Very new to programming. Wanted to make a Minecraft lamp for my son, with all the cool colors of the "ore" blocks. Colors are suppose to cycle thru, but sometimes it will reset back to red. Or display other colors not intended and not added in the code.
Totally lost where to start, Thanks in advance!!!
Code:
#include <Adafruit_NeoPixel.h>
#ifdef AVR
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Digital IO pin connected to the button. This will be driven with a
// pull-up resistor so the switch pulls the pin to ground momentarily.
// On a high -> low transition the button press logic will execute.
#define BUTTON_PIN 2
#define PIXEL_PIN 9 // Digital IO pin connected to the NeoPixels.
#define PIXEL_COUNT 1 // Number of NeoPixels
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
boolean oldState = HIGH;
int mode = 0; // Currently-active animation mode, 0-9
void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP);
strip.begin(); // Initialize NeoPixel strip object (REQUIRED)
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Get current button state.
boolean newState = digitalRead(BUTTON_PIN);
// Check if state changed from high to low (button press).
if((newState == LOW) && (oldState == HIGH)) {
// Short delay to debounce button.
delay(20);
// Check if button is still low after debounce.
newState = digitalRead(BUTTON_PIN);
if(newState == LOW) { // Yes, still low
if(++mode > 6) mode = 0; // Advance to next mode, wrap around after #8
switch(mode) { // Start the new animation...
case 0:
colorWipe(strip.Color( 0, 0, 0), 50); // Black/off
break;
case 1:
colorWipe(strip.Color(204, 0, 9), 50); // Red Stone
break;
case 2:
colorWipe(strip.Color(127, 201 , 184), 50); // Diamond
break;
case 3:
colorWipe(strip.Color( 41, 195, 49), 50); // Emerald
break;
case 4:
colorWipe(strip.Color( 204, 189, 64), 50); // Gold
break;
case 5:
colorWipe(strip.Color( 176, 150, 133), 50); // Iron
break;
case 6:
colorWipe(strip.Color( 28, 62, 123), 50); // Lapis
break;
}
}
}
// Set the last-read button state to the old state.
oldState = newState;
}
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
}
}