Hola, finalmente me conseguí el Arduino Mega y estoy trabajando en un juego llamado simon dice
que trata de unas secuencia de luces y bueno imagino que ya habran visto bastantes en internet...
en problema es que, ya tengo ensamblado y todo parece bien, pero parece que tengo la programacion mal, porque no hace lo que se supone que deba hacer, me podrian ayudar porfavor?
Les dejo el codigo que estoy usando
#include <Tone.h>
Tone speakerpin;
int starttune[] = {NOTE_C4, NOTE_F4, NOTE_C4, NOTE_F4, NOTE_C4, NOTE_F4, NOTE_C4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_F4, NOTE_G4};
int duration2[] = {100, 200, 100, 200, 100, 400, 100, 100, 100, 100, 200, 100, 500};
int note[] = {NOTE_C4, NOTE_C4, NOTE_G4, NOTE_C5, NOTE_G4, NOTE_C5};
int duration[] = {100, 100, 100, 300, 100, 300};
boolean button[] = {2, 3, 4}; //The four button input pins
boolean ledpin[] = {8, 9, 10}; // LED pins
int turn = 0; // turn counter
int buttonstate = 0; // button state checker
int randomArray[100]; //Intentionally long to store up to 100 inputs (doubtful anyone will get this far)
int inputArray[100];
void setup()
{
Serial.begin(9600);
speakerpin.begin(13); // speaker is on pin 13
for(int x=0; x<4; x++) // LED pins are outputs
{
pinMode(ledpin[x], OUTPUT);
}
for(int x=0; x<4; x++)
{
pinMode(button[x], INPUT); // button pins are inputs
digitalWrite(button[x], HIGH); // enable internal pullup; buttons start in high position; logic reversed
}
randomSeed(analogRead(0)); //Added to generate "more randomness" with the randomArray for the output function
for (int thisNote = 0; thisNote < 13; thisNote ++) {
// play the next note:
speakerpin.play(starttune[thisNote]);
// hold the note:
if (thisNote==0 || thisNote==2 || thisNote==4 || thisNote== 6)
{
digitalWrite(ledpin[8], HIGH);
}
if (thisNote==1 || thisNote==3 || thisNote==5 || thisNote== 7 || thisNote==9 || thisNote==11)
{
digitalWrite(ledpin[9], HIGH);
}
if (thisNote==8 || thisNote==12)
{
digitalWrite(ledpin[10], HIGH);
}
delay(duration2[thisNote]);
// stop for the next note:
speakerpin.stop();
digitalWrite(ledpin[8], LOW);
digitalWrite(ledpin[9], LOW);
digitalWrite(ledpin[10], LOW);
delay(25);
}
}
void loop()
{
for (int y=0; y<=99; y++)
{
//function for generating the array to be matched by the player
digitalWrite(ledpin[8], HIGH);
digitalWrite(ledpin[9], HIGH);
digitalWrite(ledpin[10], HIGH);
for (int thisNote = 0; thisNote < 6; thisNote ++) {
// play the next note:
speakerpin.play(note[thisNote]);
// hold the note:
delay(duration[thisNote]);
// stop for the next note:
speakerpin.stop();
delay(25);
}
digitalWrite(ledpin[8], LOW);
digitalWrite(ledpin[9], LOW);
digitalWrite(ledpin[10], LOW);
delay(1000);
for (int y=turn; y <= turn; y++)
{ //Limited by the turn variable
Serial.println(""); //Some serial output to follow along
Serial.print("Turn: ");
Serial.print(y);
Serial.println("");
randomArray[y] = random(1, 5); //Assigning a random number (1-4) to the randomArray[y], y being the turn count
for (int x=0; x <= turn; x++)
{
Serial.print(randomArray[x]);
for(int y=0; y<4; y++)
{
if (randomArray[x] == 1 && ledpin[y] == 8)
{ //if statements to display the stored values in the array
digitalWrite(ledpin[y], HIGH);
speakerpin.play(NOTE_G3, 100);
delay(400);
digitalWrite(ledpin[y], LOW);
delay(100);
}
if (randomArray[x] == 2 && ledpin[y] == 9)
{
digitalWrite(ledpin[y], HIGH);
speakerpin.play(NOTE_A3, 100);
delay(400);
digitalWrite(ledpin[y], LOW);
delay(100);
}
if (randomArray[x] == 3 && ledpin[y] == 10)
{
digitalWrite(ledpin[y], HIGH);
speakerpin.play(NOTE_B3, 100);
delay(400);
digitalWrite(ledpin[y], LOW);
delay(100);
}
}
}
}
input();
}
}
void input() { //Function for allowing user input and checking input against the generated array
for (int x=0; x <= turn;)
{ //Statement controlled by turn count
for(int y=0; y<4; y++)
{
buttonstate = digitalRead(button[y]);
if (buttonstate == LOW && button[y] == 2)
{ //Checking for button push
digitalWrite(ledpin[8], HIGH);
speakerpin.play(NOTE_G3, 100);
delay(200);
digitalWrite(ledpin[8], LOW);
inputArray[x] = 1;
delay(250);
Serial.print(" ");
Serial.print(1);
if (inputArray[x] != randomArray[x]) { //Checks value input by user and checks it against
fail(); //the value in the same spot on the generated array
} //The fail function is called if it does not match
x++;
}
if (buttonstate == LOW && button[y] == 3)
{
digitalWrite(ledpin[9], HIGH);
speakerpin.play(NOTE_A3, 100);
delay(200);
digitalWrite(ledpin[9], LOW);
inputArray[x] = 2;
delay(250);
Serial.print(" ");
Serial.print(2);
if (inputArray[x] != randomArray[x]) {
fail();
}
x++;
}
if (buttonstate == LOW && button[y] == 4)
{
digitalWrite(ledpin[10], HIGH);
speakerpin.play(NOTE_B3, 100);
delay(200);
digitalWrite(ledpin[10], LOW);
inputArray[x] = 3;
delay(250);
Serial.print(" ");
Serial.print(3);
if (inputArray[x] != randomArray[x]) {
fail();
}
x++;
}
}
}
delay(500);
turn++; //Increments the turn count, also the last action before starting the output function over again
}
void fail() { //Function used if the player fails to match the sequence
for (int y=0; y<=2; y++)
{ //Flashes lights for failure
digitalWrite(ledpin[8], HIGH);
digitalWrite(ledpin[9], HIGH);
digitalWrite(ledpin[10], HIGH);
speakerpin.play(NOTE_G3, 300);
delay(200);
digitalWrite(ledpin[8], LOW);
digitalWrite(ledpin[9], LOW);
digitalWrite(ledpin[10], LOW);
speakerpin.play(NOTE_C3, 300);
delay(200);
}
delay(500);
turn = -1; //Resets turn value so the game starts over without need for a reset button
}