Treppenbeleuchtung

Also ich habe schon neu angelötet hier mein Code was könnte der fehler sein?

#include "FastLED.h"

FASTLED_USING_NAMESPACE



#if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000)
#warning "Requires FastLED 3.1 or later; check github for latest code."
#endif

#define DATA_PIN    6
//#define CLK_PIN   4
#define LED_TYPE    WS2812B
#define COLOR_ORDER RGB
#define NUM_LEDS    863
CRGB leds[NUM_LEDS];

#define BRIGHTNESS          40
#define FRAMES_PER_SECOND  60

void setup() {
 delay(3000); // 3 second delay for recovery
 
 // tell FastLED about the LED strip configuration
 FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
 //FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);

 // set master brightness control
 FastLED.setBrightness(BRIGHTNESS);
}


// List of patterns to cycle through.  Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };

uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
 
void loop()
{
 // Call the current pattern function once, updating the 'leds' array
 gPatterns[gCurrentPatternNumber]();

 // send the 'leds' array out to the actual LED strip
 FastLED.show();  
 // insert a delay to keep the framerate modest
 FastLED.delay(1000/FRAMES_PER_SECOND); 

 // do some periodic updates
 EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
 EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}

#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))

void nextPattern()
{
 // add one to the current pattern number, and wrap around at the end
 gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}

void rainbow() 
{
 // FastLED's built-in rainbow generator
 fill_rainbow( leds, NUM_LEDS, gHue, 7);
}

void rainbowWithGlitter() 
{
 // built-in FastLED rainbow, plus some random sparkly glitter
 rainbow();
 addGlitter(80);
}

void addGlitter( fract8 chanceOfGlitter) 
{
 if( random8() < chanceOfGlitter) {
   leds[ random16(NUM_LEDS) ] += CRGB::Blue;
 }
}

void confetti() 
{
 // random colored speckles that blink in and fade smoothly
 fadeToBlackBy( leds, NUM_LEDS, 10);
 int pos = random16(NUM_LEDS);
 leds[pos] += CHSV( gHue + random8(64), 200, 255);
}

void sinelon()
{
 // a colored dot sweeping back and forth, with fading trails
 fadeToBlackBy( leds, NUM_LEDS, 20);
 int pos = beatsin16( 13, 0, NUM_LEDS-1 );
 leds[pos] += CHSV( gHue, 255, 192);
}

void bpm()
{
 // colored stripes pulsing at a defined Beats-Per-Minute (BPM)
 uint8_t BeatsPerMinute = 62;
 CRGBPalette16 palette = PartyColors_p;
 uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
 for( int i = 0; i < NUM_LEDS; i++) { //9948
   leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
 }
}

void juggle() {
 // eight colored dots, weaving in and out of sync with each other
 fadeToBlackBy( leds, NUM_LEDS, 20);
 byte dothue = 0;
 for( int i = 0; i < 8; i++) {
   leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
   dothue += 32;
 }
}