URGENT! Need help with Key Pad

No matter what we do the key pad does not display or register the 1, 2, 3 keys while all the other keys like 4, 5, 6 works. Please look over the code and see if something is amiss

#include <LiquidCrystal.h> //include LCD library (standard library)
#include <Keypad.h> //include keypad library - first you must install library (library link in the video description)

const byte rows = 4; //number of the keypad's rows and columns
const byte cols = 4;

char keyMap [rows] [cols] = { //define the cymbols on the buttons of the keypad

{'1', '2', '3', 'A'},
{'4', '5', '6', 'B'},
{'7', '8', '9', 'C'},
{'*', '0', '#', 'D'}
};

byte rowPins [rows] = {1, 2, 3, 4}; //pins of the keypad
byte colPins [cols] = {5, 6, 7, 8};

long Num1,Number;
char key,action;
boolean result = false;
float constant = 0.623;

Keypad myKeypad = Keypad( makeKeymap(keyMap), rowPins, colPins, rows, cols);

LiquidCrystal lcd(A0, A1, A2, A3, A4, A5); 

void setup() {
Serial.begin(9600);
lcd.begin(16, 2);
lcd.setCursor(3, 0);
lcd.print("WaterRight");
delay(2000);
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Enter Area:");


}
void loop() {

key = myKeypad.getKey(); //storing pressed key value in a char

if (key!=NO_KEY)
DetectButtons();

if (result==true)
CalculateVolume();

DisplayResult();   
}

void DetectButtons() {
  lcd.clear(); //Then clean it
  if (key=='*') {
    Serial.println ("Clear"); 
    Number=Num1=0; 
    result=false;
    }
  
  if (key == '0'){
    Serial.println ("Button 0"); 
  if (Number==0)
    Number=0;
  else
    Number = (Number*10) + 0; //Pressed twice
  }
  
  if (key == '1'){
    Serial.println ("Button 1"); 
  if (Number==0)
    Number=1;
  else
    Number = (Number*10) + 1; //Pressed twice
  }

  if (key == '2'){
    Serial.println ("Button 2"); 
  if (Number==0)
    Number=2;
  else
    Number = (Number*10) + 2; //Pressed twice
  }
  
  if (key == '3'){
    Serial.println ("Button 3"); 
  if (Number==0)
     Number=3;
  else
     Number = (Number*10) + 3; //Pressed twice
  }
  
  if (key == '4'){
    Serial.println ("Button 4"); 
  if (Number==0)
    Number=4;
  else
    Number = (Number*10) + 4; //Pressed twice
  }

  if (key == '5'){
    Serial.println ("Button 5"); 
  if (Number==0)
    Number=5;
  else
    Number = (Number*10) + 5; //Pressed twice
  }
  
  if (key == '6'){
    Serial.println ("Button 6"); 
  if (Number==0)
    Number=6;
  else
    Number = (Number*10) + 6; //Pressed twice
  }
  
  if (key == '7'){
    Serial.println ("Button 7");
  if (Number==0)
    Number=7;
  else
    Number = (Number*10) + 7; //Pressed twice
  } 
  
   if (key == '8')
  {
    Serial.println ("Button 8"); 
   if (Number==0)
  Number=8;
  else
  Number = (Number*10) + 8; //Pressed twice
  }   

  if (key == '9'){
    Serial.println ("Button 9");
  if (Number==0)
    Number=9;
  else
    Number = (Number*10) + 9; //Pressed twice
  }  

  if(key=='#'){
    while(true){
    lcd.clear();
    lcd.print("Watering...");
    delay(1000);
    lcd.noDisplay();
    delay(1000);
    lcd.display();
  }
  }
}
 
void CalculateVolume(){
 
}
void DisplayResult()
{
lcd.setCursor(0, 0);
lcd.print("Enter Area:");   
lcd.print(Number); 
lcd.setCursor(0, 1);  
lcd.print("Volume:");
lcd.print(Number*constant); 
}

Thank you