Any other dinosaurs out there? Remember "Peek" and "Poke"?
Maybe not BEST way to do it, but, bear with me, we'll come to that?
I'd like a way to set aside some bytes of memory, and then access them as directly as possible. I'm using the word "byte" precisely... and 8-bit value. I won't try to stuff, say, 300, into one of the elements of my memory space.
In the old days...
DIM Buffer (100);// set aside the memory
//Fill it with values for x=0 to 99 poke Buffer(x)=x end of for loop
//Check that it worked.... for x=0 to 99 print x end of for loop
==== Ideas welcome!
The closer you can get to that, the more welcome the answer will be.
On the other hand, if something close to that is a Really Bad Idea, and ther are Better Ways, I will do my best to understand the new way. If that come with a "why it is better", it will be even more welcome.
==== I do realize that each byte taken for the buffer is one less byte for other things. I'll ask about the wheres and hows of using different places a byte might be stored in a separate post, once I've digested answers to this one.