heres my code tx first then rx
#include <SoftwareSerial.h>
SoftwareSerial mySerial(2,3); // RX, TX
#include <PS2X_lib.h> //for v1.6
#define PS2_DAT 9 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17
//#define pressures true
#define pressures false
//#define rumble true
#define rumble false
int LYVALUE;
int LXVALUE;
PS2X ps2x;
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup() {
Serial.begin(57600);
mySerial.begin(57600);
delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if (error == 0) {
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
mySerial.print("Found Controller, configured successful ");
mySerial.print("pressures = ");
if (pressures)
{
Serial.println("true ");
mySerial.println("true ");
}
else
{
Serial.println("false");
Serial.print("rumble = ");
mySerial.println("false");
mySerial.print("rumble = ");
}
if (rumble)
{
Serial.println("true)");
mySerial.println("true)");
}
else
{
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
mySerial.println("false");
mySerial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
mySerial.println("holding L1 or R1 will print out the analog stick values.");
mySerial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
}
else if (error == 1)
{
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
mySerial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
}
else if (error == 2)
{
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
mySerial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
}
else if (error == 3)
{
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
mySerial.println("Controller refusing to enter Pressures mode, may not support it. ");
}
// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch (type) {
case 0:
Serial.print("Unknown Controller type found ");
mySerial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
mySerial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
mySerial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
mySerial.print("Wireless Sony DualShock Controller found ");
break;
}
}
void loop() {
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/
if (error == 1) //skip loop if no controller found
return;
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if (ps2x.Button(PSB_START))
{ //will be TRUE as long as button is pressed
Serial.println("Start is being held");
mySerial.println("Start is being held");
}
if (ps2x.Button(PSB_SELECT))
{
Serial.println("Select is being held");
mySerial.println("Select is being held");
}
if (ps2x.Button(PSB_PAD_UP))
{ //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
mySerial.print("Up held this hard: ");
mySerial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if (ps2x.Button(PSB_PAD_DOWN))
{
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
mySerial.print("DOWN held this hard: ");
mySerial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState())
{ //will be TRUE if any button changes state (on to off, or off to on)
if (ps2x.Button(PSB_L3))
{
Serial.println("L3 pressed");
mySerial.println("L3 pressed");
}
if (ps2x.Button(PSB_R3))
{
Serial.println("R3 pressed");
mySerial.println("R3 pressed");
}
if (ps2x.Button(PSB_L2))
{
Serial.println("L2 pressed");
mySerial.println("L2 pressed");
}
if (ps2x.Button(PSB_R2))
{
Serial.println("R2 pressed");
Serial.println("R2 pressed");
}
if (ps2x.Button(PSB_TRIANGLE))
{
Serial.println("Triangle pressed");
mySerial.println("Triangle pressed");
}
}
//D-PAD Left/////////////
if (ps2x.ButtonPressed(PSB_PAD_LEFT))
{
Serial.println("LEFT");
mySerial.println("LEFT");
}
if (ps2x.ButtonReleased(PSB_PAD_LEFT))
{
Serial.println("LEFT released");
mySerial.println("LEFT released");
}
//D-PAD right/////////////
if (ps2x.ButtonPressed(PSB_PAD_RIGHT))
{
Serial.println("Right");
mySerial.println("Right");
}
if (ps2x.ButtonReleased(PSB_PAD_RIGHT))
{
Serial.println("Right released ");
mySerial.println("Right released");
}
// circle button///////////////
if (ps2x.ButtonPressed(PSB_CIRCLE))
{ //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
mySerial.println("Circle just pressed");
}
//X button/////////////////////////////////////////
if (ps2x.ButtonPressed(PSB_CROSS))
{ //will be TRUE if button was JUST pressed OR released
Serial.println("X just pressed");
mySerial.println("X just pressed");
}
if (ps2x.ButtonReleased(PSB_CROSS))
{ //will be TRUE if button was JUST pressed OR released
Serial.println("X just released");
mySerial.println("X just released");
}
//Square button///////////////////////////////////
if (ps2x.ButtonReleased(PSB_SQUARE))
{ //will be TRUE if button was JUST released
Serial.println("Square just released");
mySerial.println("Square just released");
}
if (ps2x.ButtonPressed(PSB_SQUARE))
{ //will be TRUE if button was JUST released
Serial.println("Square just pressed");
mySerial.println("Square just pressed");
}
if (ps2x.Button(PSB_L1)) { //print stick values if either is TRUE
LYVALUE = ps2x.Analog(PSS_LY);
LYVALUE = map(LYVALUE,0, 255, 30,130);
Serial.print(LYVALUE, DEC);
Serial.print(",");
LXVALUE = ps2x.Analog(PSS_LX);
LXVALUE = map(LXVALUE,0, 255, 39,120);
Serial.print(LXVALUE, DEC);
Serial.println(",");
mySerial.print(LYVALUE, DEC);
mySerial.print("a,");
mySerial.print(LXVALUE, DEC);
mySerial.println("b,");
}
}
delay(50);
}