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#ifndef GAMEBUINO_H
#define GAMEBUINO_H
#include <Arduino.h>
#include <avr/pgmspace.h>
#include <avr/sleep.h>
#include "settings.c"
#include "Backlight.h"
#include <LCD_2000_7775.h>// added by duhjoker switch to new hardware lcd
#include "Buttons.h"
#include "Battery.h"
#include "Sound.h"
#define load_game (*((void(*)(const char* filename))(0x7ffc/2)))
#define write_flash_page (*((void(*)(const char * page, unsigned char * buffer))(0x7ffa/2)))
#define wrap(i, imax) ((imax+i)%(imax))
class Gamebuino {
public:
Backlight backlight;
Buttons buttons;
Battery battery;
Sound sound;
LCD_2000_7775 display;
void begin();
void titleScreen(const __FlashStringHelper* name, const uint8_t *logo);
void titleScreen(const __FlashStringHelper* name);
void titleScreen(const uint8_t* logo);
void titleScreen();
boolean update();
uint8_t startMenuTimer;
uint32_t frameCount;
void setFrameRate(uint8_t fps);
void pickRandomSeed();
uint8_t getCpuLoad();
uint16_t getFreeRam();
uint16_t frameDurationMicros;
uint32_t frameStartMicros, frameEndMicros;
int8_t menu(const char* const* items, uint8_t length);
void keyboard(char* text, uint8_t length);
void popup(const __FlashStringHelper* text, uint8_t duration);
//void adjustVolume();
void changeGame();
boolean settingsAvailable();
void readSettings();
void getDefaultName(char* string);
boolean collidePointRect(int16_t x1, int16_t y1 ,int16_t x2 ,int16_t y2, int16_t w, int16_t h);
boolean collideRectRect(int16_t x1, int16_t y1, int16_t w1, int16_t h1 ,int16_t x2 ,int16_t y2, int16_t w2, int16_t h2);
boolean collideBitmapBitmap(int16_t x1, int16_t y1, const uint8_t* b1, int16_t x2, int16_t y2, const uint8_t* b2);
private:
uint8_t timePerFrame;
uint32_t nextFrameMillis;
void updatePopup();
const __FlashStringHelper* popupText;
uint8_t popupTimeLeft;
void displayBattery();
};
#endif /* GAMEBUINO_H */