Hi all,
I've been working on a project that would require me to be able to continuously extract an objects rotation (and ideally relative position) in 3D space, however I'm unsure about what sensors to actually use.
I've thought of 2 options so far:
1)Use one accelerometer and try to extract its rotation information
2)Use 2 accelerometers and use the difference in their "position" to work out the angle the object is facing in 3D space.
Ideally i would like to extract both position and rotation information - I intend to create a custom controller for a game I've developed in unity.
Would an accelerometer be accurate enough for this? The ones i have used in the past (I don't have any on hand to test) drifted over a short space of time. Are there any other options that are relatively "quick"? I've toyed with the idea of using 2 webcam feeds to triangulate a bright object, but I found this was too slow to be used for a game engine input.
Many thanks