Please help identify source of error.

Can someone please help me identify the cause for the following error:

EllaNecklace4muchcloser.ino:16:1: error: expected ',' or ';' before 'void'
expected ',' or ';' before 'void

My code is attached. Your help is much appreciated.
Alan

[code]
// Trinket/Gemma + LED matrix backpack jewelry.  Plays animated
// sequence on LED matrix.  Press reset button to display again,
// or add optional momentary button between pin #1 and +V.
// THERE IS NO ANIMATION DATA IN THIS SOURCE FILE, you should
// rarely need to change anything here.  EDIT anim.h INSTEAD.

#define BRIGHTNESS   12 // 0=min, 15=max
#define I2C_ADDR   0x70 // Edit if backpack A0/A1 jumpers set

#include <TinyWireM.h>
#include <avr/power.h>
#include <avr/sleep.h>
#include "anim.h"       // Animation data is located here

static const uint8_t PROGMEM reorder[] = { // Column-reordering table
  0x00, 0x40, 0x20, 0x60, 0x10, 0x50, 0x30, 0x70, 0x08, 0x48, 0x28, 0x68, 0x18, 0x58, 0x38, 0x78,
  0x04, 0x44, 0x24, 0x64, 0x14, 0x54, 0x34, 0x74, 0x0c, 0x4c, 0x2c, 0x6c, 0x1c, 0x5c, 0x3c, 0x7c,
  0x02, 0x42, 0x22, 0x62, 0x12, 0x52, 0x32, 0x72, 0x0a, 0x4a, 0x2a, 0x6a, 0x1a, 0x5a, 0x3a, 0x7a,
  0x06, 0x46, 0x26, 0x66, 0x16, 0x56, 0x36, 0x76, 0x0e, 0x4e, 0x2e, 0x6e, 0x1e, 0x5e, 0x3e, 0x7e,
  0x01, 0x41, 0x21, 0x61, 0x11, 0x51, 0x31, 0x71, 0x09, 0x49, 0x29, 0x69, 0x19, 0x59, 0x39, 0x79,
  0x05, 0x45, 0x25, 0x65, 0x15, 0x55, 0x35, 0x75, 0x0d, 0x4d, 0x2d, 0x6d, 0x1d, 0x5d, 0x3d, 0x7d,
  0x03, 0x43, 0x23, 0x63, 0x13, 0x53, 0x33, 0x73, 0x0b, 0x4b, 0x2b, 0x6b, 0x1b, 0x5b, 0x3b, 0x7b,
  0x07, 0x47, 0x27, 0x67, 0x17, 0x57, 0x37, 0x77, 0x0f, 0x4f, 0x2f, 0x6f, 0x1f, 0x5f, 0x3f, 0x7f,
  0x80, 0xc0, 0xa0, 0xe0, 0x90, 0xd0, 0xb0, 0xf0, 0x88, 0xc8, 0xa8, 0xe8, 0x98, 0xd8, 0xb8, 0xf8,
  0x84, 0xc4, 0xa4, 0xe4, 0x94, 0xd4, 0xb4, 0xf4, 0x8c, 0xcc, 0xac, 0xec, 0x9c, 0xdc, 0xbc, 0xfc,
  0x82, 0xc2, 0xa2, 0xe2, 0x92, 0xd2, 0xb2, 0xf2, 0x8a, 0xca, 0xaa, 0xea, 0x9a, 0xda, 0xba, 0xfa,
  0x86, 0xc6, 0xa6, 0xe6, 0x96, 0xd6, 0xb6, 0xf6, 0x8e, 0xce, 0xae, 0xee, 0x9e, 0xde, 0xbe, 0xfe,
  0x81, 0xc1, 0xa1, 0xe1, 0x91, 0xd1, 0xb1, 0xf1, 0x89, 0xc9, 0xa9, 0xe9, 0x99, 0xd9, 0xb9, 0xf9,
  0x85, 0xc5, 0xa5, 0xe5, 0x95, 0xd5, 0xb5, 0xf5, 0x8d, 0xcd, 0xad, 0xed, 0x9d, 0xdd, 0xbd, 0xfd,
  0x83, 0xc3, 0xa3, 0xe3, 0x93, 0xd3, 0xb3, 0xf3, 0x8b, 0xcb, 0xab, 0xeb, 0x9b, 0xdb, 0xbb, 0xfb,
  0x87, 0xc7, 0xa7, 0xe7, 0x97, 0xd7, 0xb7, 0xf7, 0x8f, 0xcf, 0xaf, 0xef, 0x9f, 0xdf, 0xbf, 0xff
};

void ledCmd(uint8_t x) { // Issue command to LED backback driver
  TinyWireM.beginTransmission(I2C_ADDR);
  TinyWireM.write(x);
  TinyWireM.endTransmission();
}

void clear(void) { // Clear display buffer
  TinyWireM.beginTransmission(I2C_ADDR);
  for (uint8_t i = 0; i < 17; i++) TinyWireM.write(0);
  TinyWireM.endTransmission();
}

void setup() {
  power_timer1_disable();    // Disable unused peripherals
  power_adc_disable();       // to save power
  PCMSK |= _BV(PCINT1);      // Set change mask for pin 1
  TinyWireM.begin();         // I2C init
  clear();                   // Blank display
  ledCmd(0x21);              // Turn on oscillator
  ledCmd(0xE0 | BRIGHTNESS); // Set brightness
  ledCmd(0x81);              // Display on, no blink
}

uint8_t rep = REPS;

void loop() {

  for (int i = 0; i < sizeof(anim); i) { // For each frame...
    TinyWireM.beginTransmission(I2C_ADDR);
    TinyWireM.write(0);             // Start address
    for (uint8_t j = 0; j < 8; j++) { // 8 rows...
      TinyWireM.write(pgm_read_byte(&reorder[pgm_read_byte(&anim[i++])]));
      TinyWireM.write(0);
    }
    TinyWireM.endTransmission();
    delay(pgm_read_byte(&anim[i++]) * 10);
  }

  if (!--rep) {            // If last cycle...
    ledCmd(0x20);          // LED matrix in standby mode
    GIMSK = _BV(PCIE);     // Enable pin change interrupt
    power_all_disable();   // All peripherals off
    set_sleep_mode(SLEEP_MODE_PWR_DOWN);
    sleep_enable();
    sei();                 // Keep interrupts disabled
    sleep_mode();          // Power down CPU (pin 1 will wake)
    // Execution resumes here on wake.
    GIMSK = 0;             // Disable pin change interrupt
    rep   = REPS;          // Reset animation counter
    power_timer0_enable(); // Re-enable timer
    power_usi_enable();    // Re-enable USI
    TinyWireM.begin();     // Re-init I2C
    clear();               // Blank display
    ledCmd(0x21);          // Re-enable matrix
  }
}

ISR(PCINT0_vect) {} // Button tap

Arduino: 1.6.4 (Windows 8.1), Board: "Adafruit Gemma 8MHz"

Using library TinyWireM in folder: C:\Users\Alan\Documents\Arduino_1.6.4\libraries\TinyWireM

C:\Users\Alan\Documents\Arduino_1.6.4\arduino-1.6.4\hardware\tools\avr/bin/avr-g++ -c -g -Os -w -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -MMD -mmcu=attiny85 -DF_CPU=8000000L -DARDUINO=10604 -DARDUINO_AVR_GEMMA -DARDUINO_ARCH_AVR -IC:\Users\Alan\Documents\Arduino_1.6.4\arduino-1.6.4\hardware\arduino\avr\cores\arduino -IC:\Users\Alan\AppData\Roaming\Arduino15\packages\adafruit\hardware\avr\1.1.0\variants\tiny8 -IC:\Users\Alan\Documents\Arduino_1.6.4\libraries\TinyWireM C:\Users\Alan\AppData\Local\Temp\build3667574329317587848.tmp\EllaNecklace4muchcloser.cpp -o C:\Users\Alan\AppData\Local\Temp\build3667574329317587848.tmp\EllaNecklace4muchcloser.cpp.o

EllaNecklace4muchcloser.ino:16:1: error: expected ',' or ';' before 'void'
expected ',' or ';' before 'void'[/code]

(following is the anim.h file appended to above code):

// Animation data for Trinket/Gemma + LED matrix backpack jewelry.
// Edit this file to change the animation; it's unlikely you'll need
// to edit the source code.  Note this file contains anim.h animation tool.

#define REPS 12 // Number of times to repeat the animation loop (1-255)

const uint8_t PROGMEM anim[] = {

  // Animation bitmaps.  Each frame of animation MUST contain
  // 8 lines of graphics data (there is no error checking for
  // length).  Each line should be prefixed with the letter 'B',
  // followed by exactly 8 binary digits (0 or 1), no more,
  // no less (again, no error checking).  '0' represents an
  // 'off' pixel, '1' an 'on' pixel.  End line with a comma.
  B11111111, // This is the first frame -- this is E in Ella
  B11111111, // If you squint you can kind of see the
  B11000000, // image in the 0's and 1's.
  B11111000,
  B11111000,
  B11000000,
  B11111111,
  B11111111,
  // The 9th line (required) is the time to display this frame,
  // in 1/100ths of a second (e.g. 100 = 1 sec, 25 = 1/4 sec,
  // etc.).  Range is 0 (no delay) to 255 (2.55 seconds).  If
  // longer delays are needed, make duplicate frames.
  50, // 0.50 seconds

  B11000000, // This is the second frame -- this is first L
  B11000000,
  B11000000,
  B11000000,
  B11000000,
  B11000000,
  B11111111,
  B11111111,
  50, // 0.50 second display of the letter 'L'
  
  B00000000, //    this is blank space between 'L's'
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  50, // 0.50 second display of blank space  


  // Frames 3 & 4 are for L and A in ELLA.  
  // Rather than list them 'the tall way' again, the lines are merged here...
  B11000000, B11000000, B11000000, B11000000, B11000000, B11000000, B11111111, B11111111, 50, // this is 'L' number two
  B00011000, B00011000, B01100110, B01100110, B01111110, B01111110, B11000011, B11000011, 50, // this is A in Ella

  B00000000, //    this is delay between names
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  B00000000,
  100, // 1.00 second display of blank space

  B11000011, // Second frame  --this is K in Kate
  B11000110,
  B11011000,
  B11100000,
  B11100000,
  B11011000,
  B11000110,
  B11000011,
  50,

  // Frames 3 & 4 for alien #2 are duplicates of frames 1 & 2
  B00011000, B00011000, B01100110, B01100110, B01111110, B01111110, B11000011, B11000011, 50, //this is A
  B11111111, B11111111, B00011000, B00011000, B00011000, B00011000, B00011000, B00011000, 50, // T

  B11111111, // 
  B11111111,
  B11000000,
  B11111000,
  B11111000,
  B11000000,
  B11111111,
  B11111111,
  100, //this is E in Kate-- end of name
  


 
}

Your anim array declaration statement is missing a ; at the end.

PaulS,
Can you please point me to that anim. array declaration statement? I just do not see it. Hope it's no bother and your help is much appreciated.
Alan

const uint8_t PROGMEM anim[] = {

Start of array declaration.

}

End of array declaration

Thank you, AWOL, that did it! Thanks to all!