can someone help me how to get the desired value for my c1foodCount using keypad?
void eventFood1(KeypadEvent key){
int x=0;
int j=2;
//char temp[2];
int temp;
switch (keypad.getState()){
case PRESSED:
switch (key){
case 'A':
/*
if(x>=0){
if(x>=1){
}
x++; }*/
c1foodCount = temp;
GLCD.CursorTo(3,4);
GLCD.print(c1foodCount);
delay(1000);
GLCD.ClearScreen();
GLCD.print("How many timez:");
keypad.addEventListener(eventFood2);
break;
case 'B':
/* if(x>=1){
x--; }*/
GLCD.DrawBitmap(schedMenu, 0,0, BLACK);
keypad.addEventListener(eventSchedM1);
break;
case 'C':
break;
case 'D':
break;
default:
GLCD.CursorTo(j+i,3);
GLCD.print(key);
temp =int(Serial.read());
i++;
}
break;
}
}
void eventFood2(KeypadEvent key){
GLCD.CursorTo(3,3);
GLCD.print(c1foodCount);
switch (keypad.getState()){
case PRESSED:
switch (key){
case 'A':
/*
if(x>=0){
if(x>=1){
}
x++; }*/
break;
case 'B':
/* if(x>=1){
x--; }*/
GLCD.DrawBitmap(schedMenu, 0,0, BLACK);
keypad.addEventListener(eventSchedM1);
break;
case 'C':
break;
case 'D':
break;
}
break;
}}