Gaming Pedals

I am trying to make pedals for a game called Euro Truck Simulator 2. I have 2 150K potentiometers for Throttle and Brake and a 50K for an optional clutch pedal. I was wondering if someone could help me let the computer recognize the potentiometer as pedals. I have an Arduino UNO, I don't want someone to suggest that I buy pedals unless this is not possible. I just need ETS2/Windows 8.1 to recognize these as pedals. BTW, I'm not skilled at programming.

I don't really understand the reason for the different value potentiometrs - if they're wired as potential dividers, the absolute resistance value is largely irrelevant.

Are they log or linear devices?

I don't quite under stand what you mean by log or linear. I only have 2 150K potentiometers and 1 50K, I decided I don't need a clutch so forget the 50K.

I just need ETS2/Windows 8.1 to recognize these as pedals.

Not likely.

I've seen people do it on YouTube but they don't show how.

Also, is it possible to make an emulator to have it change the numbers it sees into a signal sent to the video game.
P.S I am not a very skilled programmer(I can only make it show numbers in the serial monitor.).

I've seen people do it on YouTube but they don't show how.

Gee, I wonder why.

Also, is it possible to make an emulator to have it change the numbers it sees into a signal sent to the video game.

I have no idea what "it" is, and it's unlikely that is "sees" anything. So, I'd have to say that it is probably not possible.

It reads information is what I meant by it sees, and the "it" is the pedal setup(potentiometer controlled).

Frankly, you should be using 50k potentiometers, if not 10k.

And you must not use carbon track volume control pots, you need the fully-engineered moulded carbon variety for repetitive use.

Would using a 100K resistor on a 150K potentiometer technically make it a 50K?
Edit: Nvm using a resistor on this wouldn't make sense.