Hey folks, looking for feedback on my wiring plan for a PC simulator button box, does this look correct? Also, the LED rings around the buttons are 12v, where would I connect the power? I've also run out of terminals for the bottom 3 switch's, 2 momentary nano switches and another 12v led momentary switch. Is there a work around? If not I'll probably not use the rotary push functions, it may help if I explain the two nano switch buttons, one, "arms" the engine as I flip the cover up, the button under that then activates the engine, they're both the same key in game, once press of B arms the engine, then holding B fires the engine, pressing B again disarms the engine. The second nano switch is to be activated when turning a key, connected to another button that can not send an input signal until the nanoswitch has been pressed. I've attached images for reference
Split the project into hardware matters and software matters.
At this early state it's not interesting what action will come from specific buttons. It only adds disturbing text.
Number one is for the controller to be able to read the wanted buttons.
You did try to produce schematics but using the Fritzing approach it's hard to read. All those criss crossing lines makes nobody happy.
I'll not take on Your question as it is. Hopt other helpers will do it.

