Hello, I would like your help to modify the code of my 8x40 led matrix. I would like to display a 5-digit number without scrolling. I use 5 shift registers 74HC595 for the columns and one for the rows, the code works fine but the scroll must disappear to show the complete number without movement its use is for a truck scale, I appreciate your help please
#define max_char 100
int charIndex;
int scrollspeed = 20; //Set the scroll speed ( lower=faster)
int i;
int x;
int y;
char r_char;
char msg[] = "53300"; //text here
//Columns
int clockPin1 = 2; //Arduino pin connected to Clock Pin 11 of 74HC595
int latchPin1 = 3; //Arduino pin connected to Latch Pin 12 of 74HC595
int dataPin1 = 4; //Arduino pin connected to Data Pin 14 of 74HC595
//Rows
int clockPin2 = 5; //Arduino pin connected to Clock Pin 11 of 74HC595
int dataPin2 = 7; //Arduino pin connected to Data Pin 14 of 74HC595
//BITMAP
//Bits in this array represents one LED of the matrix
// 8 is # of rows, 6 is # of LED matrices
byte bitmap[8][7];
int numZones = sizeof(bitmap) / 8; // One Zone refers to one 8 x 8 Matrix ( Group of 8 columns)
int maxZoneIndex = numZones - 1;
int numCols = numZones * 8;
char alphabets[][8] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // SPACE
{0x00, 0x00, 0x00, 0x5F, 0x00, 0x00}, // !
{0x00, 0x00, 0x07, 0x00, 0x07, 0x00}, // "
{0x00, 0x14, 0x7F, 0x14, 0x7F, 0x14}, // #
{0x00, 0x24, 0x2A, 0x7F, 0x2A, 0x12}, // $
{0x00, 0x23, 0x13, 0x08, 0x64, 0x62}, // %
{0x00, 0x36, 0x49, 0x55, 0x22, 0x50}, // &
{0x00, 0x00, 0x05, 0x03, 0x00, 0x00}, // '
{0x00, 0x00, 0x1C, 0x22, 0x41, 0x00}, // (
{0x00, 0x00, 0x41, 0x22, 0x1C, 0x00}, // )
{0x00, 0x14, 0x08, 0x3E, 0x08, 0x14}, // *
{0x00, 0x08, 0x08, 0x3E, 0x08, 0x08}, // +
{0x00, 0x00, 0x50, 0x30, 0x00, 0x00}, // ,
{0x00, 0x08, 0x08, 0x08, 0x08, 0x08}, // -
{0x00, 0x00, 0x60, 0x60, 0x00, 0x00}, // .
{0x00, 0x20, 0x10, 0x08, 0x04, 0x02}, // /
{0x00, 0x3E, 0x51, 0x49, 0x45, 0x3E}, // 0
{0x00, 0x00, 0x42, 0x7F, 0x40, 0x00}, // 1
{0x00, 0x42, 0x61, 0x51, 0x49, 0x46}, // 2
{0x00, 0x21, 0x41, 0x45, 0x4B, 0x31}, // 3
{0x00, 0x18, 0x14, 0x12, 0x7F, 0x10}, // 4
{0x00, 0x27, 0x45, 0x45, 0x45, 0x39}, // 5
{0x00, 0x3C, 0x4A, 0x49, 0x49, 0x30}, // 6
{0x00, 0x01, 0x71, 0x09, 0x05, 0x03}, // 7
{0x00, 0x36, 0x49, 0x49, 0x49, 0x36}, // 8
{0x00, 0x06, 0x49, 0x49, 0x29, 0x1E}, // 9
{0x00, 0x36, 0x36, 0x00, 0x00, 0x00}, // :
{0x00, 0x56, 0x36, 0x00, 0x00, 0x00}, // ;
{0x00, 0x08, 0x14, 0x22, 0x41, 0x00}, // <
{0x00, 0x14, 0x14, 0x14, 0x14, 0x14}, // =
{0x00, 0x00, 0x41, 0x22, 0x14, 0x08}, // >
{0x00, 0x02, 0x01, 0x51, 0x09, 0x06}, // ?
{0x00, 0x30, 0x49, 0x79, 0x41, 0x3E}, // @
{0x00, 0x7E, 0x11, 0x11, 0x11, 0x7E}, // A
{0x00, 0x7F, 0x49, 0x49, 0x49, 0x36}, // B
{0x00, 0x3E, 0x41, 0x41, 0x41, 0x22}, // C
{0x00, 0x7F, 0x41, 0x41, 0x22, 0x1C}, // D
{0x00, 0x7F, 0x49, 0x49, 0x49, 0x41}, // E
{0x00, 0x7F, 0x09, 0x09, 0x09, 0x01}, // F
{0x00, 0x3E, 0x41, 0x49, 0x49, 0x7A}, // G
{0x00, 0x7F, 0x08, 0x08, 0x08, 0x7F}, // H
{0x00, 0x00, 0x41, 0x7F, 0x41, 0x00}, // I
{0x00, 0x20, 0x40, 0x41, 0x3F, 0x01}, // J
{0x00, 0x7F, 0x08, 0x14, 0x22, 0x41}, // K
{0x00, 0x7F, 0x40, 0x40, 0x40, 0x40}, // L
{0x00, 0x7F, 0x02, 0x0C, 0x02, 0x7F}, // M
{0x00, 0x7F, 0x04, 0x08, 0x10, 0x7F}, // N
{0x00, 0x3E, 0x41, 0x41, 0x41, 0x3E}, // O
{0x00, 0x7F, 0x09, 0x09, 0x09, 0x06}, // P
{0x00, 0x3E, 0x41, 0x51, 0x21, 0x5E}, // Q
{0x00, 0x7F, 0x09, 0x19, 0x29, 0x46}, // R
{0x00, 0x46, 0x49, 0x49, 0x49, 0x31}, // S
{0x00, 0x01, 0x01, 0x7F, 0x01, 0x01}, // T
{0x00, 0x3F, 0x40, 0x40, 0x40, 0x3F}, // U
{0x00, 0x1F, 0x20, 0x40, 0x20, 0x1F}, // V
{0x00, 0x3F, 0x40, 0x30, 0x40, 0x3F}, // W
{0x00, 0x63, 0x14, 0x08, 0x14, 0x63}, // X
{0x00, 0x07, 0x08, 0x70, 0x08, 0x07}, // Y
{0x00, 0x61, 0x51, 0x49, 0x45, 0x43}, // Z
{0x00, 0x00, 0x7F, 0x41, 0x41, 0x00}, // [
{0x00, 0x02, 0x04, 0x08, 0x10, 0x20}, // backslash
{0x00, 0x00, 0x41, 0x41, 0x7F, 0x00}, // ]
{0x00, 0x04, 0x02, 0x01, 0x02, 0x04}, // ^
{0x00, 0x40, 0x40, 0x40, 0x40, 0x40}, // _
{0x00, 0x00, 0x01, 0x02, 0x04, 0x00}, // `
{0x00, 0x20, 0x54, 0x54, 0x54, 0x78}, // a
{0x00, 0x7F, 0x50, 0x48, 0x48, 0x30}, // b
{0x00, 0x38, 0x44, 0x44, 0x44, 0x28}, // c
{0x00, 0x38, 0x44, 0x44, 0x48, 0x7F}, // d
{0x00, 0x38, 0x54, 0x54, 0x54, 0x18}, // e
{0x00, 0x08, 0x7E, 0x09, 0x01, 0x02}, // f
{0x00, 0x0C, 0x52, 0x52, 0x52, 0x3E}, // g
{0x00, 0x7F, 0x08, 0x04, 0x04, 0x78}, // h
{0x00, 0x00, 0x44, 0x7D, 0x40, 0x00}, // i
{0x00, 0x20, 0x40, 0x44, 0x3D, 0x00}, // j
{0x00, 0x7F, 0x10, 0x28, 0x44, 0x00}, // k
{0x00, 0x00, 0x41, 0x7F, 0x40, 0x00}, // l
{0x00, 0x78, 0x04, 0x18, 0x04, 0x78}, // m
{0x00, 0x7C, 0x08, 0x04, 0x04, 0x78}, // n
{0x00, 0x38, 0x44, 0x44, 0x44, 0x38}, // o
{0x00, 0x7C, 0x14, 0x14, 0x14, 0x08}, // p
{0x00, 0x08, 0x14, 0x14, 0x18, 0xFC}, // q
{0x00, 0x7C, 0x08, 0x04, 0x04, 0x08}, // r
{0x00, 0x48, 0x54, 0x54, 0x54, 0x20}, // s
{0x00, 0x04, 0x3F, 0x44, 0x40, 0x20}, // t
{0x00, 0x3C, 0x40, 0x40, 0x20, 0x7C}, // u
{0x00, 0x1C, 0x20, 0x40, 0x20, 0x1C}, // v
{0x00, 0x3C, 0x40, 0x30, 0x40, 0x3C}, // w
{0x00, 0x44, 0x28, 0x10, 0x28, 0x44}, // x
{0x00, 0x0C, 0x50, 0x50, 0x50, 0x3C}, // y
{0x00, 0x44, 0x64, 0x54, 0x4C, 0x44}, // z
{0x00, 0x00, 0x08, 0x36, 0x41, 0x00}, // {
};
void clearBitmap()
{
//Clear bitmap
for (int row = 0; row < 8; row++) {
for (int zone = 0; zone <= maxZoneIndex; zone++) {
bitmap[row][zone] = 0;
}
}
}
void setup() {
pinMode(latchPin1, OUTPUT);
pinMode(clockPin1, OUTPUT);
pinMode(dataPin1, OUTPUT);
pinMode(clockPin2, OUTPUT);
pinMode(dataPin2, OUTPUT);
Serial.begin(9600);
clearBitmap();
}
//FUNCTIONS
// Displays bitmap array in the matrix
void RefreshDisplay() {
for (int row = 0; row < 8; row++) {
int rowbit = 1 << row;
shiftOut(dataPin2, clockPin2, LSBFIRST, rowbit); //Transmit data
//Start sending column bytes
digitalWrite(latchPin1, LOW);//Hold latchPin LOW for transmitting data
//Shift out to each matrix
for (int zone = maxZoneIndex; zone >= 0; zone--)
{
shiftOut(dataPin1, clockPin1, MSBFIRST, bitmap[row][zone]);
}
//flip both latches at once to eliminate flicker
digitalWrite(latchPin1, HIGH);//Return the latch pin 1 high to signal chip
//Wait
delayMicroseconds(300);
}
}
// Converts row and colum to bitmap bit and turn it off/on
void Plot(int col, int row, bool isOn) {
int zone = col / 8;
int colBitIndex = x % 8;
byte colBit = 1 << colBitIndex;
if (isOn)
bitmap[row][zone] = bitmap[y][zone] | colBit;
else
bitmap[row][zone] = bitmap[y][zone] & (~colBit);
}
// Plot each character of the message one column at a time, updated the display, shift bitmap left.
void XProcess() {
for (charIndex = 0; charIndex < (sizeof(msg) - 1); charIndex++)
{
int alphabetIndex = msg[charIndex] - ' '; // I changed '@' to ' ' to display the different alphabets
if (alphabetIndex < 0) alphabetIndex = 0;
//Draw one character of the message
// Each character is 5 columns wide, loop two more times to create 2 pixel space betwen characters
for (int col = 0; col < 8; col++)
{
for (int row = 0; row < 8; row++)
{
// Set the pixel to what the alphabet say for columns 0 thru 4, but always leave columns 5 and 6 blank.
bool isOn = 0;
if (col < 8) isOn = bitRead( alphabets[alphabetIndex][col], 7 - row ) == 1;
Plot( numCols - 1, row, isOn); //Draw on the rightmost column, the shift loop below will scroll it leftward.
}
for (int refreshCount = 0; refreshCount < scrollspeed; refreshCount++)
RefreshDisplay();
//Shift the bitmap one column to left
for (int row = 0; row < 8; row++)
{
for (int zone = 0; zone < numZones; zone++)
{
//This right shift would show as a left scroll on display because leftmost column is represented by least significant bit of the byte.
bitmap[row][zone] = bitmap[row][zone] >> 1;
// Shift over lowest bit from the next zone as highest bit of this zone.
if (zone < maxZoneIndex) bitWrite(bitmap[row][zone], 7, bitRead(bitmap[row][zone + 1], 0));
}
}
}
}
}
void serialInput() {
//check if serial is avaible an before reading a new message delete's the old message
if (Serial.available()) {
for (i = 0; i < 105; i++) {
msg[i] = '\0';
}
//resests the index
charIndex = 0;
}
//while is reading the message
while (Serial.available()) {
//the message can have up to 100 characters
if (charIndex < (max_char - 1))
{
r_char = Serial.read(); // Reads a character
msg[charIndex] = r_char; // Stores the character in message array
charIndex++; // Increment position
msg[charIndex] = '\0'; // Delete the last position
}
}
}
void loop() {
XProcess();
serialInput();
}



