Yes, you read 3 bytes for every pixel. And use uint16_t color = tft.color565(r, g, b);
Most MIPI controllers read 24-bits even if they can write 16-bit 565. The ILI9486 is the exception rather than the rule.
David.
Yes, you read 3 bytes for every pixel. And use uint16_t color = tft.color565(r, g, b);
Most MIPI controllers read 24-bits even if they can write 16-bit 565. The ILI9486 is the exception rather than the rule.
David.