Habe den code an ein Arduino Mega hochgeladen, wenn ich den Taster drücke geht das Leuchtprogramm los. Wenn ich den Taster wieder drücke passiert nichts.
Habe WS2811 mit 300 led's an 12 V 30 A angeschlossen. Und genau so nach Chema wie auf dem Bild angeschlossen.
#include <Adafruit_NeoPixel.h>
#include <FastLED.h>
#include <math.h>
#include <SoftwareSerial.h>
#define N_PIXELS 100 // Number of pixels in strand
#define MIC_PIN A0 // Microphone is attached to this analog pin
#define LED_PIN 6 // NeoPixel LED strand is connected to this pin
#define SAMPLE_WINDOW 10 // Sample window for average level
#define PEAK_HANG 24 //Time of pause before peak dot falls
#define PEAK_FALL 4 //Rate of falling peak dot
#define INPUT_FLOOR 10 //Lower range of analogRead input
#define INPUT_CEILING 300 //Max range of analogRead input, the lower the value the more sensitive (1023 = max)
const int debounce = 150; // Taster entprellen mit 150ms
volatile unsigned long nowMillis;
volatile unsigned long prevMillis;
byte peak = 16; // Peak level of column; used for falling dots
unsigned int sample;
byte dotCount = 0; //Frame counter for peak dot
byte dotHangCount = 0; //Frame counter for holding peak dot
// #include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#define PIN 6
int x;
int y;
int z;
const int tasterPin = 2; // Taster an Pin 2 angeschlossen
volatile int lichtmodus = 0; // Variable für die verschiedenen festgelegten Farben
int tasterStatus = HIGH; // Variable zu speichern des Tasterstatus
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(100, PIN, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup()
{
pinMode(tasterPin, INPUT_PULLUP); // Setzt den TasterPin als Eingang
strip.begin();
strip.setBrightness(200);
strip.show(); // Initialize all pixels to 'off'
attachInterrupt(digitalPinToInterrupt(tasterPin), ChangeMode, RISING);
}
void ChangeMode() {
nowMillis = millis();
if (nowMillis - prevMillis > debounce) {
lichtmodus ++;
prevMillis = nowMillis;
}
}
void loop() {
// Abfrage ob der Taster gedrückt ist
tasterStatus = digitalRead(tasterPin);
// Wenn Taster gedrückt ist...
if (tasterStatus == LOW)
{
lichtmodus++; // Lichtmodus +1
delay(300); // 300ms warten
}
//+++++++++++++++ LEUCHTPROGRAMME +++++++++++++++++
// Modus 0 = Licht aus
if (lichtmodus == 0)
{
for (int t=1;t<15;t++)
{
x=random(1,255);
y=random(1,255);
z=random(1,255);
colorWipe(strip.Color(x, y, z), 10);
x=random(1,255);
y=random(1,255);
z=random(1,255);
colorWipe2(strip.Color(x, y, z), 10);
}
rainbow(115);
rainbowCycle(115);
theaterChaseRainbow(300);
}
// Modus 1 = Blau
else if (lichtmodus == 1)
{
unsigned long startMillis= millis(); // Start of sample window
float peakToPeak = 0; // peak-to-peak level
unsigned int signalMax = 0;
unsigned int signalMin = 1023;
unsigned int c, y;
// collect data for length of sample window (in mS)
while (millis() - startMillis < SAMPLE_WINDOW)
{
sample = analogRead(MIC_PIN);
if (sample < 1024) // toss out spurious readings
{
if (sample > signalMax)
{
signalMax = sample; // save just the max levels
}
else if (sample < signalMin)
{
signalMin = sample; // save just the min levels
}
}
}
peakToPeak = signalMax - signalMin; // max - min = peak-peak amplitude
// Serial.println(peakToPeak);
//Fill the strip with rainbow gradient
for (int i=0;i<=strip.numPixels()-1;i++){
strip.setPixelColor(i,Wheel(map(i,0,strip.numPixels()-1,30,150)));
}
//Scale the input logarithmically instead of linearly
c = fscale(INPUT_FLOOR, INPUT_CEILING, strip.numPixels(), 0, peakToPeak, 2);
if(c < peak) {
peak = c; // Keep dot on top
dotHangCount = 0; // make the dot hang before falling
}
if (c <= strip.numPixels()) { // Fill partial column with off pixels
drawLine(strip.numPixels(), strip.numPixels()-c, strip.Color(0, 0, 0));
}
// Set the peak dot to match the rainbow gradient
y = strip.numPixels() - peak;
strip.setPixelColor(y-1,Wheel(map(y,0,strip.numPixels()-1,30,150)));
strip.show();
// Frame based peak dot animation
if(dotHangCount > PEAK_HANG) { //Peak pause length
if(++dotCount >= PEAK_FALL) { //Fall rate
peak++;
dotCount = 0;
}
}
else {
dotHangCount++;
}
}
// Anzahl der Leutmodi auf 2 begrenzen. (0 bis 1)
else
{
lichtmodus = 0;
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
// Fill the dots one after the other with a color
void colorWipe2(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(100-i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
//Used to draw a line between two points of a given color
void drawLine(uint8_t from, uint8_t to, uint32_t c) {
uint8_t fromTemp;
if (from > to) {
fromTemp = from;
from = to;
to = fromTemp;
}
for(int i=from; i<=to; i++){
strip.setPixelColor(i, c);
}
}
float fscale( float originalMin, float originalMax, float newBegin, float
newEnd, float inputValue, float curve){
float OriginalRange = 0;
float NewRange = 0;
float zeroRefCurVal = 0;
float normalizedCurVal = 0;
float rangedValue = 0;
boolean invFlag = 0;
// condition curve parameter
// limit range
if (curve > 10) curve = 10;
if (curve < -10) curve = -10;
curve = (curve * -.1) ; // - invert and scale - this seems more intuitive - postive numbers give more weight to high end on output
curve = pow(10, curve); // convert linear scale into lograthimic exponent for other pow function
/*
Serial.println(curve * 100, DEC); // multply by 100 to preserve resolution
Serial.println();
*/
// Check for out of range inputValues
if (inputValue < originalMin) {
inputValue = originalMin;
}
if (inputValue > originalMax) {
inputValue = originalMax;
}
// Zero Refference the values
OriginalRange = originalMax - originalMin;
if (newEnd > newBegin){
NewRange = newEnd - newBegin;
}
else
{
NewRange = newBegin - newEnd;
invFlag = 1;
}
zeroRefCurVal = inputValue - originalMin;
normalizedCurVal = zeroRefCurVal / OriginalRange; // normalize to 0 - 1 float
// Check for originalMin > originalMax - the math for all other cases i.e. negative numbers seems to work out fine
if (originalMin > originalMax ) {
return 0;
}
if (invFlag == 0){
rangedValue = (pow(normalizedCurVal, curve) * NewRange) + newBegin;
}
else // invert the ranges
{
rangedValue = newBegin - (pow(normalizedCurVal, curve) * NewRange);
}
return rangedValue;
}
Gruß ledlutz




