Hey guys..thank for the reply.. (when I first got here.. I felt like the forums were DEAD)..lol
Im nto against SD cards.. Im just exploring to be honest.. Im so 'green' with hardware.. Im not sure what is the best approach or not..
basic summary of proejct Id trying to do..
1.) when turned on.. I need to play an audio file.. as soon as that is done playing.. (no lag..no pause).. I need to start another audio file playing..that loops, continuously, while the project is on/powered.
2.) during project 'play'.. if I swing the project.. (accelerate...but not tilt) I need it to play another sound
3.) during project 'play' if I jerk or hit the object.. I need it to play yet a different sound than the 'loop' or the 'swing/acceleration' sound from item #2 above.
I have been attempting to tackle/complete these two steps....using two seperate approaches.. to get the same results..
A.) using an accelerometer... which I am asking for help in this thread:
*any help ya got is appreciated)
B.) using analog type sensors/switches (nail & spring......ballbearing switches).. which is located in this thread..
picture of the pcb I made to test this stuff.
again I am need of help/suggestion on where to go next for that approach too.
located here: http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1277141348/0
and branched off here a bit:
so Im looking a better way to hold these 'sounds' (looks like SD card is the only way?)
Im not sure how big the memory/eeprom chips are? or what they can hold..
I dont think the 328p will have enough flash/progmem to hold all these sounds.. can you load more than one thing into progmem?
my concern is lag/latency when playing these sounds...
when interrupt is triggered.. sound need to play.. (no wait..other wise it will seem slow and not re-active)
anyone want to help out in one of those threads.. I appreciate the communication