Hi, just before, this is my first post and im new to this whole thing so I appreciate as much Patience as I can get this is one of my first projects and the code im using I got from online and when I tried to upload it I got this message Arduino: 1.8.1 (Mac OS X), Board: "Arduino Nano, ATmega328"
/Users/(Fam Name)/Downloads/FW4051QIRXTF12I/FW4051QIRXTF12I.ino:1:21: fatal error: pitches.h: No such file or directory
#include "pitches.h"
^
compilation terminated.
exit status 1
Error compiling for board Arduino Nano.
This report would have more information with
"Show verbose output during compilation"
option enabled in File -> Preferences.
Arduino: 1.8.1 (Mac OS X), Board: "Arduino Nano, ATmega328"
/Users/(fam Name) /Downloads/FW4051QIRXTF12I/FW4051QIRXTF12I.ino:1:21: fatal error: pitches.h: No such file or directory
#include "pitches.h"
^
compilation terminated.
exit status 1
Error compiling for board Arduino Nano.
This report would have more information with
"Show verbose output during compilation"
option enabled in File -> Preferences.
#include "pitches.h"
#define DEBUG 1
#define PAUSE 0
int inPin = 4; // Gets signal from wireless receiver
int soundPin = 10; // Drives input of the LM386 amplifier
int ledPin = 2; // Blinking led indicates that circuit operates correctly
int ledState = LOW; // ledState used to set the LED
unsigned long previousMillis = 0;
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// Replace this with your favorite tune
int melody[] = { \
1, NOTE_E3, NOTE_A3, NOTE_GS3, NOTE_A3, NOTE_B3, NOTE_A3, NOTE_G3, NOTE_A3, \
2, NOTE_G3, NOTE_F3, 3, NOTE_F3, 1, PAUSE, NOTE_D3, NOTE_G3, NOTE_FS3, NOTE_G3, \
NOTE_A3, NOTE_G3, NOTE_D3, NOTE_F3, 4, NOTE_E3, 1, NOTE_E3, NOTE_A3, NOTE_GS3, \
NOTE_A3, NOTE_B3, NOTE_A3, NOTE_G3, NOTE_F3, 2, NOTE_E3, NOTE_D3, 4, NOTE_A3, \
1, NOTE_E3, NOTE_C4, NOTE_B3, NOTE_A3, NOTE_GS3, NOTE_A3, NOTE_B3, NOTE_G3, 4, NOTE_A3, -1};
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(soundPin, OUTPUT);
pinMode(inPin, INPUT);
}
void loop() {
int TransitionIntervals[50];
int transTime = 0;
int prevTransTime = 0;
int i = 0;
int numOfTransitions = 0;
int value = 0;
int prevValue = 0;
int minInterval = 10000;
int maxInterval = 0;
int signalPeriodVariance = 10;
unsigned long currentMillis = millis();
// Toggle led if more the 0.2s passed. Blinking led indicates that program is running
// If it’s not blinking, restart Arduino by turning off and then on
if (currentMillis - previousMillis >= 200) {
// save the last time you blinked the LED
previousMillis = currentMillis;
// Toggle ledState var
if (ledState == LOW) {
ledState = HIGH;
} else {
ledState = LOW;
}
// set the LED to on or off per current value of ledState variable:
digitalWrite(ledPin, ledState);
}
// Take 2500 samples, which takes about 12-14ms
// Record how many low->high transitions were there and what are
// the time intervals between transitions
prevValue = digitalRead(inPin);
for (i = 0; i < 2500; i++) {
value = digitalRead(inPin);
// low->high transition detected
if ((value == 1) && (value != prevValue)) {
// Don't record first transition
if (prevTransTime > 0) {
TransitionIntervals[numOfTransitions] = i - prevTransTime;
numOfTransitions++;
}
prevTransTime = i;
}
prevValue = value;
}
// Find the minimum and maximum interval (time between 0=>1 transitions)
// If they are in a narrow range, this must be a signal coming from transmitter
for (i = 0; i < numOfTransitions; i++) {
if (TransitionIntervals[i] < minInterval) {
minInterval = TransitionIntervals[i];
}
if (TransitionIntervals[i] > maxInterval) {
maxInterval = TransitionIntervals[i];
}
}
signalPeriodVariance = maxInterval-minInterval;
// Here is the typical list of periods measured when signal is on
// Period variance = 2
// Num of transitions = 12
//193 194 194 194 194 193 196 194 194 193 194 194
// And here is what we can expect when signal is off
// Period variance = 302
// Num of transitions = 24
//114 266 24 210 56 93 12 48 60 18 10 55 109 173 130 133 131
// Play melody only when detected signal is very close to a regular pulse, i.e variance is small
if (numOfTransitions > 10 && signalPeriodVariance < 5 && signalPeriodVariance >=0) {
// Turn on led pin solid while melody is played
digitalWrite(ledPin, HIGH);
delay(100);
// Play melody
playMelody(8);
// Turn off led
digitalWrite(ledPin, LOW);
ledState = LOW;
}
}
// Plays melody on specified output pin
void playMelody(int outPin) {
int i = 0;
// Default note duration is 200 msec
int noteDuration = 200;
// retrieve value from array, -1 means end of array
while (melody[i] != -1) {
int val = melody[i];
i++;
// if value is less than 10, then it's not a note frequency , but a duration
if ((val >= 1) && (val < 10)) {
noteDuration = 200*val;
continue;
}
// if it's a note - value is a frequency
int noteFrequency = val;
// play tone
tone(outPin, noteFrequency, noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(outPin);
}
}