Hi all,
Project background:
As a kid I've always wanted a set of Lego Mindstorms (Lego NXT at the time), however these sets cost about 300eu and basically are closed source, so you can't really add any sensors of your own. I think this is beyond the budget of a regular consumer and small institutions as a local primary/secondary school.
I've seen endless amounts of Arduino starter kits, but not a lot of them I would consider usable for children that barely have knowledge of programming and electronics.
My idea:
I want to do an open-source project that aims to create a child-friendly (entry level) set of "controller, actuators and sensors". My goal is to improve/aid technical education at a low price point.
I want to make it open-source so the community can help me as well as reach a bigger audience. It would be nice if tutors can share and expand the material made for classes using this project.
This product would be child/starter friendly since:
- No electronic knowledge: The connectors are "one-way" to avoid inverting power rails, addons are easy to connect.
- No programming knowledge: Visual programming by connecting "blocks".
- Cheap "mechanical parts": aim to be 'compatible' with lego bricks, meccano and instructions for creating mechanic constructions with chopsticks, 3D printer or cardboard.
- Guide/textbook (PDF?) with a slow learning curve and fun tests/examples with some "theory" parts that are written in a child-friendly manner.
The end product should be an affordable and ready to use product for any institution or consumer. However, it's most likely the project will be a prototype and could be launched through crowd funding or to be launched in co-operation with a company (to be able to mass produce it and suppress the manufacturing costs per unit).
Planning
- Research & brainstorming, check other products in the market, check which sensors/actuators are most interesting.
- Electronic design: Controller board, programming circuit, power circuit, sensors/actuators.
- Mechanic design: Design a shell around the controller, sensors/actuators, with mounting options.
- Software design: Most likely use and/or expand a current "Arduino visual programming" language.
- Prototype 1, change & improve to reach prototype 2.
- Create educational material, preview projects as well as guide/manual/textbook.
- Launch. Kickstarter/sell-whitelabel, contact educational institutions to sell sets. Create a webpage were people (or educators) can put on their own material/example projects.
My questions
- What is your general idea? Do you think it would be useful (or are there already enough things like this?) and people could get 'excited' for it (also to help develop it)? Would you buy it (at what price?)
- What do you think is important in such product?
- What do you think is going to be the biggest problem in this project?*
I've attached some images of projects that exist, so you can get an basic idea of the project.
Also, all other posts in this subforum seem to be different, though I think "Project Guidance" is spot-on for this post, but let me know if not.
- I've finished my 'Embedded Systems' scholarship and I'm able to design/create software, PCB's and 3D drawings.