Hi
I wanna implement paper soccer with alpha beta algorithm by arduino!
I'm wondering what is the best utility function for this game
paper soccer -> GitHub - jdermont/YaPaperSoccer: A single player source code for Ya Paper Soccer - paper soccer for Android.
I can see the words "soccer", "algorithm", "Arduino" and "function", but not much else makes any sense to me.
Alpha-beta pruning is a way to optimally search for plays in a two-player game, such as a chess program
would use.
MarkT:
Alpha-beta pruning is a way to optimally search for plays in a two-player game, such as a chess program
would use.
Hmm, sounds RAM-intensive.
I wonder what paper soccer is.
A 2-player game on a grid perhaps?
MarkT:
A 2-player game on a grid perhaps?
this is grid graph search, but its actually adversarial search?
How can I find best score of mine or my opponents move?
How can I find best score of mine or my opponents move?
What does this have to do with the Arduino? Test out the algorithm by writing code on the PC!