Boat Rudder installation

Hello,

this is my first post on this forum, i just start to play with Arduino and i just enjoy this for now.
I start to work on a boat rudder for my project.
I have to build a real boat rudder for an installation an build with unity a "game development tool" a little simulator to control the boat direction. This rubber must return a value to unity to indicate the direction chosen by the user.

My difficult is really more about the hardware to use to build the rudder, it should be on metal but what kind of sensor i should use to connect to this Arduino device. I already test a little slip ring but it doesn't work like expected.

If any one have an idee i really appreciate it thanks !
:stuck_out_tongue:

real boat rudder

Do you mean a full size boat or a model.

Do you mean the mechanics of the rudder e.g the hinge mechanism?

I'm not sure how this relates to the Arduino

picpic2006:

I have to build a real boat rudder

My difficult is really more about the hardware to use to build the rudder,

are you asking about how to build the rudder ?

...... what kind of sensor i should use to connect to this Arduino device.

with more information, we can help with this.

I already test a little slip ring but it doesn't work like expected.

sorry, it seems like your question has multiple parts.

if you could tell us more about what you want.

example " i want to measure the rotation of a shaft that rotates about 90 degrees."

we can help easily.

pictures of what you have done already would help. even if it did not work.

I think you want to create something that looks and feels like a boat tiller, for use as a human input device to control a game.

I suggest the easiest way to do that would be to get an ordinary USB joystick and attach it to your tiller handle so that the tiller moves the joystick. You can design the attachment so that the tiller handle is only free to move in one direction if you want. How you make and mount the tiller handle is entirely dependent on your fabrication skills.

No Arduino or other DIY electronics required, and I expect your game will already have provision for joystick input.

Thanks for all your reply.

I wan't to make this
http://cdn1.wordansassets.com/wvc-1280769458/wordansfiles/images/2010/8/2/42079/42079_340.jpg

This is my project
installation

https://drive.google.com/file/d/0B7tPUWigHdTGQnZzN0ptMWhkOHM/edit?usp=sharing

It will be connected to a pc throw the arduino device. Unity have a plugin called uniduino that can send and receive serial signals.When the user turn the "gouvernail" the background picture on the screen turn to like in a real boat "The picture will be a 360 video.

I wan't that my device can free turn with out a limit "the potentiometer has a limit and will block the device.
I search a sensor like a slip ring
http://nicegear.co.nz/obj/images/22mm-slip-ring-2.jpg

But really more robust for an installation

I hope i'm a little more clear i'm french it is alsway dificult to be clear in english for me !

Thanks you

That would be a "helm wheel" in a boat, or a "steering wheel" in a car.

You can use a shaft encoder (rotary encoder) to detect either the absolute angular position of the wheel, or whether it is rotated by some amount. See Rotary encoder - Wikipedia

Yes.
A simple quadrature encoder can be made with some aluminium tape on a drum and two opto sensors.
Speed of turning does not matter you just need direction which is done easilt with a logic gate.