TFT LCD Display doesn't work

Hello.

I am working on a projct for my work.

I bought this display:

https://eckstein-shop.de/32-inch-240x320-TFT-LCD-Display-mit-resistive-Touch-panel-fuer-Arduino
with a shield and an Arduino/Genuino Uno

And this is my code :

/*  Arduino Game Proejct
 *  Program made by Dejan Nedelkovski,
 *  www.HowToMechatronics.com 
 */
 
/*  This program uses the UTFT and UTouch libraries
 *  made by Henning Karlsen. 
 *  You can find and download them at:
 *  www.RinkyDinkElectronics.com
 */
 
#include <UTFT.h> 
#include <URTouch.h>
#include <EEPROM.h>

//==== Creating Objects
UTFT    myGLCD(SSD1289,38,39,40,41); //Parameters should be adjusted to your Display/Schield model
URTouch  myTouch( 6, 5, 4, 3, 2);

//==== Defining Fonts
extern uint8_t SmallFont[];
extern uint8_t BigFont[];
extern uint8_t SevenSegNumFont[];

extern unsigned int bird01[0x41A]; // Bird Bitmap

int x, y; // Variables for the coordinates where the display has been pressed

// Floppy Bird
int xP = 319;
int yP = 100;
int yB = 50;
int movingRate = 3;
int fallRateInt = 0;
float fallRate = 0;
int score = 0;
int lastSpeedUpScore = 0;
int highestScore;
boolean screenPressed = false;
boolean gameStarted = false;

void setup() {
  // Initiate display
  myGLCD.InitLCD();
  myGLCD.clrScr();
  myTouch.InitTouch();
  myTouch.setPrecision(PREC_MEDIUM);
  
  highestScore = EEPROM.read(0); // Read the highest score from the EEPROM
  
  initiateGame(); // Initiate the game
}

void loop() {
    xP=xP-movingRate; // xP - x coordinate of the pilars; range: 319 - (-51)   
    drawPilars(xP, yP); // Draws the pillars 
    
    // yB - y coordinate of the bird which depends on value of the fallingRate variable
    yB+=fallRateInt; 
    fallRate=fallRate+0.4; // Each inetration the fall rate increase so that we can the effect of acceleration/ gravity
    fallRateInt= int(fallRate);
    
    // Checks for collision
    if(yB>=180 || yB<=0){ // top and bottom
      gameOver();
    }
    if((xP<=85) && (xP>=5) && (yB<=yP-2)){ // upper pillar
      gameOver();
    }
    if((xP<=85) && (xP>=5) && (yB>=yP+60)){ // lower pillar
      gameOver();
    }
    
    // Draws the bird
    drawBird(yB);

    // After the pillar has passed through the screen
    if (xP<=-51){
      xP=319; // Resets xP to 319
      yP = rand() % 100+20; // Random number for the pillars height
      score++; // Increase score by one
    }
    //==== Controlling the bird
    if (myTouch.dataAvailable()&& !screenPressed) {
       fallRate=-6; // Setting the fallRate negative will make the bird jump
       screenPressed = true;
    }
    // Doesn't allow holding the screen / you must tap it
    else if ( !myTouch.dataAvailable() && screenPressed){
      screenPressed = false;
    }
    
    // After each five points, increases the moving rate of the pillars
    if ((score - lastSpeedUpScore) == 5) {
      lastSpeedUpScore = score;
      movingRate++;
    }
}
// ===== initiateGame - Custom Function
void initiateGame() {
  myGLCD.clrScr();
  // Blue background
  myGLCD.setColor(114, 198, 206);
  myGLCD.fillRect(0,0,319,239);
  // Ground
  myGLCD.setColor(221,216,148);
  myGLCD.fillRect(0, 215, 319, 239);
  myGLCD.setColor(47,175,68);
  myGLCD.fillRect(0, 205, 319, 214);
  // Text
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(221, 216, 148);
  myGLCD.setFont(BigFont);
  myGLCD.print("Score:",5,220);
  myGLCD.setFont(SmallFont);
  myGLCD.print("HowToMechatronics.com", 140, 220); 
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(114, 198, 206);
  myGLCD.print("Highest Score: ",5,5);
  myGLCD.printNumI(highestScore, 120, 6);
  myGLCD.print(">RESET<",255,5);
  myGLCD.drawLine(0,23,319,23);
  myGLCD.print("TAP TO START",CENTER,100);
  
  drawBird(yB); // Draws the bird
  
  // Wait until we tap the sreen
  while (!gameStarted) {
    if (myTouch.dataAvailable()) {
    myTouch.read();
    x=myTouch.getX();
    y=myTouch.getY();        
    // Reset higest score
    if ((x>=250) && (x<=319) &&(y>=0) && (y<=28)) {
    highestScore = 0;
    myGLCD.setColor(114, 198, 206);
    myGLCD.fillRect(120, 0, 150, 22);
    myGLCD.setColor(0, 0, 0);
    myGLCD.printNumI(highestScore, 120, 5);
    } 
    if ((x>=0) && (x<=319) &&(y>=30) && (y<=239)) {
    gameStarted = true;
    myGLCD.setColor(114, 198, 206);
    myGLCD.fillRect(0, 0, 319, 32);
    }   
  }
  }
  // Clears the text "TAP TO START" before the game start
  myGLCD.setColor(114, 198, 206);
  myGLCD.fillRect(85, 100, 235, 116);
  
}
// ===== drawPlillars - Custom Function
void drawPilars(int x, int y) {
    if (x>=270){
      myGLCD.setColor(0, 200, 20);
      myGLCD.fillRect(318, 0, x, y-1);
      myGLCD.setColor(0, 0, 0);
      myGLCD.drawRect(319, 0, x-1, y);

      myGLCD.setColor(0, 200, 20);
      myGLCD.fillRect(318, y+81, x, 203);
      myGLCD.setColor(0, 0, 0);
      myGLCD.drawRect(319, y+80, x-1, 204); 
    }
    else if( x<=268) {
      // Draws blue rectangle right of the pillar
      myGLCD.setColor(114, 198, 206);
      myGLCD.fillRect(x+51, 0, x+60, y);
      // Draws the pillar
      myGLCD.setColor(0, 200, 20);
      myGLCD.fillRect(x+49, 1, x+1, y-1);
      // Draws the black frame of the pillar
      myGLCD.setColor(0, 0, 0);
      myGLCD.drawRect(x+50, 0, x, y);
      // Draws the blue rectangle left of the pillar
      myGLCD.setColor(114, 198, 206);
      myGLCD.fillRect(x-1, 0, x-3, y);

      // The bottom pillar
      myGLCD.setColor(114, 198, 206);
      myGLCD.fillRect(x+51, y+80, x+60, 204);
      myGLCD.setColor(0, 200, 20);
      myGLCD.fillRect(x+49, y+81, x+1, 203);
      myGLCD.setColor(0, 0, 0);
      myGLCD.drawRect(x+50, y+80, x, 204);
      myGLCD.setColor(114, 198, 206);
      myGLCD.fillRect(x-1, y+80, x-3, 204);
  }
  // Draws the score
  myGLCD.setColor(0, 0, 0);
  myGLCD.setBackColor(221, 216, 148);
  myGLCD.setFont(BigFont);
  myGLCD.printNumI(score, 100, 220);
}

//====== drawBird() - Custom Function
void drawBird(int y) {
  // Draws the bird - bitmap
  myGLCD.drawBitmap (50, y, 35, 30, bird01);
  // Draws blue rectangles above and below the bird in order to clear its previus state
  myGLCD.setColor(114, 198, 206);
  myGLCD.fillRoundRect(50,y,85,y-6);
  myGLCD.fillRoundRect(50,y+30,85,y+36);
}
//======== gameOver() - Custom Function
void gameOver() {
  delay(3000); // 1 second
  // Clears the screen and prints the text
  myGLCD.clrScr();
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.setFont(BigFont);
  myGLCD.print("GAME OVER", CENTER, 40);
  myGLCD.print("Score:", 100, 80);
  myGLCD.printNumI(score,200, 80);
  myGLCD.print("Restarting...", CENTER, 120);
  myGLCD.setFont(SevenSegNumFont);
  myGLCD.printNumI(2,CENTER, 150);
  delay(1000);
  myGLCD.printNumI(1,CENTER, 150);
  delay(1000);
  
  // Writes the highest score in the EEPROM
  if (score > highestScore) {
    highestScore = score;
    EEPROM.write(0,highestScore);
  }
  // Resets the variables to start position values
  xP=319;
  yB=50;
  fallRate=0;
  score = 0;
  lastSpeedUpScore = 0;
  movingRate = 3;  
  gameStarted = false;
  // Restart game
  initiateGame();
}

My Problem is: the display is white and doesn't do anything.

Your link shows this display:

Count the male pins on the display.
Count the female sockets on the Uno.

Nothing fits.

Please show accurate link / photo to your Display.
Please show accurate link / photo of your Arduino.

Or read the model name that is printed on the Display and the Arduino.
Any letters and numbers printed on a pcb identify it. Even the colour of the pcb helps.

The display in the photo needs an Adapter Shield and an Arduino Mega2560.

David.

I know I have a shield.

Shield: https://eckstein-shop.de/TFT-LCD-Uno-Shield-fuer-Arduino-Uno-R3

No it fits also with an Uno, there are many ppl who tried this with an Uno an it worked.

I am sure that your Adapter shield works. But I do not have the schematic. Or any examples.

Regarding your

UTFT    myGLCD(SSD1289,38,39,40,41); //Parameters should be adjusted to your Display/Schield model
URTouch  myTouch( 6, 5, 4, 3, 2);

The model should be ILI9341_16.
The 38,39,40,41 do not exist on a Uno

The UTFT 16-bit code for a Uno uses PD0-PD7, PB0-PB5, PC0-PC1 for the data bus. (digital 0-13, analog 0-1)
Which leaves you PC2-PC5 for the control pins (Analog 2-5)

URTouch sketches will NEVER work. There are no spare pins.

I would guess that the TFT might work with:

UTFT    myGLCD(ILI9341_16, A2, A3, A4, A5); //Parameters should be adjusted to your Display/Schield model

Surely you got some documentation with your Adapter Shield.

David.

Thank you, David!

I'll try it.

I just tried something else.
On Youtube I found a tutorial to fix a white TFT Display, it's not the same Display as mine but it has also an ILI driver. ( there are examples for ILI and HEX drivers)

Link for the YT-Tutorial: How to fix white screen of tft touch screen with arduino | TFT unknown driver Fix - YouTube

Do you have an Idea why this also doesn't work?

Nati.