suppose we have an 8 bit 16x16 bit map
that means 16x16 = 256 pixels then 256 x 8 bits = 2048 Kbits
if i have an eeprom with 2048 Kbits of spacen then i can only store there one 8 bit sprite of 16x16.
im i wrong? i think this is how flash work too, i want to store sprites for games in flash but i would like to know how many sprites i can store in flash or eeprom, thanks in advance.