You are spot on, while it is going to be used for a game..I plan on making the game client full screen always, so I would think that this method (the method you showed me) will work perfect.
You are both right, my plan is to always keep the game client in full screen mode
What is non blocking timing? I
Excellent that we are all on the same page now.
It is the same as using millis() for multitasking in Arduino.
Have you commented that code? I need to be sure that you understand all of it before we move on.
I'm quite a beginner programmer, and very rusty
what defines the rate of messages being seen? (aka how often an output is outputted)
That was my concern. This borrowed code is a mystery to you.
It would help you if you could try again to do it on your own from the page I sent and the couple bits I provided in comments.
There currently is no timing, that's the next stage after you understand the first stage.

There, simple and to the point.
Exactly
It's much easier when you know what all of the pieces do.
Do you know how to use millis() to time tasks in Arduino C++?
Check it out here:
Start there and work on the blink in Arduino. When you understand that we can apply the same structure in python and set the two to operate at the same speed.
After all of that we can connect them as start sending data.
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