.00005+countPoops()*0.0001;
      if(discipline-0.0001>0){
        discipline-=0.0001;
      }
    }else{
      hunger-=0.00025;
      poopometer+=0.00025;
      if(happiness-0.0002>0){
        happiness-=0.0002;
      }
      health-=0.0001+countPoops()*0.0001;
      if(discipline-0.0002>0){
        discipline-=0.0002;
      }
    }
    age+=0.0000025;


    if(poopometer>=10){
      poopometer=countPoops();
      poops[round(poopometer)]=random(20,display.width()+32);
      if(soundEnabled){
        tone(sound,200,50);
      }
      poopometer=0;
    }

    if((hunger>19.99975 && hunger<20.00025) || (happiness>19.9998 && happiness<20.0002) || (health>19.9999 && health<20.0001) && soundEnabled){
      if(soundEnabled){
        tone(sound,200,50);
      }
    }
  
    
    if(hunger<=20 || countPoops()>0 || happiness<=20 || health<=20){
      notification=true;  
    }
    if(hunger>20 && countPoops()==0 && happiness>20 && health>20){
      notification=false;  
      digitalWrite(13,LOW);
    }

    if(hunger<=0 || health<=0 || happiness<=0){
      dead=true;
      if(soundEnabled){
        tone(sound,500,500);
        delay(550);
        tone(sound,400,500);
        delay(550);
        tone(sound,300,600);
      }
    }

  
    display.clearDisplay();
    display.setCursor(0,0);
  
  
    
    if(button1State==HIGH){
      
      if(game){

        if(!jumping && !paused){
          if(soundEnabled){
            tone(sound,200,50);
          }
          jumping=true;
        }
        
      }else{

        if(soundEnabled){
          tone(sound,300,80);
        }
      
        if(!menuOpened){
          menuOpened=true;
        }else{
          if(menuDepth){

            if((const char*)pgm_read_word(&(mainMenu[menu][subMenu+1]))==NULL){
              subMenu=1;
            }else{
              ++subMenu;
            }
            setting=100*(menu+1)+subMenu;
          }else{
            if(menu==MENUSIZE-1){
              menu=0;
            }else{
              ++menu;
            }
            
            if((const char*)pgm_read_word(&(mainMenu[menu][1]))!=NULL){
              subMenu=1;
              
              justOpened=true;
            }
            setting=100*(menu+1)+subMenu;
          }
        }

        delay(60);
        
      }
      
    }
    if(button2State==HIGH){
      
      if(game){
        if(!gameOver){
          paused=!paused;
          if(soundEnabled){
            tone(sound,600,80);
          }
          delay(60);
        }
        
      }else{

        if(soundEnabled){
          tone(sound,600,80);
        }
        
        if(menuOpened){

          if(subMenu!=1 && (const char*)pgm_read_word(&(mainMenu[menu][1][0]))!=NULL){
            action=100*(menu+1)+subMenu; 
          }
          if(subMenu==1 && (const char*)pgm_read_word(&(mainMenu[menu][1][0]))==NULL){
            action=100*(menu+1)+subMenu;
          }
          if(subMenu==1 && (const char*)pgm_read_word(&(mainMenu[menu][1][0]))!=NULL && menuDepth){
            action=100*(menu+1)+subMenu; 
          }
          if((const char*)pgm_read_word(&(mainMenu[menu][1][0]))!=NULL){
            setting=100*(menu+1)+subMenu;
            menuDepth=true;
          }
          
        }else{
          action=NULL;
          
          menuOpened=true;
          menuDepth=true;
          subMenu=1;
          menu=6;
          action=701;
          setting=701;
        }
        justOpened=false;

        delay(60);
        
      }
      
    }
    if(button3State==HIGH){
      if(soundEnabled){
        tone(sound,1000,80);
      }
      
      if(game || gameOver){
        walkPos=0;
        walkXPos=0;
        walkAnimReverse=false;
        walkRight=true;
        walkDirOffset=0;
        treesXPos=-20;
        grassXPos=0;
        obstacle1show=false;
        obstacle2show=false;
        jumping=false;
        jumpPos=0;
        jumpUp=true;
        game=false;
        score=0;
        newHiScore=false;
        gameOver=false;
        level=0;
        paused=false;
      }else{
        if(!menuDepth){
          menuOpened=false;
          menu=0;
          setting=0;
        }else{
          menuDepth=false;
          setting=100*(menu+1)+1;
        }
        action=NULL;
        subMenu=1;
      }

     
      delay(60);
    }
  
  
  
  
    sunXPos+=0.1;
    if(sunXPos>display.width()+2*sunRadius){
      sunXPos=-2*sunRadius;
      sunOrMoon=!sunOrMoon;
    }
    if(sleeping) {sunOrMoon=true;}
    
    if(sleeping){
      sunOrMoon=true;
    }
    
    if(!sunOrMoon){
      display.fillCircle(sunXPos,2*sunRadius,sunRadius,WHITE);
    }else{
      display.fillCircle(sunXPos,2*sunRadius,sunRadius,WHITE);
      display.fillCircle(sunXPos-moonShadow,2*sunRadius,sunRadius,BLACK);
      if(round(cloud1XPos) % 5 == 0){
        for(int i=0;i<6;i++){
          stars[i][0]=random(0,display.width());
          stars[i][1]=random(0,10);
        }
      }else{
        for(int i=0;i<6;i++){
          
          display.drawPixel(stars[i][0],stars[i][1],WHITE);
        }
      }
    }
  
    cloud1XPos-=0.3;
    if(cloud1XPos<-cloud1Width){
      cloud1XPos=display.width()+cloud1Width;
    }
    display.drawBitmap(cloud1XPos, 5, cloud2 , cloud1Width, 5, WHITE);

    
    display.drawBitmap(0, 7, mountains , 128, 16, WHITE);
  

    if(game){

      
      level=round(score/10);

      if(jumping && !gameOver && !paused){
        if(jumpUp){
          jumpPos=jumpPos+1+level;
          if(jumpPos>=12){
            jumpUp=false;
          }
        }else{
          jumpPos=jumpPos-1-level;
          if(jumpPos<=0){
            jumpUp=true;
            jumping=false;
            if(soundEnabled){
              tone(sound,100,50);
            }
            score+=1;
          }
        }
      }


      if(!gameOver && !paused){
        if(walkAnimReverse){
          walkPos-=1;
          if(walkPos==-1){walkPos=0; walkAnimReverse=false;}
        }else{
          walkPos+=1;
          if(walkPos==3){walkPos=2; walkAnimReverse=true;}
        }

        
        
        walkXPos+=2;
        grassXPos+=4;
        treesXPos=treesXPos+1+level;
        obstacle1XPos=obstacle1XPos+2+level;
        obstacle2XPos=obstacle2XPos+2+level;

        
        if(!jumping && 
            (
              (obstacle1show && display.width()-obstacle1XPos>=20 && display.width()-obstacle1XPos<=46)
              || 
              (obstacle2show && display.width()-obstacle2XPos>=20 && display.width()-obstacle2XPos<=46)
            )
          ){
          gameOver=true;
          jumping=true;
          jumpPos=-2;
          if(soundEnabled){
            tone(sound,500,40);
            delay(50);
            tone(sound,350,40);
            delay(50);
            tone(sound,200,60);
          }

          if(score>hiScore){
            hiScore=score;
            newHiScore=true;
          }
          if(happiness+15<100){
            happiness+=15;
          }else{
            happiness=100;
          }
          health-=1;
          if(weight-score*0.0025>5){
            weight-=score*0.0025;
          }
          
          
        }
      }
      
      if(walkXPos==display.width()){
        walkXPos=0;
      }
      if(grassXPos==display.width()){grassXPos=0;}
      if(treesXPos==display.width()){treesXPos=-128;}

      if(jumping){
        display.drawBitmap(10, 26-jumpPos, dinoJump , 48, 24, WHITE);
      }else{
        display.drawBitmap(10, 26, dinoWalk[walkPos] , 48, 24, WHITE);
      }

      for(int i=0;i<display.width()/4+1;i++){
        display.drawBitmap(-walkXPos+i*8, 50, grass , 8, 6, WHITE);
      }


      
      if(obstacle1XPos-16>=display.width()){
        obstacle1XPos=0;
        obstacle1show=false;
      }
      if(!obstacle1show && random(1,10)==1 && obstacle2XPos > 40){
        obstacle1show = true;
        obstacle1XPos=0;
      }
      if(obstacle1show){
        display.drawBitmap(display.width()-obstacle1XPos, 44, obstacle1 , 16, 6, WHITE);
      }

      if(obstacle2XPos-16>=display.width()){
        obstacle2XPos=0;
        obstacle2show=false;
      }
      if(!obstacle2show && random(1,10)==1 && obstacle1XPos > 40){
        obstacle2show = true;
        obstacle2XPos=0;
      }
      
      if(obstacle2show){
        display.drawBitmap(display.width()-obstacle2XPos, 44, obstacle2 , 16, 6, WHITE);
      }


      
      
      for(int i=0;i<display.width()/16+1;i++){
        display.drawBitmap(-grassXPos+i*32, 60, grass_front , 32, 8, WHITE);
      }
      display.drawBitmap(-treesXPos, 23, trees , 112, 20, WHITE);

      if(!gameOver){
        display.setCursor(0,56);
        display.setTextColor(WHITE);
        display.print(F("lvl: "));
        display.print(level);
        display.setCursor(64,56);
        display.setTextColor(WHITE);
        display.print(F("pts: "));
        display.print(score);
      }

      if(paused && round(cloud1XPos)%2==0){
        display.fillRect(24,11,80,15,BLACK);
        display.fillRect(25,12,78,13,WHITE);
        display.setCursor(47,15);
        display.setTextColor(BLACK);
        display.println(F("PAUSED"));
      }
      
      
    }else{
      
      if(!sleeping){
        display.drawBitmap(walkXPos, 26, dinoWalk[walkPos+walkDirOffset] , 48, 24, WHITE);
      }else{
        display.drawBitmap(walkXPos, 29, dinoWalk[walkPos+walkDirOffset] , 48, 24, WHITE);
        if(walkRight){
          if(round(cloud1XPos) % 3 ==0){
            display.setCursor(walkXPos+48,36);
            display.print(F("Z"));
          }else{
            display.setCursor(walkXPos+46,38);
            display.print(F("z"));
          }
        }else{
          if(round(cloud1XPos) % 3 ==0){
            display.setCursor(walkXPos-4,36);
            display.print(F("Z"));
          }else{
            display.setCursor(walkXPos-2,38);
            display.print(F("z"));
          }
        }
      }
      if(walkRight){
        if(!sleeping){
          walkXPos+=1;
          grassXPos+=2;
          treesXPos+=0.5;
        }
        if(walkXPos>80){walkRight=false; walkDirOffset=3;}
      }else{
        if(!sleeping){
          walkXPos-=1;
          grassXPos-=2;
          treesXPos-=0.5;
        }
        if(walkXPos<0){walkRight=true; walkDirOffset=0;}  
      }
      
      for(int i=0;i<2*display.width()/4;i++){
        display.drawBitmap(-walkXPos+i*8, 50, grass , 8, 6, WHITE);
      }
      
      for(int i=0; i<3; i++){
        if(poops[i]>0){
          display.drawBitmap(-walkXPos+poops[i], 44, poop , 16, 6, WHITE);
        }
      }

      for(int i=0;i<2*display.width()/16;i++){
        display.drawBitmap(-grassXPos+i*32, 56, grass_front , 32, 8, WHITE);
      }
  
      display.drawBitmap(-treesXPos, 23, trees , 112, 20, WHITE);


        
      if(!sleeping){
        if(walkAnimReverse){
          --walkPos;
          if(walkPos==-1){walkPos=0; walkAnimReverse=false;}
        }else{
          ++walkPos;
          if(walkPos==3){walkPos=2; walkAnimReverse=true;}
        }
      }
      
    }
  
  

    if(menuOpened and !game){
      display.fillRect(0,0,display.width(),30,BLACK);
      display.drawRect(0,0,display.width(),29,WHITE);
      display.fillRect(1,1,display.width()-2,27,BLACK);
      display.drawRect(0,0,display.width(),12,WHITE);
      display.setCursor(8,2);
      display.setTextSize(1);
      if(menuDepth){
        display.fillRect(0,0,display.width(),12,WHITE);
        display.fillRect(1,18,1,5,WHITE);
        display.fillRect(2,19,1,3,WHITE);
        display.fillRect(3,20,1,1,WHITE);
        display.setTextColor(BLACK,WHITE);
      }else{
        display.fillRect(1,3,1,5,WHITE);
        display.fillRect(2,4,1,3,WHITE);
        display.fillRect(3,5,1,1,WHITE);
        display.setTextColor(WHITE);
      }
      char oneItem [STRING_SIZE];
      memcpy_P (&oneItem, &mainMenu[menu][0], sizeof oneItem);

      display.println(oneItem);
      if(subMenu){
        display.setTextColor(WHITE);
        display.setCursor(8,16);
        char subItem [STRING_SIZE];
        memcpy_P (&subItem, &mainMenu[menu][subMenu], sizeof subItem);

        display.println(subItem);
      }
    }
  


    if(action>0){


      if((action==101 || action==102 || action==103) && !sleeping && random(1,(11-round(discipline/10)))==1 ){
        display.fillRect(0,0,display.width(),display.height(),BLACK);
        for(int j=0;j<3;j++){
          for(int i=0; i<4; i++){
            display.clearDisplay();
            switch(action){
              case 101:
                //apple
                display.drawBitmap(50,40,apple,24,24,WHITE);
                if(j>0) display.fillCircle(76,54,12,BLACK);
                if(j==2) display.fillCircle(47,55,12,BLACK);
                break;
              case 102:
                //steak
                display.drawBitmap(50,40,steak,24,24,WHITE);
                if(j>0) display.fillCircle(76,59,13,BLACK);
                if(j==2) display.fillCircle(60,63,13,BLACK);
                break;
              case 103:
                //water ripples
                display.drawCircle(80,55,1+1*i,WHITE);
                display.drawCircle(80,55,5+2*i,WHITE);
                display.drawCircle(80,55,10+4*i,WHITE);
                break;
              

            }
            display.drawBitmap(80,24,eating[i],48,40,WHITE);
            delay(150);
            display.display();
          }
        }
        
        
        
        switch(action){
          //apple
          case 101:
            if(hunger+10>100){
              hunger=100;
              weight+=0.1;
            }else{
              hunger+=10;
            }
            if(health+1<=100){
              health+=1;
            }
            poopometer+=0.02;
            break;
          //steak
          case 102:
            if(hunger+20>100){
              hunger=100;
              weight+=0.2;
            }else{
              hunger+=20;
              weight+=0.1;
            }
            if(health-1>0){
              health-=1;
            }
            poopometer+=0.05;
            break;
          //water
          case 103:
            if(hunger+5<=100){
              hunger+=5;
            }
            poopometer+=0.01;
            break;

        }
      }else{
        if(action==101 || action==102 || action==103){
          if(soundEnabled){
            tone(sound,500,200);
            delay(250);
          }
        }
      }

      switch(action){
        case 201:
          //game
          if(!sleeping && health>20){
            game=true;
            walkPos=0;
            walkXPos=0;
            walkAnimReverse=false;
            walkRight=false;
            walkDirOffset=2;
            treesXPos=-20;
            grassXPos=0;
          }
          break;
        case 301:
          //sleep
            sleeping=!sleeping;
            if(!sleeping) {sunOrMoon=false;}else{
              for(int i=0;i<6;i++){
                stars[i][0]=random(0,display.width());
                stars[i][1]=random(0,10);
              }
            }

          break;
        case 401:
          //bath
            resetPoops();
          break;
        case 501:
          //doctor
            if(health<60){
              health=100;
              for(int i=0;i<5;i++){
                display.clearDisplay();
                if(i%2!=0){
                  display.fillRect(32,23,64,16,WHITE);
                  display.fillRect(56,0,16,64,WHITE);
                }
                display.display();
                delay(300);
              }
            }
              
          break;
        case 601:
          //discipline
          if(action==601 && !sleeping){
            if(discipline+12<=100){
              discipline+=12;
            }else{
              discipline=100;
            }
            if(happiness-3>0){
              happiness-=3;
            }
            delay(150);
            for(int i=0;i<5;i++){
              if(soundEnabled){
                tone(sound,200*i,100);
              }
              display.setCursor(100+3*i,32);
              display.print(F("!"));
              display.display();
              delay(150);
            }
            
          }
          break;

          case 801:
            soundEnabled=!soundEnabled;  
          break; 
      }
      action=0;
    }

    //display settings
    if(setting>0 and !game){
      display.setCursor(8,16);
      if(setting==201){
        display.println(F("increase happiness"));
      }
      if(setting==301){
        display.println(F("get some rest"));
      }
      if(setting==401){
        display.println(F("keep it healthy"));
      }
      if(setting==501){
        display.println(F("when health is bad"));
      }
      if(setting==601){
        display.println(F("get smarter"));
      }
      if(setting==701 || setting==702 || setting==703 || setting==704){
        display.drawRect(70,17,52,7,WHITE);
      }
      if(setting==701){
        drawBar(hunger);
      }
      if(setting==702){
        drawBar(happiness);
      }
      if(setting==703){
        drawBar(health);
      }
      if(setting==704){
        drawBar(discipline);
      }
      if(setting==705 || setting==706 || setting==801){
        display.setCursor(80,16);
      }
      if(setting==705){
        //display.setCursor(80,16);
        display.print(weight,1);
        display.println(F(" t"));
      }
      if(setting==706){
        display.print(age,1);
        display.println(F(" y."));
      }
      if(setting==801){
        if(soundEnabled){
          display.println(F("on"));
        }else{
          display.println(F("off"));
        }
      }    
    }
  
    //display notification
    if(notification){
      ++notificationBlink;
      if(notificationBlink==10){
        notificationBlink=0;
      }
      if(notificationBlink!=1){
        display.drawRect(117,28,11,11,WHITE);
        display.setTextColor(WHITE);
        digitalWrite(13,LOW);
      }else{
        display.fillRect(117,28,11,11,WHITE);
        display.setTextColor(BLACK);
        digitalWrite(13,HIGH);
      }
      display.setCursor(120,30);
      display.println(F("!"));
      if(dead){
         digitalWrite(13,LOW);
      }
    }

    // GAME OVER
    if(gameOver){
      

      
      display.fillRect(15,11,98,43,BLACK);
      display.drawRect(16,12,96,41,WHITE);
      display.fillRect(16,12,96,13,WHITE);
      display.setCursor(36,15);
      display.setTextColor(BLACK);
      display.println(F("GAME OVER"));
      display.setTextColor(WHITE);
      display.setCursor(21,29);
      if(newHiScore){
        display.println(F("NEW HI-SCORE!"));
        display.setCursor(21,40);
      }else{
        display.println(F("SCORE:"));
        display.setCursor(21,40);
      }
      display.println(score);
      
      
      
    }

    display.display();
     
  }else{
    //dead...
    display.clearDisplay();
    display.setCursor(0,0);
    display.setTextColor(WHITE);
    display.println(F("Pet died...\n\nPress button 1\nto restart"));
    display.display();

    if(button1State==HIGH){
      if(soundEnabled){
        tone(sound,300,80);
        delay(200);
      }
      noTone(sound);
      asm volatile ("  jmp 0");
    }
  }
}









void drawBar(float value){
  display.fillRect(72,19,48*value/100,3,WHITE);
}

char* getItem(int menu, int index){
  char oneItem [STRING_SIZE];
  memcpy_P (&oneItem, &mainMenu[menu][index], sizeof oneItem);  
  return oneItem;
}

int countPoops(){
  int poopsCnt = 0;
  for(int i=0; i<3; i++){
    if(poops[i]>0){
      ++poopsCnt;
    }
  }
  return poopsCnt;
}

void resetPoops(){
  for(int i=0; i<3; i++){
    poops[i]=0;
  }
}

Reduce or get rid of some image arrays.

Or get rid of the floating-point stuff.
Or both

Thank you <3
well I'm trying to get rid of all floats a i just deleted some image arrays, but I'm still at 112%

and i just found out, that my JSON files takes up about 20% in total.... Do you have some ideas how to make more light Serial (RX TX) communication?

Use an Arduino with more memory.

You will never get the json to work, even if you get the code to fit, you will not have anywhere near enough ram. The Adafruit_SSD1306 library will allocate 1024 bytes of ram at run-time for the display buffer, and compiling for an UNO I'm seeing 786 bytes already. That does not include the 1024 bytes DynamicJsonDocument you are declaring inside loop, or the String object for the json output.

Why can't you integrate the tamaguino code onto the ESP, or just send raw data to the ESP and let it do the json processing?

< edit >
Looks like your json output is fairly simple:

{"hunger":99.31519,"happiness":99.46045,"health":99.73022,"discipline":99.46045,"weight":1,"age":0.0068}

It would be easy enough to do that with a simple series of print statements, the only complication being if you wanted to drop trailing 0's on the numbers (which it seems the json likes to do).

I was looking at that tamaguino code a couple of months ago, it can be made much smaller. My last version was 76% program memory / 81% dynamic ram (using the U8g2 library instead of Adafruit_SSD1306, which allocates the buffer at compile-time).

Sure, but still wouldn't fit on an UNO..
fits on a Mega..
MegaTamaguino

maybe you can slim it down some more..
looks funny but maybe that's a sim issue..

have fun.. ~q

Change the constructor line to the following, the Adafruit_SSD1306 is defaulting to a 128x32 display and cutting off half the image:

Adafruit_SSD1306 display(128, 64, &Wire, OLED_RESET);
1 Like

done and saved..
looks better..

~q

Here is the version I was working on, was planning on changing to a paged display buffer but that was going to require some major changes.
https://wokwi.com/projects/364096991707823105

< edit > One other thing, the OP left out Serial.begin

just noticed that..
your version is better.. :slight_smile:
Added serial processing to it..
saved as a copy..
TamaguinoUnoSerial

fun stuff.. ~q

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