here are the errors. I don't remember having deleted the functions and I need to be able to include the gamebuino.h file so the game parts work.
rduino: 1.6.11 (Windows 7), TD: 1.30-beta3, Board: "Teensy 3.2 / 3.1, Serial, 96 MHz optimize speed (overclock), US English"
WARNING: Category '' in library LCD_2000_7775 is not valid. Setting to 'Uncategorized'
ESMERELDA:7: error: use of deleted function 'Gamebuino::Gamebuino()'
Gamebuino gb;
^
In file included from C:\Users\duhjoker\Desktop\Gamebuino_master\VERSIONS\ESMERELDA\ESMERELDA\ESMERELDA.ino:5:0:
C:\Users\duhjoker\Documents\Arduino\libraries\Gamebuinosummoner123/Gamebuino.h:38:7: note: 'Gamebuino::Gamebuino()' is implicitly deleted because the default definition would be ill-formed:
class Gamebuino {
^
C:\Users\duhjoker\Documents\Arduino\libraries\Gamebuinosummoner123/Gamebuino.h:38:7: error: use of deleted function 'LCD_2000_7775::LCD_2000_7775()'
In file included from C:\Users\duhjoker\Desktop\Gamebuino_master\VERSIONS\ESMERELDA\ESMERELDA\ESMERELDA.ino:1:0:
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/LCD_2000_7775.h:44:7: note: 'LCD_2000_7775::LCD_2000_7775()' is implicitly deleted because the default definition would be ill-formed:
class LCD_2000_7775 : public Adafruit_GFX
^
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/LCD_2000_7775.h:44:7: error: no matching function for call to 'Adafruit_GFX::Adafruit_GFX()'
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/LCD_2000_7775.h:44:7: note: candidates are:
In file included from C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/LCD_2000_7775.h:10:0,
from C:\Users\duhjoker\Desktop\Gamebuino_master\VERSIONS\ESMERELDA\ESMERELDA\ESMERELDA.ino:1:
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/utility/Adafruit_GFX.h:17:3: note: Adafruit_GFX::Adafruit_GFX(int16_t, int16_t)
Adafruit_GFX(int16_t w, int16_t h); // Constructor
^
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/utility/Adafruit_GFX.h:17:3: note: candidate expects 2 arguments, 0 provided
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/utility/Adafruit_GFX.h:13:7: note: constexpr Adafruit_GFX::Adafruit_GFX(const Adafruit_GFX&)
class Adafruit_GFX : public Print {
^
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/utility/Adafruit_GFX.h:13:7: note: candidate expects 1 argument, 0 provided
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/utility/Adafruit_GFX.h:13:7: note: constexpr Adafruit_GFX::Adafruit_GFX(Adafruit_GFX&&)
C:\Users\duhjoker\Documents\Arduino\libraries\LCD_2000_7775\src/utility/Adafruit_GFX.h:13:7: note: candidate expects 1 argument, 0 provided
ESMERELDA: In function 'void loop()':
ESMERELDA:104: error: no matching function for call to 'LCD_2000_7775::drawBitmap(int, int, const byte [530])'
gb.display.drawBitmap(0,0,room_1);
Edit:::::
Ok so at the top Gamebuino.h line 38... I had this changed to LCD_2000_7775 display; instead of Display display;
So that's what that problem was but I've switched back to Display and it gives me no class member named Display display;?
WARNING: Category '' in library LCD_2000_7775 is not valid. Setting to 'Uncategorized'
In file included from C:\Users\duhjoker\Desktop\Gamebuino_master\VERSIONS\ESMERELDA\ESMERELDA\ESMERELDA.ino:5:0:
C:\Users\duhjoker\Documents\Arduino\libraries\Gamebuinosummoner123/Gamebuino.h:44:5: error: 'Display' does not name a type
Display display;
^
ESMERELDA: In function 'void loop()':
ESMERELDA:104: error: 'class Gamebuino' has no member named 'display'
gb.display.drawBitmap(0,0,room_1);
^
ESMERELDA:107: error: 'class Gamebuino' has no member named 'display'
gb.display.drawBitmap(player_x,player_y,sever_front_1);
^
ESMERELDA:116: error: 'class Gamebuino' has no member named 'display'
gb.display.drawBitmap(player_x,player_y,sever_rear_1);
^
ESMERELDA:130: error: 'class Gamebuino' has no member named 'display'
gb.display.drawBitmap(player_x,player_y,sever_front_1);
^
ESMERELDA:143: error: 'class Gamebuino' has no member named 'display'
gb.display.drawBitmap(player_x,player_y,sever_right_1);
^
ESMERELDA:155: error: 'class Gamebuino' has no member named 'display'
gb.display.drawBitmap(player_x,player_y,sever_left_1);
^
Multiple libraries were found for "gfxfont.h"
Used: C:\Program Files (x86)\Arduino\hardware\teensy\avr\libraries\ssd1351
Not used: C:\Program Files (x86)\Arduino\hardware\teensy\avr\libraries\Adafruit_GFX
Not used: C:\Program Files (x86)\Arduino\hardware\teensy\avr\libraries\Adafruit_GFX
Not used: C:\Program Files (x86)\Arduino\hardware\teensy\avr\libraries\Adafruit_GFX
Not used: C:\Program Files (x86)\Arduino\hardware\teensy\avr\libraries\Adafruit_GFX
'class Gamebuino' has no member named 'display'
If I switch back to LCD blah blah blah I get the arguments. I'm pretty sure I need it to be lcd_2000_7775 display since that works off the 7775 file instead of display.h but I still need the Gamebuino.h to be not deleted so I can use the game bits.