This should give you an idea of the schematic.
Right. You have to host it somewhere else and link to it.
This something I have not done before, how do I send the link to these videos?
The bussard lights are not connected in the second video as this is not important at this time. But, as you can see the timing had a dramatic change in the other lighting effects and the bussard lights have not been added yet.
So, in the first video the strobe lights and nav lights flash at their programmed rate as do the bussard lights. Once a button for the effects is pushed you can see how the programming changes. The strobe and nav lights alternate and the bussard turn off and come back (they should be constant). In the new sketch the strobe and nav remain constant according to their programming. The bussard lights have not been added yet, but when added they will change back and forth according to which engine the ship is in. Slower for impulse and faster for warp.
Itsx all a work in progress, THANKS to Delta for ALL the greatly appreciated help. He has spent more time on this than I have unexpectedly. I was only looking for help to rewrite it, expecting suggestions on where and how to change as well as why, but so far he has rewritten everything to this point, only with my input on how I want it to work. THANKS DELTA, you are the man!
I am currently working on some of my 3D files experimenting with some different filament to see just how thin and transparent I can get some of parts that the LEDS will be behind. Like the bussard caps, lower sensor dome and upper bridge dome. I am also redesigning the PIR and LED plates that go behind the bussard caps.
@Delta_G Ok, I uploaded your changes and I am try to increase the time between torpedo1 and torpedo2 firing, the most I can get seems to be 2000ms after that torpedo2 does not fire. Can you explain your firing in a little more detail? I have played around with all the variables, changed the start delay and made it faster and changed timing in photonStateDelays to {1500, 100, 500}.
Ok, i am going back to reread your post as I just king read it quickly. I had to change some my model files, the bussard caps and LED plates specifically. I was experimenting with clear PLA on the caps, unfortunately the PLA just isn't transparent enough to allow enough light through for effect.
So I got some PETG in crystal clear. I can get the walls thin enough to be transparent but I can't print them at a enough temperature so they are fully clear, my printer is maxing out at around 240C and it really needs to get up to 265C to be closer to fully transparent but I think they will work. I had to modify the LED plate so it would fit the bussard caps. Working on fitting up the LEDs to plate now. Once done I am going to wire them up and see how it looks using the original sketch since we haven't incorporated those into the updated version yet.
Ok, I see what you are talking about. Because of the timing setup for the first torpedo and the way in which you wrote the execution file no matter how the numbers in the initial timing for torpedo1 we are limited to a delay of the full sequence of torpedo1 as a delay and they will either overlap or torpedo will not fire if the delay is larger. Do I have that right?
Let me rephrase. The executable part of this section is basically written so that torpedo2 can only fire while torpedo1 is firing and we are limited to a maximum delay of the full firing sequence of torpedo1, therefore if we try to increase that delay and its longer than the timing sequence of torpedo1, torpedo2 will not fire.
Ok, that worked. Next question, can we make the HIGH flash twice instead of once?
An exercise for the reader.
There is no difference.
Got it!
Ok, I am going to make an attempt to setup the bussard lights on my own which I have already started using your sketch as an outline but I have one question. Since I want two different timing sequences based on the engines do I need to name and setup each sequence separately?
Bussard lights effect will change speed when changing between impulse and warp. Can this be incorporated into that section? I am currently writing a basic code just for the bussard lights which can be added afterwards, or at least that is the idea. So all I have to set is the initial code for the slower mode? So the bussard lights run at 150 on, 2 off, and at 255 level in impulse. And at 150 on, 1 off, and 255 when at warp. Each level of warp speed is 10X faster than the first. So realistically based on how speeds are calculated in the Star Trek Universe, Impulse speed is sublight, then there is Light Speed and then begins warp speed. So warp1 is 10X faster than light speed, warp2 10X faster and so on.
Since the bussards are actually another function of the Engines that is where I was wanting to put them, so that works. Now just to get it written in. Making final adjustments to the bussard LED plates which will be used to hold the LEDs in the caps and align them on a circuit board. There will be a total of 8 red LEDs and 4 yellow or alternating 4 each yellow and blue LEDs. I'll post pics of they will be divided up soon, both versions.