Checking keypad password lcd code

I am doing a project on password by matrix keypad and lcd display..
Please check my code...

#include <Password.h>
#include <Keypad.h>
#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 13,14, 15, 16);

Password password = Password( "1234" );

const byte ROWS = 4;
const byte COLS = 3;

char keys[ROWS][COLS] = {
{'1','2','3'},
{'4','5','6'},
{'7','8','9'},
{'*','0','#'}
};

byte rowPins[ROWS] = { 9, 8, 7, 6 };
byte colPins[COLS] = { 5, 4, 3 };

Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );

void setup(){
Serial.begin(9600);
lcd.begin(16, 2);
keypad.addEventListener(keypadEvent);
}

void loop(){
keypad.getKey();

}
//take care of some special events
void keypadEvent(KeypadEvent eKey){
switch (keypad.getState()){
case PRESSED:

Serial.print("Enter:");
Serial.println(eKey);
delay(10);

switch (eKey){
case '*': checkPassword(); delay(1); break;

case '#': password.reset(); delay(1); break;

default: password.append(eKey); delay(1);
}
}
}
void checkPassword(){

if (password.evaluate()){ //if password is right open

lcd.println("Accepted");
delay(5000); //wait 5 seconds

}else{
lcd.println("Denied"); //if passwords wrong keep locked
delay(500); //wait 5 seconds

}
}

void loop(){
  keypad.getKey();

  }

Why are you concerned enough about the key that may, or may not, be being pressed, but not concerned enough to actually save the returned value?

Please check my code...

I did. It looked like code. What is YOUR problem with it?