multiple loops

Is there a way that I can have multiple loops, which each preform different functions, but the bit that I find hardest to figure out is if I can disable the loop functions to only be used when I need them, e.g. I apply a signal and there are 4 ways to modulate it, and currently I will have 4 different loops which provide modulation, but I want to be able to choose which modulation to activate, Is it possible to maybe call a desired loop?

You only have one loop() but trust me, that is more than enough.

I think you are just looking at your problem from the wrong angle. You don't really need multiple loops - what you need is conditional statements (e.g. IF).

For example, consider this code:

int currentAction = 1; // declare current action variable

void loop()
{
    if ( currentAction == 0 ) { // check the value of currentAction variable
        // do stuff
    }
    else if ( currentAction == 1 ) { // check the value of currentAction variable
        // do something else
    }
}

Now you can trigger different behaviors by changing the value of currentAction

indasingh:
Is there a way that I can have multiple loops, which each preform different functions, but the bit that I find hardest to figure out is if I can disable the loop functions to only be used when I need them, e.g. I apply a signal and there are 4 ways to modulate it, and currently I will have 4 different loops which provide modulation, but I want to be able to choose which modulation to activate, Is it possible to maybe call a desired loop?

How many brains do you have? One? And it can do a lot of complex things, right? Same with the loop function.

YemSalat:
You only have one loop() but trust me, that is more than enough.

I think you are just looking at your problem from the wrong angle. You don't really need multiple loops - what you need is conditional statements (e.g. IF).

For example, consider this code:

int currentAction = 1; // declare current action variable

void loop()
{
    if ( currentAction == 0 ) { // check the value of currentAction variable
        // do stuff
    }
    else if ( currentAction == 1 ) { // check the value of currentAction variable
        // do something else
    }
}




Now you can trigger different behaviors by changing the value of *currentAction*

Hi thanks for your response, but how would I apply this if the parameters do not change such as if i apply a 10K signal which will always be the same but at but at times I would like to use modulation one and at others modulation type 2 how would I be able to write a sketch where I can choose which function I will be using depending on unique situations

indasingh:
Hi thanks for your response, but how would I apply this if the parameters do not change such as if i apply a 10K signal which will always be the same but at but at times I would like to use modulation one and at others modulation type 2 how would I be able to write a sketch where I can choose which function I will be using depending on unique situations

You evaluate the situations and code in an appropriate way.

Your question is so broad it is hard to answer it.

at times I would like to use modulation one and at others modulation type 2

You might want
https://www.arduino.cc/en/Tutorial/BlinkWithoutDelay

This shows you how to make events happen based on timing.

The demo several things at a time illustrates what it says. It is the nearest thing you get to multiple loops.

...R