10 Channel VU Meter code Modification

Hi all,

I would like to get the following code (Perfectly working with my setup), modified to working in ' dot' mode; I mean one LED will jump according to the Audio. Can anybody help me Pls.

also if possible, in a different coding, the starting point from center to both ends 1...0...1

Please, help. (My project will display different animation by clicking a button).

#define N_PIXELS  10  // Number of LEDs
#define MIC_PIN   A0  // Microphone is attached to this analog pin
#define DC_OFFSET  0  // DC offset in mic signal - if unusure, leave 0
#define NOISE     10  // Noise/hum/interference in mic signal
#define SAMPLES   60  // Length of buffer for dynamic level adjustment
#define TOP       (N_PIXELS + 2) // Allow dot to go slightly off scale
#define PEAK_FALL 5  // Rate of peak falling dot
const int led[] = {2,3,4,5,6,7,8,9,10,11}; 
byte
peak      = 0,      // Used for falling dot
dotCount  = 0,      // Frame counter for delaying dot-falling speed
volCount  = 0;      // Frame counter for storing past volume data
int
vol[SAMPLES],       // Collection of prior volume samples
lvl       = 10,      // Current "dampened" audio level
minLvlAvg = 0,      // For dynamic adjustment of graph low & high
maxLvlAvg = 512;

void setup() {
  analogReference(EXTERNAL);
  memset(vol, 0, sizeof(vol));
  for(int i=0; i<N_PIXELS; i++)
  {
    pinMode(led[i],OUTPUT); 
  }
}

void loop()
{
  uint8_t  i;
  uint16_t minLvl, maxLvl;
  int n, height;
  n   = analogRead(MIC_PIN); // Raw reading from mic 
  n   = abs(n - 512 - DC_OFFSET); // Center on zero
  n   = (n <= NOISE) ? 0 : (n - NOISE);     // Remove noise/hum
  lvl = ((lvl * 7) + n) >> 3;    // "Dampened" reading (else looks twitchy)

  // Calculate bar height based on dynamic min/max levels (fixed point):
  height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);

  if(height < 0L) height = 0; // Clip output
  else if(height > TOP) height = TOP;
  if(height > peak) peak = height; // Keep 'peak' dot at top 

  for(i=0; i<N_PIXELS; i++)
  {
    if(i < height) 
    {
      digitalWrite(led[i], HIGH);
      delay (2);
    }
    else 
    {
      digitalWrite(led[i], LOW); 
      delay (0);
    }
  }
  if(peak > 0 && peak <= N_PIXELS-1)
  {
    // colour peak dot 
  }
  if(++dotCount >= PEAK_FALL) { //fall rate 

    if(peak > 0) peak--;
    dotCount = 0;
  }
  vol[volCount] = n;   // Save sample for dynamic leveling
  if(++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
  // Get volume range of prior frames
  minLvl = maxLvl = vol[0];
  for(i=1; i<SAMPLES; i++) {
    if(vol[i] < minLvl) minLvl = vol[i];
    else if(vol[i] > maxLvl) maxLvl = vol[i];
  }
  if((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP;
  minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
  maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}

Change " if(i < height) " to " if(i == height) "

johnwasser:
Change " if(i < height) " to " if(i == height) "

Thank you John,

Its working perfectly fine, thank you very much.