How can I make sure that my Sketch does not start until the first button is pressed. Now it starts running before the button is pressed.
Nema 17, TB6600 and an arduino UNO who can help me?
// defines pins numbers
const int dirPin = 3;
const int stepPin = 4;
const int enPin = 5;
const int switchOne = 8;
const int switchTwo = 9;
int p1buttonState = 0; // current state of the button
int lastp1buttonState = 0; // previous state of the button
int p2buttonState = 0; // current state of the button
int lastp2buttonState = 0; // previous state of the button
bool bPress = false;
bool isForward = false;
bool isBackward = false;
void setup() {
Serial.begin(9600);
pinMode( switchOne, INPUT_PULLUP);
pinMode( switchTwo, INPUT_PULLUP);
// Sets the two pins as Outputs
pinMode(stepPin,OUTPUT);
pinMode(dirPin,OUTPUT);
pinMode(enPin,OUTPUT);
digitalWrite(enPin,LOW);
}
void loop() {
p1buttonState = digitalRead(switchOne);
p2buttonState = digitalRead(switchTwo);
isForward = false;
isBackward = false;
if (p1ButtonPress()) {
digitalWrite(dirPin,HIGH);
delay(1);
}
if (p2ButtonPress()) {
digitalWrite(dirPin,LOW);
delay(1);
}
if( isForward || isBackward ){
for(int x = 0; x < 800; x++) {
digitalWrite(stepPin,HIGH);
delayMicroseconds(500);
digitalWrite(stepPin,LOW);
delayMicroseconds(500);
}
}
}
bool p1ButtonPress()
{
bool isPress = false;
// compare the p1buttonState to its previous state
if (p1buttonState != lastp1buttonState) {
// if the state has changed, increment the counter
if (p1buttonState == LOW) {
// if the current state is HIGH then the button went from off to on:
bPress = true;
isPress = true;
Serial.println("Plaer One score");
} else {
// if the current state is LOW then the button went from on to off:
Serial.println("off");
isForward = true;
}
// Delay a little bit to avoid bouncing
delay(50);
}
// save the current state as the last state, for next time through the loop
lastp1buttonState = p1buttonState;
return isPress;
}
bool p2ButtonPress()
{
bool isPress = false;
// compare the p1buttonState to its previous state
if (p2buttonState != lastp2buttonState) {
// if the state has changed, increment the counter
if (p2buttonState == LOW) {
// if the current state is HIGH then the button went from off to on:
bPress = true;
isPress = true;
Serial.println("Plaer Two score");
} else {
// if the current state is LOW then the button went from on to off:
Serial.println("off");
isBackward = true;
}
// Delay a little bit to avoid bouncing
delay(50);
}
// save the current state as the last state, for next time through the loop
lastp2buttonState = p2buttonState;
return isPress;
}