Thingproperties.h no such file or directory

#include <LedFader.h>
#include <LedFlasher.h>
#include <SoftwareSerial.h>
#define RX 50
#define TX 51
String AP = "MyRouter";       // CHANGE ME
String PASS = "RouterPassword"; // CHANGE ME
String API = "APIKeyForThingSpeak";   // CHANGE ME
String HOST = "api.thingspeak.com";
String PORT = "80";
String field = "field1";int countTrueCommand;
int countTimeCommand; 
boolean found = false; 
int valSensor = 1;SoftwareSerial esp8266(RX,TX); 
 
  
void setup() {
  Serial.begin(9600);
  esp8266.begin(115200);
  sendCommand("AT",5,"OK");
  sendCommand("AT+CWMODE=1",5,"OK");
  sendCommand("AT+CWJAP=\""+ AP +"\",\""+ PASS +"\"",20,"OK");
}void loop() {
 valSensor = getSensorData();
 String getData = "GET /update?api_key="+ API +"&"+ field +"="+String(valSensor);sendCommand("AT+CIPMUX=1",5,"OK");
 sendCommand("AT+CIPSTART=0,\"TCP\",\""+ HOST +"\","+ PORT,15,"OK");
 sendCommand("AT+CIPSEND=0," +String(getData.length()+4),4,">");
 esp8266.println(getData);delay(1500);countTrueCommand++;
 sendCommand("AT+CIPCLOSE=0",5,"OK");
}int getSensorData(){
  return random(1000); // Replace with 
}void sendCommand(String command, int maxTime, char readReplay[]) {
  Serial.print(countTrueCommand);
  Serial.print(". at command => ");
  Serial.print(command);
  Serial.print(" ");
  while(countTimeCommand < (maxTime*1))
  {
    esp8266.println(command);//at+cipsend
    if(esp8266.find(readReplay))//ok
    {
      found = true;
      break;
    }
  
    countTimeCommand++;
  }
  
  if(found == true)
  {
    Serial.println("OYI");
    countTrueCommand++;
    countTimeCommand = 0;
  }
  
  if(found == false)
  {
    Serial.println("Fail");
    countTrueCommand = 0;
    countTimeCommand = 0;
  }
  
  found = false;
 }

// pin assignments
const byte StrobesPin = 12;   // PWM
const byte NavigationPin = 11;
const byte DeflectorbluePin = 10;   // PWM
const byte DeflectororangePin = 9;    // PWM
const byte TorpedoPin = 8;
const byte FloodsevenPin = 7;
const byte FloodsixPin = 6;   // PWM
const byte FloodfivePin = 5;   // PWM
const byte FloodfourPin = 4; 
const byte FloodthreePin = 3;  // PWM
const byte FloodtwoPin = 2; 

// Faders                           pin           min  max  millis    on?    stop?
LedFader deflectororangeFader (DeflectororangePin, 0,   255,  3000,   false,  true);
LedFader deflectorblueFader   (DeflectorbluePin,   0,   255,  3000,   false,  true);

// Flashers                pin          off-time  on-time       on?
LedFlasher strobes    (StrobesPin,        900,       100,     false);
LedFlasher navigation (NavigationPin,     2900,      100,     false);

// states for the state machine
typedef enum
  {
  initialState,
  wantFloodtwo,                // ALWAYS ON
  wantFloodthree,              // ALWAYS ON
  wantFloodfour,               // ALWAYS ON
  wantFloodfive,               // ALWAYS ON
  wantFloodsix,                // ALWAYS ON
  wantFloodseven,                // ALWAYS ON
  wantNavigation,                // ALWAYS ON
  wantStrobes,                   // ALWAYS ON
  wantTorpedostartup,         // ALWAYS ON
  wantDeflectororangestartup,    // Startup mode
  wantDeflectororangeon,        // Impulse mode
  wantDeflectorblueoff,         // Impulse mode
  wantTorpedoon,             // Impulse mode
  wantTorpedoon2,             // Impulse mode
  wantDeflectorblueoffreturn,   // Impulse mode return
  wantDeflectorblueon,          // Warp mode
  wantDeflectororangeoff,       // Warp mode
  wantTorpedooff,             // Warp mode 
 
   
  } states;

// state machine variables
states state = initialState;
unsigned long lastStateChange = 0;
unsigned long timeInThisState = 1000;

void setup ()
  {
  pinMode (FloodtwoPin, OUTPUT);                         
  pinMode (FloodthreePin, OUTPUT);
  pinMode (FloodfourPin, OUTPUT);
  pinMode (FloodfivePin, OUTPUT);
  pinMode (FloodsixPin, OUTPUT);
  pinMode (FloodsevenPin, OUTPUT);
  pinMode (NavigationPin, OUTPUT);
  pinMode (StrobesPin, OUTPUT);
  pinMode (TorpedoPin, OUTPUT);
 
 
 
  // set up faders, flashers 
  deflectororangeFader.begin ();
  deflectorblueFader.begin ();
  strobes.begin ();
  navigation.begin ();
  }  // end of setup
       
void doStateChange ()
  {
  lastStateChange = millis ();    // when we last changed states
  timeInThisState = 1000;         // default one second between states

  switch (state)
   {
   case initialState:
         state = wantFloodtwo;
         break;
         
    case wantFloodtwo:
         digitalWrite (FloodtwoPin, HIGH);
         state = wantFloodthree;
         break;
         
    case wantFloodthree:
         digitalWrite (FloodthreePin, HIGH);
         state = wantFloodfour;
         break;
         
    case wantFloodfour:
         digitalWrite (FloodfourPin, HIGH);
         state = wantFloodfive;
         break;
         
    case wantFloodfive:
         digitalWrite (FloodfivePin, HIGH);
         state = wantFloodsix;
         break;
         
    case wantFloodsix:
         digitalWrite (FloodsixPin, HIGH);
         state = wantFloodseven;
         break;
         
    case wantFloodseven:
         digitalWrite (FloodsevenPin, HIGH);
         state = wantStrobes;
         break;
         
    case wantStrobes:
         strobes.on();
         state = wantNavigation;
         break;
         
    case wantNavigation:
         navigation.on();
         state = wantDeflectororangestartup;
         break;
         
//impulse mode
    case wantDeflectororangestartup:
         deflectororangeFader.on();
         state = wantTorpedoon;
         timeInThisState = 6000;
         break;
         
    case wantTorpedoon:
         digitalWrite (TorpedoPin, HIGH);
         state = wantDeflectororangeoff;         
         timeInThisState = 2000;
         break;
         
    case wantDeflectororangeoff:   
         digitalWrite (TorpedoPin, LOW);
         deflectororangeFader.on();
         state = wantDeflectorblueon;
         timeInThisState = 4000;
         break;
       
 // warp mode   
    case wantDeflectorblueon:
         deflectorblueFader.on();
         state = wantTorpedoon2;
         timeInThisState = 6000;
         break;
         
    case wantTorpedoon2:
         digitalWrite (TorpedoPin, HIGH);
         state = wantDeflectorblueoff;         
         timeInThisState = 2000;
         break;
         
    case wantDeflectorblueoff:
         digitalWrite (TorpedoPin, LOW);
         deflectorblueFader.on();
         timeInThisState = 4000;
         state = wantDeflectororangestartup;
         break;
   
         
    }  // end of switch on state
  }  // end of doStateChange


void loop ()
  {
   if (millis () - lastStateChange >= timeInThisState)
     doStateChange ();
   // update faders, flashers
   deflectororangeFader.update ();
   deflectorblueFader.update ();
   navigation.update ();
   strobes.update ();
  // other stuff here like testing switches
  }  // end of loop