Fuzzyzilla:
Though you did not include you functions for actually playing the songs, I may still be able to help...
If your song playing code operates in some sort of loop, like a "while" or "for" loop, you can just have an if statement checking if the button is pressed. If so, have a "return" statement to escape the function, going back to the main function loop.
Again, I have no way of verifying if this will work, as not all code was included here!
Thanks for the response, I thought it would be extra code to share the songs but here they are !
First one :
#define C0 16.35
#define Db0 17.32
#define D0 18.35
#define Eb0 19.45
#define E0 20.60
#define F0 21.83
#define Gb0 23.12
#define G0 24.50
#define Ab0 25.96
#define LA0 27.50
#define Bb0 29.14
#define B0 30.87
#define C1 32.70
#define Db1 34.65
#define D1 36.71
#define Eb1 38.89
#define E1 41.20
#define F1 43.65
#define Gb1 46.25
#define G1 49.00
#define Ab1 51.91
#define LA1 55.00
#define Bb1 58.27
#define B1 61.74
#define C2 65.41
#define Db2 69.30
#define D2 73.42
#define Eb2 77.78
#define E2 82.41
#define F2 87.31
#define Gb2 92.50
#define G2 98.00
#define Ab2 103.83
#define LA2 110.00
#define Bb2 116.54
#define B2 123.47
#define C3 130.81
#define Db3 138.59
#define D3 146.83
#define Eb3 155.56
#define E3 164.81
#define F3 174.61
#define Gb3 185.00
#define G3 196.00
#define Ab3 207.65
#define LA3 220.00
#define Bb3 233.08
#define B3 246.94
#define C4 261.63
#define Db4 277.18
#define D4 293.66
#define Eb4 311.13
#define E4 329.63
#define F4 349.23
#define Gb4 369.99
#define G4 392.00
#define Ab4 415.30
#define LA4 440.00
#define Bb4 466.16
#define B4 493.88
#define C5 523.25
#define Db5 554.37
#define D5 587.33
#define Eb5 622.25
#define E5 659.26
#define F5 698.46
#define Gb5 739.99
#define G5 783.99
#define Ab5 830.61
#define LA5 880.00
#define Bb5 932.33
#define B5 987.77
#define C6 1046.50
#define Db6 1108.73
#define D6 1174.66
#define Eb6 1244.51
#define E6 1318.51
#define F6 1396.91
#define Gb6 1479.98
#define G6 1567.98
#define Ab6 1661.22
#define LA6 1760.00
#define Bb6 1864.66
#define B6 1975.53
#define C7 2093.00
#define Db7 2217.46
#define D7 2349.32
#define Eb7 2489.02
#define E7 2637.02
#define F7 2793.83
#define Gb7 2959.96
#define G7 3135.96
#define Ab7 3322.44
#define LA7 3520.01
#define Bb7 3729.31
#define B7 3951.07
#define C8 4186.01
#define Db8 4434.92
#define D8 4698.64
#define Eb8 4978.03
// DURATION OF THE NOTES
#define BPM 120 // you can change this value changing all the others
#define H 2*Q //half 2/4
#define Q 60000/BPM //quarter 1/4
#define E Q/2 //eighth 1/8
#define S Q/4 // sixteenth 1/16
#define W 4*Q // whole 4/4
void imperial()
{
//tone(pin, note, duration)
tone(3,LA3,Q);
delay(1+Q); //delay duration should always be 1 ms more than the note in order to separate them.
tone(3,LA3,Q);
delay(1+Q);
tone(3,LA3,Q);
delay(1+Q);
tone(3,F3,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,LA3,Q);
delay(1+Q);
tone(3,F3,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,LA3,H);
delay(1+H);
tone(3,E4,Q);
delay(1+Q);
tone(3,E4,Q);
delay(1+Q);
tone(3,E4,Q);
delay(1+Q);
tone(3,F4,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,Ab3,Q);
delay(1+Q);
tone(3,F3,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,LA3,H);
delay(1+H);
tone(3,LA4,Q);
delay(1+Q);
tone(3,LA3,E+S);
delay(1+E+S);
tone(3,LA3,S);
delay(1+S);
tone(3,LA4,Q);
delay(1+Q);
tone(3,Ab4,E+S);
delay(1+E+S);
tone(3,G4,S);
delay(1+S);
tone(3,Gb4,S);
delay(1+S);
tone(3,E4,S);
delay(1+S);
tone(3,F4,E);
delay(1+E);
delay(1+E);//PAUSE
tone(3,Bb3,E);
delay(1+E);
tone(3,Eb4,Q);
delay(1+Q);
tone(3,D4,E+S);
delay(1+E+S);
tone(3,Db4,S);
delay(1+S);
tone(3,C4,S);
delay(1+S);
tone(3,B3,S);
delay(1+S);
tone(3,C4,E);
delay(1+E);
delay(1+E);//PAUSE QUASI FINE RIGA
tone(3,F3,E);
delay(1+E);
tone(3,Ab3,Q);
delay(1+Q);
tone(3,F3,E+S);
delay(1+E+S);
tone(3,LA3,S);
delay(1+S);
tone(3,C4,Q);
delay(1+Q);
tone(3,LA3,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,E4,H);
delay(1+H);
tone(3,LA4,Q);
delay(1+Q);
tone(3,LA3,E+S);
delay(1+E+S);
tone(3,LA3,S);
delay(1+S);
tone(3,LA4,Q);
delay(1+Q);
tone(3,Ab4,E+S);
delay(1+E+S);
tone(3,G4,S);
delay(1+S);
tone(3,Gb4,S);
delay(1+S);
tone(3,E4,S);
delay(1+S);
tone(3,F4,E);
delay(1+E);
delay(1+E);//PAUSE
tone(3,Bb3,E);
delay(1+E);
tone(3,Eb4,Q);
delay(1+Q);
tone(3,D4,E+S);
delay(1+E+S);
tone(3,Db4,S);
delay(1+S);
tone(3,C4,S);
delay(1+S);
tone(3,B3,S);
delay(1+S);
tone(3,C4,E);
delay(1+E);
delay(1+E);//PAUSE QUASI FINE RIGA
tone(3,F3,E);
delay(1+E);
tone(3,Ab3,Q);
delay(1+Q);
tone(3,F3,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,LA3,Q);
delay(1+Q);
tone(3,F3,E+S);
delay(1+E+S);
tone(3,C4,S);
delay(1+S);
tone(3,LA3,H);
delay(1+H);
delay(2*H);
}
second song
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define melodyPin 3
#define melodyPin 3
void pirate()
{
int melody[] = {
NOTE_A3, NOTE_B3, NOTE_C4, NOTE_D4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_B3,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_B3,NOTE_C4,NOTE_B3,NOTE_A3,NOTE_B3,NOTE_G3,NOTE_A3,0,NOTE_A3,NOTE_B3,NOTE_C4,NOTE_B3,NOTE_C4,NOTE_D4,NOTE_C4,NOTE_D4, NOTE_E4,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_A3,NOTE_B3,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_F4,NOTE_A3,NOTE_D4,NOTE_C4,NOTE_D4,NOTE_B3,NOTE_A3,NOTE_C4,NOTE_B3,NOTE_A3};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
2,2,3,1,2,2,2,2,2,2,2,4,1,1,3,1,2,2,2,2,3,1,2,2,8,1,1,3,1,2,2,2,2,3,1,2,4,1,1,2,2,2,2,2,2,3,1,2,4,1,1,6 };
for (int thisNote = 0; thisNote < 52; thisNote++) {
int noteDuration = noteDurations[thisNote]*95;
tone(3, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}