Working on a project with 2 potentiometers 2 push buttons 2 LEDs and 1 buzzer

I'm running into trouble with this. The general idea is to have one potentiometer select the color for the LEDs and a button to light them and then the other potentiometer to select the tone for the buzzer and the other button to sound the buzzer. When I tested these separately they worked fine but when combined in the same program it seems the buzzer doesn't respond properly. I've read that this might be down to threads or the board simply only being able to respond to one input at a time. Someone suggested that I implement "interrupts" to solve the issue but I'm not sure how. Anyway, its a relatively simple program and I'm still pretty new to this platform. I don't consider myself a coder so much as an artist that's interested in programming and electronics. You can review my code here: Arduino code for 2 LEDs 2 buttons 2 potentiometers & 1 buzzer - Pastebin.com

Any advice would be greatly appreciated! Thanks!

Please, move your code from the link to this page (so the code will stay after your link goes away).

LEDs (RGB or WS2812) use combinations of red, green and blue light to create color. One potentiometer would not allow for adjusting all three colors.

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#include <SPI.h>
#include <Wire.h>
#include <Adafruit_NeoPixel.h> // include the Neopixel Library in this Sketch
 //TO DO: 1st, add the second LED DONE
 //2nd, add the second push button DONE
 //3rd, add the second potentiometer DONE
 //4th, add the logic for the speaker DONE
 
#define PIN 3 // This is the Arduino Pin controlling the LED pixel.
#define PIN2 5 // This is the Arduino Pin controlling the other LED pixel.
#define POTENTIOMETER_PIN A0
#define POTENTIOMETER_PIN2 A2
#define BUZZER_PIN 11 


//This sketch is to make a potentiometer position determine a color of a LED
// that shows when a button is pressed

//If possible, another potentiometer to determine tone

#define NUMPIXELS 1
#define BRIGHTNESS 50
Adafruit_NeoPixel pxl = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRBW + NEO_KHZ800);
Adafruit_NeoPixel pxl2 = Adafruit_NeoPixel(NUMPIXELS, PIN2, NEO_GRBW + NEO_KHZ800);
#define PUSH_BUTTON   9
#define PUSH_BUTTON2   7

#define REST 0
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

//#define LED           4
int PXL1[] = {0};
int PXL2[] = {0};



bool BUTTON_PRESSED = false;
bool BUTTON_PRESSED2 = false;

int delayval = 50;

int melody[] = {
  NOTE_E3, NOTE_DS3, NOTE_FS3, NOTE_E3, NOTE_G3, NOTE_FS3, NOTE_A3, NOTE_G3, NOTE_AS3, NOTE_B3, NOTE_E4, NOTE_E5, NOTE_DS5, NOTE_D5, NOTE_CS5, REST, NOTE_DS5, NOTE_D5, NOTE_CS5, NOTE_C5, REST, NOTE_FS5, NOTE_FS5, NOTE_E5
};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 3, 12, 12, 12, 1, 16, 12, 12, 12, 1, 16, 4, 2, 1
};

void setup() {
  // put your setup code here, to run once:
     pinMode(BUZZER_PIN, OUTPUT); 
  pinMode(PUSH_BUTTON, INPUT_PULLUP);
    pinMode(PUSH_BUTTON2, INPUT_PULLUP);
//  pinMode(LED, OUTPUT);
  pxl.begin();
  pxl.show();            // Turn OFF all strip ASAP
  pxl.setBrightness(BRIGHTNESS);

  
  pxl2.begin();
  pxl2.show();            // Turn OFF all strip ASAP
  pxl2.setBrightness(BRIGHTNESS);
  
}

void loop() {



if(!digitalRead(PUSH_BUTTON)){
  BUTTON_PRESSED = true;
  delay(200);
  }else{
   BUTTON_PRESSED = false; 
    }
    
 if(!digitalRead(PUSH_BUTTON2)){
  BUTTON_PRESSED2 = true;
  delay(200);
  }else{
   BUTTON_PRESSED2 = false; 
    }

    int potentiometerValue = analogRead(POTENTIOMETER_PIN); //read the potentiometer
    int percent = map(potentiometerValue, 0, 1023, 0, 100); //map the pot value to percent
    
    int potentiometerValue2 = analogRead(POTENTIOMETER_PIN2); //read the potentiometer
    int percent2 = map(potentiometerValue2, 0, 1023, 0, 100); //map the pot value to percent

if(percent2 >= 0 && percent2 <= 2){
    if(BUTTON_PRESSED2){ 
//play tone
tone(BUZZER_PIN, NOTE_B0);
    }else{ 
 //play no tone
 noTone(BUZZER_PIN);
 }
   }else if(percent2 > 2 && percent2 < 4){ 
  //draw2();
 if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C1);
    }else{ 
      noTone(BUZZER_PIN);
 }
  
  }else if(percent2 > 3 && percent2 < 5){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 4 && percent2 < 6){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 5 && percent2 < 7){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 6 && percent2 < 8){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 7 && percent2 < 9){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 8 && percent2 < 10){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 9 && percent2 < 11){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 10 && percent2 < 12){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 11 && percent2 < 13){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 12 && percent2 < 14){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 13 && percent2 < 15){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 14 && percent2 < 16){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 15 && percent2 < 17){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 16 && percent2 < 18){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 17 && percent2 < 19){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 18 && percent2 < 20){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 19 && percent2 < 21){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 20 && percent2 < 22){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 21 && percent2 < 23){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 22 && percent2 < 24){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 23 && percent2 < 25){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 24 && percent2 < 26){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 25 && percent2 < 27){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 26 && percent2 < 28){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 27 && percent2 < 29){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 28 && percent2 < 30){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 29 && percent2 < 31){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 30 && percent2 < 32){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 31 && percent2 < 33){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 32 && percent2 < 34){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 33 && percent2 < 35){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 34 && percent2 < 36){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 35 && percent2 < 37){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 36 && percent2 < 38){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 37 && percent2 < 39){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 38 && percent2 < 40){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 39 && percent2 < 41){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 40 && percent2 < 42){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 41 && percent2 < 43){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 42 && percent2 < 44){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 43 && percent2 < 45){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 44 && percent2 < 46){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 45 && percent2 < 47){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 46 && percent2 < 48){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 47 && percent2 < 49){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 48 && percent2 < 50){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 49 && percent2 < 51){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 50 && percent2 < 52){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 51 && percent2 < 53){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 52 && percent2 < 54){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 53 && percent2 < 55){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 54 && percent2 < 56){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 55 && percent2 < 57){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 56 && percent2 < 58){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 57 && percent2 < 59){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 58 && percent2 < 60){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 59 && percent2 < 61){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 60 && percent2 < 62){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 61 && percent2 < 63){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 62 && percent2 < 64){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 63 && percent2 < 65){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 64 && percent2 < 66){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 65 && percent2 < 67){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 66 && percent2 < 68){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 67 && percent2 < 69){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 68 && percent2 < 70){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 69 && percent2 < 71){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 70 && percent2 < 72){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 71 && percent2 < 73){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 72 && percent2 < 74){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 73 && percent2 < 75){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 74 && percent2 < 76){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 75 && percent2 < 77){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 76 && percent2 < 78){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 77 && percent2 < 79){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 78 && percent2 < 80){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 79 && percent2 < 81){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 80 && percent2 < 82){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 81 && percent2 < 83){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 82 && percent2 < 84){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 83 && percent2 < 85){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 84 && percent2 < 86){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 85 && percent2 < 87){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 86 && percent2 < 88){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 87 && percent2 < 89){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 88 && percent2 < 90){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 89 && percent2 < 91){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 90 && percent2 <= 100){ 
     if(BUTTON_PRESSED2){ 
    //  tone(BUZZER_PIN, NOTE_DS8);
// iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 24; thisNote++) {

    // to calculate the note duration, take one second divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(BUZZER_PIN, melody[thisNote], noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(BUZZER_PIN);
  }
    
    }else{ 
      noTone(BUZZER_PIN);
    }
 }


    
 if(percent >= 0 && percent <= 8){ //between 0 and 4
  //draw1();
   if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 9 && percent <= 16){ 
  //draw2();
 if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(128, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(128, 0, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
  
  }else if(percent >= 17 && percent <= 24){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
    }
 }else if(percent >= 25 && percent <= 32){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 128));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 128));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
}else if(percent >= 33 && percent <= 40){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 41 && percent <= 48){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 128, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 128, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 49 && percent <= 56){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 255, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 57 && percent <= 64){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(128, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(128, 255, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 65 && percent <= 72){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 73 && percent <= 80){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 128));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 128));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 81 && percent <= 88){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 89 && percent <= 95){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //then write a line that tells the LED to shine or "show" 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 128, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 128, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 96 && percent <= 98){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //then write a line that tells the LED to shine or "show" 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 255, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 255, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 99 && percent <= 100){ 
     if(BUTTON_PRESSED){ 
  

   rainbow(4);
  // rainbow2(4);
   
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }
 
 

    


    }

    void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this loop:
  for(long firstPixelHue = 5*65536; firstPixelHue > 0; firstPixelHue -= 256) {
    // strip.rainbow() can take a single argument (first pixel hue) or
    // optionally a few extras: number of rainbow repetitions (default 1),
    // saturation and value (brightness) (both 0-255, similar to the
    // ColorHSV() function, default 255), and a true/false flag for whether
    // to apply gamma correction to provide 'truer' colors (default true).
    pxl.rainbow(firstPixelHue);

    pxl2.rainbow(firstPixelHue);
    // Above line is equivalent to:
    // strip.rainbow(firstPixelHue, 1, 255, 255, true);
    pxl.show(); // Update strip with new contents
    pxl2.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
    
  }
    }
      
    
1 Like

Same issue with WS2812. How do you use one potentiometer to represent three colors?

1 Like

Using delay() interferes with (blocks) other code. For your code to read the potentiometer while playing a tone, delay() must be eliminated, allowing the program to flow without stopping (on delay()).

1 Like

Look up button bounce and maybe use a library for that.

1 Like

could this be solved by replacing the delay() function with millis()?

Isn't this the same as:

if(percent2 == 3) ?

@fishbulb0 ,

bored, removed all use of delay for you..

/*
https://forum.arduino.cc/t/working-on-a-project-with-2-potentiometers-2-push-buttons-2-leds-and-1-buzzer/1387619
*/
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_NeoPixel.h> // include the Neopixel Library in this Sketch
//TO DO: 1st, add the second LED DONE
//2nd, add the second push button DONE
//3rd, add the second potentiometer DONE
//4th, add the logic for the speaker DONE

#define PIN 3 // This is the Arduino Pin controlling the LED pixel.
#define PIN2 5 // This is the Arduino Pin controlling the other LED pixel.
#define POTENTIOMETER_PIN A0
#define POTENTIOMETER_PIN2 A2
#define BUZZER_PIN 11


//This sketch is to make a potentiometer position determine a color of a LED
// that shows when a button is pressed

//If possible, another potentiometer to determine tone

#define NUMPIXELS 1
#define BRIGHTNESS 50
Adafruit_NeoPixel pxl = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRBW + NEO_KHZ800);
Adafruit_NeoPixel pxl2 = Adafruit_NeoPixel(NUMPIXELS, PIN2, NEO_GRBW + NEO_KHZ800);
#define PUSH_BUTTON   9
#define PUSH_BUTTON2   7

#define REST 0
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

//#define LED           4
int PXL1[] = {0};
int PXL2[] = {0};



bool BUTTON_PRESSED = false;
bool BUTTON_PRESSED2 = false;

int delayval = 50;

int melody[] = {
  NOTE_E3, NOTE_DS3, NOTE_FS3, NOTE_E3, NOTE_G3, NOTE_FS3, NOTE_A3, NOTE_G3, NOTE_AS3, NOTE_B3, NOTE_E4, NOTE_E5, NOTE_DS5, NOTE_D5, NOTE_CS5, REST, NOTE_DS5, NOTE_D5, NOTE_CS5, NOTE_C5, REST, NOTE_FS5, NOTE_FS5, NOTE_E5
};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 3, 12, 12, 12, 1, 16, 12, 12, 12, 1, 16, 4, 2, 1
};

//vars for playMelody
int currNote = 0;
bool notePlaying = false;
unsigned long noteStart;
unsigned long noteDuration;
// now
unsigned long now;
//button debouncing vars..
unsigned long btn1Debounce;
unsigned long btn2Debounce;
unsigned long btnWait = 20;
//vars for rainbow
long pixelHue = 5 * 65536;
unsigned long lastPixelUpdate;


//non-blocking melody player..
void playMelody(){
  if (now-noteStart >= noteDuration){
    if (notePlaying){
      notePlaying = false;
      noteDuration = noteDuration * 1.30;
      noTone(BUZZER_PIN);
      noteStart = now;
      currNote++;
      if (currNote>23) currNote=0;
    } else{
      notePlaying = true;
      noteDuration = 1000 / noteDurations[currNote];
      tone(BUZZER_PIN,melody[currNote]);
      noteStart = now;
    }
  }
}

void setup() {
  // put your setup code here, to run once:
  pinMode(BUZZER_PIN, OUTPUT);
  pinMode(PUSH_BUTTON, INPUT_PULLUP);
  pinMode(PUSH_BUTTON2, INPUT_PULLUP);
  //  pinMode(LED, OUTPUT);
  pxl.begin();
  pxl.show();            // Turn OFF all strip ASAP
  pxl.setBrightness(BRIGHTNESS);


  pxl2.begin();
  pxl2.show();            // Turn OFF all strip ASAP
  pxl2.setBrightness(BRIGHTNESS);

}

void loop() {

 now = millis();

 byte b;
if (now - btn1Debounce >= btnWait){
  b  = !digitalRead(PUSH_BUTTON);
  if (b != BUTTON_PRESSED) {
    BUTTON_PRESSED = b;
    btn1Debounce = now;
  }
}
  

if (now - btn2Debounce >= btnWait){
  b  = !digitalRead(PUSH_BUTTON2);
  if (b != BUTTON_PRESSED2) {
    BUTTON_PRESSED2 = b;
    btn2Debounce = now;
  } 
}

  int potentiometerValue = analogRead(POTENTIOMETER_PIN); //read the potentiometer
  int percent = map(potentiometerValue, 0, 1023, 0, 100); //map the pot value to percent

  int potentiometerValue2 = analogRead(POTENTIOMETER_PIN2); //read the potentiometer
  int percent2 = map(potentiometerValue2, 0, 1023, 0, 100); //map the pot value to percent

  if (percent2 >= 0 && percent2 <= 2) {
    if (BUTTON_PRESSED2) {
      //play tone
      tone(BUZZER_PIN, NOTE_B0);
    } else {
      //play no tone
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 2 && percent2 < 4) {
    //draw2();
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C1);
    } else {
      noTone(BUZZER_PIN);
    }

  } else if (percent2 > 3 && percent2 < 5) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 4 && percent2 < 6) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 5 && percent2 < 7) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 6 && percent2 < 8) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 7 && percent2 < 9) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 8 && percent2 < 10) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 9 && percent2 < 11) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 10 && percent2 < 12) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 11 && percent2 < 13) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 12 && percent2 < 14) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 13 && percent2 < 15) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B1);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 14 && percent2 < 16) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 15 && percent2 < 17) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 16 && percent2 < 18) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 17 && percent2 < 19) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 18 && percent2 < 20) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 19 && percent2 < 21) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 20 && percent2 < 22) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 21 && percent2 < 23) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 22 && percent2 < 24) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 23 && percent2 < 25) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 24 && percent2 < 26) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 25 && percent2 < 27) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B2);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 26 && percent2 < 28) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 27 && percent2 < 29) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 28 && percent2 < 30) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 29 && percent2 < 31) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 30 && percent2 < 32) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 31 && percent2 < 33) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 32 && percent2 < 34) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 33 && percent2 < 35) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 34 && percent2 < 36) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 35 && percent2 < 37) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 36 && percent2 < 38) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 37 && percent2 < 39) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B3);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 38 && percent2 < 40) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 39 && percent2 < 41) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 40 && percent2 < 42) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 41 && percent2 < 43) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 42 && percent2 < 44) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 43 && percent2 < 45) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 44 && percent2 < 46) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 45 && percent2 < 47) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 46 && percent2 < 48) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 47 && percent2 < 49) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 48 && percent2 < 50) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 49 && percent2 < 51) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B4);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 50 && percent2 < 52) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 51 && percent2 < 53) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 52 && percent2 < 54) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 53 && percent2 < 55) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 54 && percent2 < 56) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 55 && percent2 < 57) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 56 && percent2 < 58) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 57 && percent2 < 59) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 58 && percent2 < 60) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 59 && percent2 < 61) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 60 && percent2 < 62) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 61 && percent2 < 63) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B5);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 62 && percent2 < 64) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 63 && percent2 < 65) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 64 && percent2 < 66) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 65 && percent2 < 67) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 66 && percent2 < 68) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 67 && percent2 < 69) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 68 && percent2 < 70) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 69 && percent2 < 71) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 70 && percent2 < 72) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 71 && percent2 < 73) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 72 && percent2 < 74) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 73 && percent2 < 75) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B6);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 74 && percent2 < 76) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 75 && percent2 < 77) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 76 && percent2 < 78) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 77 && percent2 < 79) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 78 && percent2 < 80) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_E7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 79 && percent2 < 81) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_F7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 80 && percent2 < 82) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_FS7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 81 && percent2 < 83) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_G7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 82 && percent2 < 84) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_GS7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 83 && percent2 < 85) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_A7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 84 && percent2 < 86) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_AS7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 85 && percent2 < 87) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_B7);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 86 && percent2 < 88) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_C8);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 87 && percent2 < 89) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_CS8);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 88 && percent2 < 90) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_D8);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 89 && percent2 < 91) {
    if (BUTTON_PRESSED2) {
      tone(BUZZER_PIN, NOTE_DS8);
    } else {
      noTone(BUZZER_PIN);
    }
  } else if (percent2 > 90 && percent2 <= 100) {
    if (BUTTON_PRESSED2) {
      playMelody();
    } else {
      noTone(BUZZER_PIN);
      //reset melody vars
      currNote = 0;
      notePlaying = false;
    }
  }



  if (percent >= 0 && percent <= 8) { //between 0 and 4
    //draw1();
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 255));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
    }

  } else if (percent >= 9 && percent <= 16) {
    //draw2();
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(128, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(128, 0, 255));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
    }

  } else if (percent >= 17 && percent <= 24) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 255));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
    }
  } else if (percent >= 25 && percent <= 32) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 128));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 128));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 33 && percent <= 40) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 0));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 41 && percent <= 48) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 128, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 128, 0));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 49 && percent <= 56) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 255, 0));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 57 && percent <= 64) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(128, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(128, 255, 0));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
    }

  } else if (percent >= 65 && percent <= 72) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 0));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
    }

  } else if (percent >= 73 && percent <= 80) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 128));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 128));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 81 && percent <= 88) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //write a line that
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 255));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 89 && percent <= 95) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //then write a line that tells the LED to shine or "show"
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 128, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 128, 255));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();

    }

  } else if (percent >= 96 && percent <= 98) {
    if (BUTTON_PRESSED) {
      //create variables to store color values
      //then write a line that tells the LED to shine or "show"
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 255, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 255, 255));
      pxl2.show();
    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
    }

  } else if (percent >= 99 && percent <= 100) {
    if (BUTTON_PRESSED) {


      rainbow(4);
      // rainbow2(4);

    } else {
      //digitalWrite(LED, LOW); //LED OFF
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0));
      pxl2.show();
      //reset rainbow var..
      pixelHue = 5 * 65536;

    }

  }
}


void rainbow(int wait) {
  if (now - lastPixelUpdate >= wait){
    pxl.rainbow(pixelHue);
    pxl2.rainbow(pixelHue);
    pxl.show(); // Update strip with new contents
    pxl2.show(); // Update strip with new contents
    if (pixelHue > 255){
      pixelHue -= 256;
    } else{
      pixelHue = 5 * 65536;      
    }
    lastPixelUpdate = now;
  }
}

Your project simmed..

good luck.. ~q

1 Like

I appreciate your effort but that did not work lol

1 Like

It "worked" for me. Describe your observations.

@fishbulb0
Didn't you bored to enter this almost same block 100 times?

I recommend you to read something about arrays - then you can able to replace them all by 5-10 lines of code.

seemed to work for me..
care to elaborate??
~q

Who said that and how much did she know about your project and your problem?

Just curious.

a7

And did he also tell you what other (concurrency) issues arise when using interrupts? Leave interrupts as a last resort, and only use them to handle truly fast asynchronous signals.

I'm working on a simple program that uses 2 potentiometers, 2 push buttons, 2 RGB LEDs, and 1 buzzer. The basic idea is to use 1 potentiometer and 1 button to select the color to display on the LEDs and the other potentiometer and button to select the tone to sound the buzzer. Here is my code let me know what you think is going wrong:

#include <SPI.h>
#include <Wire.h>
#include <Adafruit_NeoPixel.h> // include the Neopixel Library in this Sketch
#include <ezButton.h>

#define PIN 3 // This is the Arduino Pin controlling the LED pixel.
#define PIN2 5 // This is the Arduino Pin controlling the other LED pixel.
#define POTENTIOMETER_PIN A0
#define POTENTIOMETER_PIN2 A2
#define BUZZER_PIN 11 


//This sketch is to make a potentiometer position determine a color of a LED
// that shows when a button is pressed

//If possible, another potentiometer to determine tone

#define NUMPIXELS 1
#define BRIGHTNESS 50
Adafruit_NeoPixel pxl = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRBW + NEO_KHZ800);
Adafruit_NeoPixel pxl2 = Adafruit_NeoPixel(NUMPIXELS, PIN2, NEO_GRBW + NEO_KHZ800);
ezButton button1(7);  // create ezButton object that attach to pin 7;
ezButton button2(9);  // create ezButton object that attach to pin 9;

#define REST 0
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

//#define LED           4
int PXL1[] = {0};
int PXL2[] = {0};



bool BUTTON_PRESSED = false;
bool BUTTON_PRESSED2 = false;

int delayval = 50;

int melody[] = {
  NOTE_E3, NOTE_DS3, NOTE_FS3, NOTE_E3, NOTE_G3, NOTE_FS3, NOTE_A3, NOTE_G3, NOTE_AS3, NOTE_B3, NOTE_E4, NOTE_E5, NOTE_DS5, NOTE_D5, NOTE_CS5, REST, NOTE_DS5, NOTE_D5, NOTE_CS5, NOTE_C5, REST, NOTE_FS5, NOTE_FS5, NOTE_E5
};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 3, 12, 12, 12, 1, 16, 12, 12, 12, 1, 16, 4, 2, 1
};

void setup() {
  // put your setup code here, to run once:
   button1.setDebounceTime(50); // set debounce time to 50 milliseconds
  button2.setDebounceTime(50); // set debounce time to 50 milliseconds
     pinMode(BUZZER_PIN, OUTPUT); 
 
  pxl.begin();
  pxl.show();            // Turn OFF all strip ASAP
  pxl.setBrightness(BRIGHTNESS);

  
  pxl2.begin();
  pxl2.show();            // Turn OFF all strip ASAP
  pxl2.setBrightness(BRIGHTNESS);
  
}

void loop() {

   button1.loop(); // MUST call the loop() function first
  button2.loop(); // MUST call the loop() function first


 if (button1.isPressed()) {
  BUTTON_PRESSED = true;
 }
 
 if (button1.isReleased()) {
   BUTTON_PRESSED = false; 
    }
    
  if (button2.isPressed()) {
  BUTTON_PRESSED2 = true;
  }
if (button2.isReleased()) {
   BUTTON_PRESSED2 = false; 
    }

    int potentiometerValue = analogRead(POTENTIOMETER_PIN); //read the potentiometer
    int percent = map(potentiometerValue, 0, 1023, 0, 100); //map the pot value to percent
    
    int potentiometerValue2 = analogRead(POTENTIOMETER_PIN2); //read the potentiometer
    int percent2 = map(potentiometerValue2, 0, 1023, 0, 100); //map the pot value to percent

if(percent2 >= 0 && percent2 <= 2){
    if(BUTTON_PRESSED2){ 
//play tone
tone(BUZZER_PIN, NOTE_B0);
    }else{ 
 //play no tone
 noTone(BUZZER_PIN);
 }
   }else if(percent2 > 2 && percent2 < 4){ 
  //draw2();
 if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C1);
    }else{ 
      noTone(BUZZER_PIN);
 }
  
  }else if(percent2 > 3 && percent2 < 5){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 4 && percent2 < 6){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 5 && percent2 < 7){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 6 && percent2 < 8){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 7 && percent2 < 9){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 8 && percent2 < 10){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 9 && percent2 < 11){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 10 && percent2 < 12){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 11 && percent2 < 13){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 12 && percent2 < 14){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 13 && percent2 < 15){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B1);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 14 && percent2 < 16){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 15 && percent2 < 17){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 16 && percent2 < 18){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 17 && percent2 < 19){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 18 && percent2 < 20){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 19 && percent2 < 21){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 20 && percent2 < 22){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 21 && percent2 < 23){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 22 && percent2 < 24){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 23 && percent2 < 25){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 24 && percent2 < 26){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 25 && percent2 < 27){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B2);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 26 && percent2 < 28){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 27 && percent2 < 29){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 28 && percent2 < 30){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 29 && percent2 < 31){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 30 && percent2 < 32){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 31 && percent2 < 33){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 32 && percent2 < 34){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 33 && percent2 < 35){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 34 && percent2 < 36){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 35 && percent2 < 37){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 36 && percent2 < 38){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 37 && percent2 < 39){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B3);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 38 && percent2 < 40){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 39 && percent2 < 41){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 40 && percent2 < 42){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 41 && percent2 < 43){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 42 && percent2 < 44){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 43 && percent2 < 45){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 44 && percent2 < 46){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 45 && percent2 < 47){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 46 && percent2 < 48){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 47 && percent2 < 49){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 48 && percent2 < 50){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 49 && percent2 < 51){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B4);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 50 && percent2 < 52){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 51 && percent2 < 53){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 52 && percent2 < 54){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 53 && percent2 < 55){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 54 && percent2 < 56){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 55 && percent2 < 57){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 56 && percent2 < 58){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 57 && percent2 < 59){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 58 && percent2 < 60){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 59 && percent2 < 61){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 60 && percent2 < 62){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 61 && percent2 < 63){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B5);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 62 && percent2 < 64){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 63 && percent2 < 65){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 64 && percent2 < 66){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 65 && percent2 < 67){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 66 && percent2 < 68){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 67 && percent2 < 69){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 68 && percent2 < 70){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 69 && percent2 < 71){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 70 && percent2 < 72){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 71 && percent2 < 73){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 72 && percent2 < 74){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 73 && percent2 < 75){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B6);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 74 && percent2 < 76){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 75 && percent2 < 77){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 76 && percent2 < 78){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 77 && percent2 < 79){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 78 && percent2 < 80){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_E7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 79 && percent2 < 81){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_F7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 80 && percent2 < 82){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_FS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 81 && percent2 < 83){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_G7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 82 && percent2 < 84){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_GS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 83 && percent2 < 85){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_A7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 84 && percent2 < 86){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_AS7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 85 && percent2 < 87){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_B7);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 86 && percent2 < 88){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_C8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 87 && percent2 < 89){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_CS8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 88 && percent2 < 90){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_D8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 89 && percent2 < 91){ 
     if(BUTTON_PRESSED2){ 
      tone(BUZZER_PIN, NOTE_DS8);
    }else{ 
      noTone(BUZZER_PIN);
    }
 }else if(percent2 > 90 && percent2 <= 100){ 
     if(BUTTON_PRESSED2){ 
    //  tone(BUZZER_PIN, NOTE_DS8);
// iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 24; thisNote++) {

    // to calculate the note duration, take one second divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(BUZZER_PIN, melody[thisNote], noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(BUZZER_PIN);
  }
    
    }else{ 
      noTone(BUZZER_PIN);
    }
 }


    
 if(percent >= 0 && percent <= 8){ //between 0 and 4
  //draw1();
   if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 9 && percent <= 16){ 
  //draw2();
 if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(128, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(128, 0, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
  
  }else if(percent >= 17 && percent <= 24){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
    }
 }else if(percent >= 25 && percent <= 32){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 128));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 128));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
}else if(percent >= 33 && percent <= 40){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 0, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 0, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 41 && percent <= 48){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 128, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 128, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 49 && percent <= 56){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 255, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 57 && percent <= 64){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(128, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(128, 255, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 65 && percent <= 72){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 0));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 0));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 73 && percent <= 80){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 128));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 128));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 81 && percent <= 88){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //write a line that 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 255, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 255, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 89 && percent <= 95){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //then write a line that tells the LED to shine or "show" 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 128, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 128, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
      
 }
 
 }else if(percent >= 96 && percent <= 98){ 
     if(BUTTON_PRESSED){ 
      //create variables to store color values
      //then write a line that tells the LED to shine or "show" 
      //digitalWrite(LED, HIGH); //LED ON
      pxl.setPixelColor(PXL1[0], pxl.Color(255, 255, 255));
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(255, 255, 255));
      pxl2.show();
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }else if(percent >= 99 && percent <= 100){ 
     if(BUTTON_PRESSED){ 
  

   rainbow(4);
  // rainbow2(4);
   
    }else{ 
      //digitalWrite(LED, LOW); //LED OFF  
      pxl.setPixelColor(PXL1[0], pxl.Color(0, 0, 0)); 
      pxl.show();
      pxl2.setPixelColor(PXL2[0], pxl2.Color(0, 0, 0)); 
      pxl2.show();
 }
 
 }
 
 

    


    }

    void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this loop:
  for(long firstPixelHue = 5*65536; firstPixelHue > 0; firstPixelHue -= 256) {
    // strip.rainbow() can take a single argument (first pixel hue) or
    // optionally a few extras: number of rainbow repetitions (default 1),
    // saturation and value (brightness) (both 0-255, similar to the
    // ColorHSV() function, default 255), and a true/false flag for whether
    // to apply gamma correction to provide 'truer' colors (default true).
    pxl.rainbow(firstPixelHue);

    pxl2.rainbow(firstPixelHue);
    // Above line is equivalent to:
    // strip.rainbow(firstPixelHue, 1, 255, 255, true);
    pxl.show(); // Update strip with new contents
    pxl2.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
    
  }
    }
      
    

Since there's no processor difference that would matter based on your code, I think you're wrong. However, without a schematic, we can't tell if you're overloading the 5V pin on the Nano, which is certainly more likely with a Nano than an Uno. So show us how things are wired, please.

I'm not great with schematics. I have the two RGB LEDs connected to the 3 and 5 digital pins with 470 ohm resistors. The two potentiometers connected to the A0 and A2 pins. The two buttons connected to the 7 and 9 digital pins. The buzzer is connected to the digital 11 pin. I have a 1000uf capacitor connected to the 5V and ground pins and wires running from those to the positive and negative rails of the breadboard. Finally, I have a 9 volt battery connected to the ground rail and a slide switch which runs to the voltage-in pin.

This is a poor choice, because 9V batteries are quickly drained.

The Uno and the Nano are almost the same board in different clothes. My first shot would be: the battery was good before and now it's not anymore. Why don't you try 5 or 6 AA batteries instead?

Solid advice I will take into consideration. However, something else I feel could be relevant: this is a new version of the Nano I haven't used before and I noticed some peculiarities. Most obviously, the port it uses is a USB-C. Second, when I try to upload my project to the board it's unable to when I set it to recognize it as an Arduino Nano but it uploads when I set it to recognize it as an Arduino Uno. It seems a little fishy