Blink Neo Pixel "eyes" in random times

I'm wondering if someone could take a look at this code for me that I cut up a bit. I would like to add a random blink to both eyes. I see a random seed command, random min, and random max instruction but I am unsure how to integrate it in. I appreciate it very much... Chris

#include <Adafruit_NeoPixel.h>


const byte LeftEyePin = 6;
const byte RightEyePin = 8;



// How many NeoPixels are attached to the Arduino?
const byte NumPixels = 24; //const is preffered over define


// When we setup the NeoPixel library, we tell it how many pixels, and which 
//pin to use to send signals.
// Note that for older NeoPixel strips you might need to change the third 
//parameter--see the strandtest
// example for more information on possible values.
Adafruit_NeoPixel leftEye = Adafruit_NeoPixel(NumPixels, LeftEyePin, NEO_GRB + 
NEO_KHZ800); //left eye neopixels
Adafruit_NeoPixel rightEye = Adafruit_NeoPixel(NumPixels, RightEyePin, NEO_GRB 
+ NEO_KHZ800); //right eye neopixels





void setup() {
    leftEye.begin(); // This initializes the NeoPixel library.
  rightEye.begin();
}


void loop() {
  
  // For a set of NeoPixels the first NeoPixel is 0, second is 1, all the way 
//up to the count of pixels minus one.

  for(int i=0; i < NumPixels; i++){
    // pixels.Color takes RGB values, from 0,0,0 up to 255,255,255
 leftEye.setPixelColor(i, Adafruit_NeoPixel::Color(0,0,25)); 
    rightEye.setPixelColor(i, Adafruit_NeoPixel::Color(0,0,25));

    leftEye.show(); // This sends the updated pixel color to the hardware.
    rightEye.show();

   

  }

very basically, you can do it sort of like this:

#include <Adafruit_NeoPixel.h>

const byte LeftEyePin = 6;
const byte RightEyePin = 8;

const byte NumPixels = 24; //const is preffered over define

Adafruit_NeoPixel leftEye = Adafruit_NeoPixel(NumPixels, LeftEyePin, NEO_GRB + NEO_KHZ800); //left eye neopixels
Adafruit_NeoPixel rightEye = Adafruit_NeoPixel(NumPixels, RightEyePin, NEO_GRB + NEO_KHZ800); //right eye neopixels

unsigned long lastBlinktime = 0;
unsigned long randomBlinkInterval = 1000;

void setup()
{
  leftEye.begin();
  rightEye.begin();
  pinMode(13, OUTPUT);
  digitalWrite(13, HIGH);
}

void loop()
{
  if(millis() - lastBlinktime >= randomBlinkInterval)
  {
    randomSeed(analogRead(A4));
    for (int i = 0; i < NumPixels; i++) // fix this block to make eye closed
    {
      leftEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 0));
      rightEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 0));
      digitalWrite(13, LOW);
    }
    leftEye.show();
    rightEye.show();
    delay(random(50,75));  // random time closed in milliseconds: human blink takes 100-150 milliseconds
    for (int i = 0; i < NumPixels; i++)  // fix this block to make eye open
    {
      leftEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 25));
      rightEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 25));
      digitalWrite(13, HIGH);
    }
    lastBlinktime = millis();
    randomBlinkInterval += random(10000,15000);   //random time between blinks: humans blink average 4-5 times per minute 
  }
}

Hello, I uploaded this sketch but its not working. Im wondering what needs to be fixed in the block that has the comment fix this block to make eye opened/closed. Sorry I am very new to this type of programming. Chris

yeah, I missed the show() function on the second part.

you can try it below.

you probably should go through the examples to try to understand how this library functions.

#include <Adafruit_NeoPixel.h>

const byte LeftEyePin = 6;
const byte RightEyePin = 8;

const byte NumPixels = 24; //const is preffered over define

Adafruit_NeoPixel leftEye = Adafruit_NeoPixel(NumPixels, LeftEyePin, NEO_GRB + NEO_KHZ800); //left eye neopixels
Adafruit_NeoPixel rightEye = Adafruit_NeoPixel(NumPixels, RightEyePin, NEO_GRB + NEO_KHZ800); //right eye neopixels

unsigned long lastBlinktime = 0;
unsigned long randomBlinkInterval = 1000;

void setup()
{
  leftEye.begin();
  rightEye.begin();
  pinMode(13, OUTPUT);
  digitalWrite(13, HIGH);
}

void loop()
{
  if(millis() - lastBlinktime >= randomBlinkInterval)
  {
    randomSeed(analogRead(A4));
    for (int i = 0; i < NumPixels; i++) // fix this block to make eye closed
    {
      leftEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 0));
      rightEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 0));
      digitalWrite(13, LOW);
    }
    leftEye.show();
    rightEye.show();
    delay(random(50,75));  // random time closed in milliseconds: human blink takes 100-150 milliseconds
    for (int i = 0; i < NumPixels; i++)  // fix this block to make eye open
    {
      leftEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 25));
      rightEye.setPixelColor(i, Adafruit_NeoPixel::Color(0, 0, 25));
      digitalWrite(13, HIGH);
    }
    lastBlinktime = millis();
    randomBlinkInterval += random(10000,15000);   //random time between blinks: humans blink average 4-5 times per minute 
    leftEye.show();  //  <<<<<<<<<< Here
    rightEye.show();  //  <<<<<<<<<< Here
  }
}

You can check out some sample code that includes Neopixels and random 'blinking' (and even random colors for the blinks) here:

Specifically, take a look at this kind of code:

//  Determine the amount of time to sleep:
int sleepTime = random(minSleep, maxSleep) * 1000;