Trouble Controlling Pong Paddles using Bluetooth Serial Module

In case anyone else in the future needs to figure this out I was able to solve the original problem of controlling paddles for a pong game using a bluetooth serial module using the following code:

I included the following at the top of the program

 #include <SoftwareSerial.h>

int incomingP1Byte = 0;   // variable to store serial data
int paddle1Val = 0;		
int paddle2Val = 0;		
int flag = 0;
SoftwareSerial player1Serial(2, 3); // Initialize SoftwareSerial (RX, TX) for the bluetooth connections

Then accessed the paddles with the following code in void loop()

	if(player1Serial.available() > 0)
	{     
	  incomingP1Byte = player1Serial.read();  
		Serial.print("I received: ");
		Serial.println(incomingP1Byte);
		// delay 10 milliseconds to allow serial update time
		delay(10);
 
	  flag=0;
	}
	
	//check incoming byte for direction


	if (incomingP1Byte == 49)
	  {
		player1Serial.println(paddle1Val--);
		delay(10);
		  }

	else if (incomingP1Byte == 50)
	  {
		player1Serial.println(paddle1Val++);
		delay(10);
		}
		//-------------------------------right paddle  
		else if (incomingP1Byte == 51)
	  {
		player1Serial.println(paddle2Val--);
		delay(10);
		}
		
		 else if (incomingP1Byte == 52)
	  {
		player1Serial.println(paddle2Val++);
		delay(10);
		}
	// if the byte is equal to "1", make the left paddle go up
	if (incomingP1Byte == 1)

Here's a hint. 1 != '"1". 1 != '1', either.